Description
Efnisyfirlit
- Cover
- Title Page
- What’s Inside?
- Chapter 1: WHAT IS INTERACTION DESIGN?
- 1.1 Introduction
- 1.2 Good and Poor Design
- 1.3 Switching to Digital
- 1.4 What to Design
- 1.5 What Is Interaction Design?
- 1.6 People-Centered Design
- 1.7 Understanding People
- 1.8 Accessibility and Inclusiveness
- 1.9 Usability and User Experience Goals
- Further Reading
- Chapter 2: THE PROCESS OF INTERACTION DESIGN
- 2.1 Introduction
- 2.2 What Is Involved in Interaction Design?
- 2.3 Some Practical Issues
- Further Reading
- Note
- Chapter 3: CONCEPTUALIZING INTERACTION
- 3.1 Introduction
- 3.2 Conceptualizing Interaction
- 3.3 Conceptual Models
- 3.4 Interface Metaphors
- 3.5 Interaction Types
- 3.6 Paradigms, Visions, Challenges, Theories, Models, and Frameworks
- Further Reading
- Chapter 4: COGNITIVE ASPECTS
- 4.1 Introduction
- 4.2 What Is Cognition?
- 4.3 Cognitive Frameworks
- Further Reading
- Chapter 5: SOCIAL INTERACTION
- 5.1 Introduction
- 5.2 Being Social
- 5.3 Face-to-Face Conversations
- 5.4 Remote Collaboration and Communication
- 5.5 Co-Presence
- 5.6 Social Games
- Further Reading
- Chapter 6: EMOTIONAL INTERACTION
- 6.1 Introduction
- 6.2 Emotions and Behavior
- 6.3 Expressive Interfaces: Aesthetic or Annoying?
- 6.4 Affective Computing and Emotional AI
- 6.5 Persuasive Technologies and Behavioral Change
- 6.6 Anthropomorphism
- Further Reading
- Chapter 7: INTERFACES
- 7.1 Introduction
- 7.2 Interface Types
- 7.3 Natural User Interfaces and Beyond
- 7.4 Which Interface?
- Further Reading
- Chapter 8: DATA GATHERING
- 8.1 Introduction
- 8.2 Six Key Issues
- 8.3 Capturing Data
- 8.4 Interviews
- 8.5 Questionnaires
- 8.6 Observation
- 8.7 Putting the Techniques to Work
- Further Reading
- Chapter 9: DATA ANALYSIS, INTERPRETATION, AND PRESENTATION
- 9.1 Introduction
- 9.2 Quantitative and Qualitative
- 9.3 Basic Quantitative Analysis
- 9.4 Basic Qualitative Analysis
- 9.5 Analytical Frameworks
- 9.6 Tools to Support Data Analysis
- 9.7 Interpreting and Presenting the Findings
- Further Reading
- Chapter 10: DATA AT SCALE AND ETHICAL CONCERNS
- 10.1 Introduction
- 10.2 Approaches for Collecting and Analyzing Data
- 10.3 Visualizing and Exploring Data
- 10.4 Ethical Design Concerns
- Further Reading
- Chapter 11: DISCOVERING REQUIREMENTS
- 11.1 Introduction
- 11.2 What, How, and Why?
- 11.3 What Are Requirements?
- 11.4 Data Gathering for Requirements
- 11.5 Bringing Requirements to Life: Personas and Scenarios
- 11.6 Capturing Interaction with Use Cases
- Further Reading
- Chapter 12: DESIGN, PROTOTYPING, AND CONSTRUCTION
- 12.1 Introduction
- 12.2 Prototyping
- 12.3 Conceptual Design
- 12.4 Concrete Design
- 12.5 Generating Prototypes
- 12.6 Construction
- Further Reading
- Chapter 13: INTERACTION DESIGN IN PRACTICE
- 13.1 Introduction
- 13.2 AgileUX
- 13.3 Design Patterns
- 13.4 Open Source Resources
- 13.5 Tools for Interaction Design
- Further Reading
- Chapter 14: INTRODUCING EVALUATION
- 14.1 Introduction
- 14.2 The Why, What, Where, and When of Evaluation
- 14.3 Types of Evaluation
- 14.4 Evaluation Case Studies
- 14.5 What Did We Learn from the Case Studies?
- 14.6 Other Issues to Consider When Doing Evaluation
- Further Reading
- Chapter 15: EVALUATION STUDIES: FROM CONTROLLED TO NATURAL SETTINGS
- 15.1 Introduction
- 15.2 Usability Testing
- 15.3 Conducting Experiments
- 15.4 In-the-Wild Studies
- Further Reading
- Chapter 16: EVALUATION: INSPECTIONS, ANALYTICS, AND MODELS
- 16.1 Introduction
- 16.2 Inspections: Heuristic Evaluation and Walk-Throughs
- 16.3 Analytics and A/B Testing
- 16.4 Predictive Models
- Further Reading
- Epilogue
- Current Challenges
- Looking to the Future
- References
- Index
- Copyright
- About the Authors
- Acknowledgments
- End User License Agreement




