Designing the User Interface: Strategies for Effective Human-Computer Interaction, Global Edition

Höfundur Ben Shneiderman; Catherine Plaisant; Maxine Cohen; Steven Jacobs; Niklas Elmqvist; Nicholas Diakopou

Útgefandi Pearson International Content

Snið Page Fidelity

Print ISBN 9781292153919

Útgáfa 6

Höfundarréttur 2019

4.890 kr.

Description

Efnisyfirlit

  • Title Page
  • Copyright Page
  • Preface
  • Acknowledgments
  • About the Authors
  • Brief Contents
  • Contents
  • Preface
  • About the Authors
  • Part 1: Introduction
  • Chapter 1: Usability of Interactive Systems
  • 1.1. Introduction
  • 1.2. Usability Goals and Measures
  • 1.3. Usability Motivations
  • 1.4. Goals for Our Profession
  • Chapter 2: Universal Usability
  • 2.1. Introduction
  • 2.2. Variations in Physical Abilities and Physical Workplaces
  • 2.3. Diverse Cognitive and Perceptual Abilities
  • 2.4. Personality Differences
  • 2.5. Cultural and International Diversity
  • 2.6. Users with Disabilities
  • 2.7. Older Adult Users
  • 2.8. Children
  • 2.9. Accommodating Hardware and Software Diversity
  • Chapter 3: Guidelines, Principles, and Theories
  • 3.1. Introduction
  • 3.2. Guidelines
  • 3.3. Principles
  • 3.4. Theories
  • Part 2: Design Processes
  • Chapter 4: Design
  • 4.1. Introduction
  • 4.2. Organizational Support for Design
  • 4.3. The Design Process
  • 4.4. Design Frameworks
  • 4.5. Design Methods
  • 4.6. Design Tools, Practices, and Patterns
  • 4.7. Social Impact Analysis
  • 4.8. Legal Issues
  • Chapter 5: Evaluation and the User Experience
  • 5.1. Introduction
  • 5.2. Expert Reviews and Heuristics
  • 5.3. Usability Testing and Laboratories
  • 5.4. Survey Instruments
  • 5.5. Acceptance Tests
  • 5.6. Evaluation during Active Use and Beyond
  • 5.7. Controlled Psychologically Oriented Experiments
  • Chapter 6: Design Case Studies
  • 6.1. Introduction
  • 6.2. Case Study 1: Iterative Design Evaluation of Automated Teller Machines (ATMs)
  • 6.3. Case Study 2: Design Consistency at Apple Computer
  • 6.4. Case Study 3: Data-Driven Design at Volvo
  • 6.5. General Observations and Summary
  • Part 3: Interaction Styles
  • Chapter 7: Direct Manipulation and Immersive Environments
  • 7.1. Introduction
  • 7.2. What Is Direct Manipulation?
  • 7.3. Some Examples of Direct Manipulation
  • 7.4. 2-D and 3-D Interfaces
  • 7.5. Teleoperation and Presence
  • 7.6. Augmented and Virtual Reality
  • Chapter 8: Fluid Navigation
  • 8.1. Introduction
  • 8.2. Navigation by Selection
  • 8.3. Small Displays
  • 8.4. Content Organization
  • 8.5. Audio Menus
  • 8.6. Form Fill-in and Dialog Boxes
  • Chapter 9: Expressive Human and Command Languages
  • 9.1. Introduction
  • 9.2. Speech Recognition
  • 9.3. Speech Production
  • 9.4. Human Language Technology
  • 9.5. Traditional Command Languages
  • Chapter 10: Devices
  • 10.1. Introduction
  • 10.2. Keyboards and Keypads
  • 10.3. Pointing Devices
  • 10.4. Displays
  • Chapter 11: Communication and Collaboration
  • 11.1. Introduction
  • 11.2. Models of Collaboration
  • 11.3. Specific Goals and Contexts
  • 11.4. Design Considerations
  • Part 4: Design Issues
  • Chapter 12: Advancing the User Experience
  • 12.1. Introduction
  • 12.2. Display Design
  • 12.3. View (Window) Management
  • 12.4. Animation
  • 12.5. Webpage Design
  • 12.6. Color
  • 12.7. Nonanthropomorphic Design
  • 12.8. Error Messages
  • Chapter 13: The Timely User Experience
  • 13.1. Introduction
  • 13.2. Models of System Response Time (SRT) Impacts
  • 13.3. Expectations and Attitudes
  • 13.4. User Productivity and Variability in SRT
  • 13.5. Frustrating Experiences
  • Chapter 14: Documentation and User Support (a.k.a. Help)
  • 14.1. Introduction
  • 14.2. Shaping the Content of the Documentation
  • 14.3. Accessing the Documentation
  • 14.4. Reading from Displays versus Reading from Paper
  • 14.5. Online Tutorials and Animated Demonstrations
  • 14.6. Online Communities and Other Avenues for User Support
  • 14.7. The Development Process
  • Chapter 15: Information Search
  • 15.1. Introduction
  • 15.2. Five-Stage Search Framework
  • 15.3. Dynamic Queries and Faceted Search
  • 15.4. Command Languages and “Natural” Language Queries
  • 15.5. Multimedia Document Search and Other Specialized Search
  • 15.6. The Social Aspects of Search
  • Chapter 16: Data Visualization
  • 16.1. Introduction
  • 16.2. Tasks in Data Visualization
  • 16.3. Visualization by Data Type
  • 16.4. Challenges for Data Visualization
  • Afterword: Societal and Individual Impact of User Interfaces
  • A.1. Future Interfaces and Grand Challenges
  • A.2. Ten Plagues of the Information Age
  • Name Index
  • Subject Index
  • Credits
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