Introduction to Java Programming, Brief Version, Global Edition

Höfundur Y. Daniel Liang

Útgefandi Pearson International Content

Snið Page Fidelity

Print ISBN 9781292222035

Útgáfa 11

Höfundarréttur 2018

4.790 kr.

Description

Efnisyfirlit

  • Title Page
  • Copyright Page
  • Preface
  • Contents
  • Chapter 1 Introduction to Computers, Programs, and Java™
  • 1.1 Introduction
  • 1.2 What Is a Computer?
  • 1.3 Programming Languages
  • 1.4 Operating Systems
  • 1.5 Java, the World Wide Web, and Beyond
  • 1.6 The Java Language Specification, API, JDK, JRE, and IDE
  • 1.7 A Simple Java Program
  • 1.8 Creating, Compiling, and Executing a Java Program
  • 1.9 Programming Style and Documentation
  • 1.10 Programming Errors
  • 1.11 Developing Java Programs Using NetBeans
  • 1.12 Developing Java Programs Using Eclipse
  • Chapter 2 Elementary Programming
  • 2.1 Introduction
  • 2.2 Writing a Simple Program
  • 2.3 Reading Input from the Console
  • 2.4 Identifiers
  • 2.5 Variables
  • 2.6 Assignment Statements and Assignment Expressions
  • 2.7 Named Constants
  • 2.8 Naming Conventions
  • 2.9 Numeric Data Types and Operations
  • 2.10 Numeric Literals
  • 2.11 Evaluating Expressions and Operator Precedence
  • 2.12 Case Study: Displaying the Current Time
  • 2.13 Augmented Assignment Operators
  • 2.14 Increment and Decrement Operators
  • 2.15 Numeric Type Conversions
  • 2.16 Software Development Process
  • 2.17 Case Study: Counting Monetary Units
  • 2.18 Common Errors and Pitfalls
  • Chapter 3 Selections
  • 3.1 Introduction
  • 3.2 boolean Data Type
  • 3.3 if Statements
  • 3.4 Two-Way if-else Statements
  • 3.5 Nested if and Multi-Way if-else Statements
  • 3.6 Common Errors and Pitfalls
  • 3.7 Generating Random Numbers
  • 3.8 Case Study: Computing Body Mass Index
  • 3.9 Case Study: Computing Taxes
  • 3.10 Logical Operators
  • 3.11 Case Study: Determining Leap Year
  • 3.12 Case Study: Lottery
  • 3.13 switch Statements
  • 3.14 Conditional Operators
  • 3.15 Operator Precedence and Associativity
  • 3.16 Debugging
  • Chapter 4 Mathematical Functions, Characters, and Strings
  • 4.1 Introduction
  • 4.2 Common Mathematical Functions
  • 4.3 Character Data Type and Operations
  • 4.4 The String Type
  • 4.5 Case Studies
  • 4.6 Formatting Console Output
  • Chapter 5 Loops
  • 5.1 Introduction
  • 5.2 The while Loop
  • 5.3 Case Study: Guessing Numbers
  • 5.4 Loop Design Strategies
  • 5.5 Controlling a Loop with User Confirmation or a Sentinel Value
  • 5.6 The do-while Loop
  • 5.7 The for Loop
  • 5.8 Which Loop to Use?
  • 5.9 Nested Loops
  • 5.10 Minimizing Numeric Errors
  • 5.11 Case Studies
  • 5.12 Keywords break and continue
  • 5.13 Case Study: Checking Palindromes
  • 5.14 Case Study: Displaying Prime Numbers
  • Chapter 6 Methods
  • 6.1 Introduction
  • 6.2 Defining a Method
  • 6.3 Calling a Method
  • 6.4 void vs. Value-Returning Methods
  • 6.5 Passing Parameters by Values
  • 6.6 Modularizing Code
  • 6.7 Case Study: Converting Hexadecimals to Decimals
  • 6.8 Overloading Methods
  • 6.9 The Scope of Variables
  • 6.10 Case Study: Generating Random Characters
  • 6.11 Method Abstraction and Stepwise Refinement
  • Chapter 7 Single-Dimensional Arrays
  • 7.1 Introduction
  • 7.2 Array Basics
  • 7.3 Case Study: Analyzing Numbers
  • 7.4 Case Study: Deck of Cards
  • 7.5 Copying Arrays
  • 7.6 Passing Arrays to Methods
  • 7.7 Returning an Array from a Method
  • 7.8 Case Study: Counting the Occurrences of Each Letter
  • 7.9 Variable-Length Argument Lists
  • 7.10 Searching Arrays
  • 7.11 Sorting Arrays
  • 7.12 The Arrays Class
  • 7.13 Command-Line Arguments
  • Chapter 8 Multidimensional Arrays
  • 8.1 Introduction
  • 8.2 Two-Dimensional Array Basics
  • 8.3 Processing Two-Dimensional Arrays
  • 8.4 Passing Two-Dimensional Arrays to Methods
  • 8.5 Case Study: Grading a Multiple-Choice Test
  • 8.6 Case Study: Finding the Closest Pair
  • 8.7 Case Study: Sudoku
  • 8.8 Multidimensional Arrays
  • Chapter 9 Objects and Classes
  • 9.1 Introduction
  • 9.2 Defining Classes for Objects
  • 9.3 Example: Defining Classes and Creating Objects
  • 9.4 Constructing Objects Using Constructors
  • 9.5 Accessing Objects via Reference Variables
  • 9.6 Using Classes from the Java Library
  • 9.7 Static Variables, Constants, and Methods
  • 9.8 Visibility Modifiers
  • 9.9 Data Field Encapsulation
  • 9.10 Passing Objects to Methods
  • 9.11 Array of Objects
  • 9.12 Immutable Objects and Classes
  • 9.13 The Scope of Variables
  • 9.14 The this Reference
  • Chapter 10 Object-Oriented Thinking
  • 10.1 Introduction
  • 10.2 Class Abstraction and Encapsulation
  • 10.3 Thinking in Objects
  • 10.4 Class Relationships
  • 10.5 Case Study: Designing the Course Class
  • 10.6 Case Study: Designing a Class for Stacks
  • 10.7 Processing Primitive Data Type Values as Objects
  • 10.8 Automatic Conversion between Primitive Types and Wrapper Class Types
  • 10.9 The BigInteger and BigDecimal Classes
  • 10.10 The String Class
  • 10.11 The StringBuilder and StringBuffer Classes
  • Chapter 11 Inheritance and Polymorphism
  • 11.1 Introduction
  • 11.2 Superclasses and Subclasses
  • 11.3 Using the super Keyword
  • 11.4 Overriding Methods
  • 11.5 Overriding vs. Overloading
  • 11.6 The Object Class and Its toString() Method
  • 11.7 Polymorphism
  • 11.8 Dynamic Binding
  • 11.9 Casting Objects and the instanceof Operator
  • 11.10 The Object’s equals Method
  • 11.11 The ArrayList Class
  • 11.12 Useful Methods for Lists
  • 11.13 Case Study: A Custom Stack Class
  • 11.14 The protected Data and Methods
  • 11.15 Preventing Extending and Overriding
  • Chapter 12 Exception Handling and Text I/O
  • 12.1 Introduction
  • 12.2 Exception-Handling Overview
  • 12.3 Exception Types
  • 12.4 More on Exception Handling
  • 12.5 The finally Clause
  • 12.6 When to Use Exceptions
  • 12.7 Rethrowing Exceptions
  • 12.8 Chained Exceptions
  • 12.9 Defining Custom Exception Classes
  • 12.10 The File Class
  • 12.11 File Input and Output
  • 12.12 Reading Data from the Web
  • 12.13 Case Study: Web Crawler
  • Chapter 13 Abstract Classes and Interfaces
  • 13.1 Introduction
  • 13.2 Abstract Classes
  • 13.3 Case Study: the Abstract Number Class
  • 13.4 Case Study: Calendar and GregorianCalendar
  • 13.5 Interfaces
  • 13.6 The Comparable Interface
  • 13.7 The Cloneable Interface
  • 13.8 Interfaces vs. Abstract Classes
  • 13.9 Case Study: The Rational Class
  • 13.10 Class-Design Guidelines
  • Chapter 14 JavaFX Basics
  • 14.1 Introduction
  • 14.2 JavaFX vs Swing and AWT
  • 14.3 The Basic Structure of a JavaFX Program
  • 14.4 Panes, Groups, UI Controls, and Shapes
  • 14.5 Property Binding
  • 14.6 Common Properties and Methods for Nodes
  • 14.7 The Color Class
  • 14.8 The Font Class
  • 14.9 The Image and ImageView Classes
  • 14.10 Layout Panes and Groups
  • 14.11 Shapes
  • 14.12 Case Study: The ClockPane Class
  • Chapter 15 Event-Driven Programming and Animations
  • 15.1 Introduction
  • 15.2 Events and Event Sources
  • 15.3 Registering Handlers and Handling Events
  • 15.4 Inner Classes
  • 15.5 Anonymous Inner Class Handlers
  • 15.6 Simplifying Event Handling Using Lambda Expressions
  • 15.7 Case Study: Loan Calculator
  • 15.8 Mouse Events
  • 15.9 Key Events
  • 15.10 Listeners for Observable Objects
  • 15.11 Animation
  • 15.12 Case Study: Bouncing Ball
  • 15.13 Case Study: US Map
  • Chapter 16 JavaFX UI Controls and Multimedia
  • 16.1 Introduction
  • 16.2 Labeled and Label
  • 16.3 Button
  • 16.4 CheckBox
  • 16.5 RadioButton
  • 16.6 TextField
  • 16.7 TextArea
  • 16.8 ComboBox
  • 16.9 ListView
  • 16.10 ScrollBar
  • 16.11 Slider
  • 16.12 Case Study: Developing a Tic-Tac-Toe Game
  • 16.13 Video and Audio
  • 16.14 Case Study: National Flags and Anthems
  • Chapter 17 Binary I/O
  • 17.1 Introduction
  • 17.2 How Is Text I/O Handled in Java?
  • 17.3 Text I/O vs. Binary I/O
  • 17.4 Binary I/O Classes
  • 17.5 Case Study: Copying Files
  • 17.6 Object I/O
  • 17.7 Random-Access Files
  • Chapter 18 Recursion
  • 18.1 Introduction
  • 18.2 Case Study: Computing Factorials
  • 18.3 Case Study: Computing Fibonacci Numbers
  • 18.4 Problem Solving Using Recursion
  • 18.5 Recursive Helper Methods
  • 18.6 Case Study: Finding the Directory Size
  • 18.7 Case Study: Tower of Hanoi
  • 18.8 Case Study: Fractals
  • 18.9 Recursion vs. Iteration
  • 18.10 Tail Recursion
  • Appendixes
  • Appendix A Java Keywords
  • Appendix B The ASCII Character Set
  • Appendix C Operator Precedence Chart
  • Appendix D Java Modifiers
  • Appendix E Special Floating-Point Values
  • Appendix F Number Systems
  • Appendix G Bitwise Operations
  • Appendix H Regular Expressions
  • Appendix I Enumerated Types
  • Quick Reference
  • Index
  • Back Cover
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