Starting Out with C++: Early Objects, Global Edition

Höfundur Tony Gaddis; Judy Walters; Godfrey Muganda

Útgefandi Pearson International Content

Snið Page Fidelity

Print ISBN 9781292157276

Útgáfa 9

Höfundarréttur 2019

4.990 kr.

Description

Efnisyfirlit

  • Title Page
  • Copyright Page
  • Contents at a Glance
  • Contents
  • Preface
  • Acknowledgments
  • About the Authors
  • Acknowledgments for the Global Edition
  • CHAPTER 1 Introduction to Computers and Programming
  • 1.1 Why Program?
  • 1.2 Computer Systems: Hardware and Software
  • 1.3 Programs and Programming Languages
  • 1.4 What Is a Program Made of?
  • 1.5 Input, Processing, and Output
  • 1.6 The Programming Process
  • 1.7 Tying It All Together: Hi! It’s Me
  • CHAPTER 2 Introduction to C++
  • 2.1 The Parts of a C++ Program
  • 2.2 The cout Object
  • 2.3 The # include Directive
  • 2.4 Variables and the Assignment Statement
  • 2.5 Literals
  • 2.6 Identifiers
  • 2.7 Integer Data Types
  • 2.8 Floating-Point Data Types
  • 2.9 The char Data Type
  • 2.10 The C++ string Class
  • 2.11 The bool Data Type
  • 2.12 Determining the Size of a Data Type
  • 2.13 More on Variable Assignments and Initialization
  • 2.14 Scope
  • 2.15 Arithmetic Operators
  • 2.16 Comments
  • 2.17 Programming Style
  • 2.18 Tying It All Together: Smile!
  • CHAPTER 3 Expressions and Interactivity
  • 3.1 The cin Object
  • 3.2 Mathematical Expressions
  • 3.3 Data Type Conversion and Type Casting
  • 3.4 Overflow and Underflow
  • 3.5 Named Constants
  • 3.6 Multiple and Combined Assignment
  • 3.7 Formatting Output
  • 3.8 Working with Characters and Strings
  • 3.9 More Mathematical Library Functions
  • 3.10 Random Numbers
  • 3.11 Focus on Debugging: Hand Tracing a Program
  • 3.12 Green Fields Landscaping Case Study—Part 1
  • 3.13 Tying It All Together: Word Game
  • CHAPTER 4 Making Decisions
  • 4.1 Relational Operators
  • 4.2 The if Statement
  • 4.3 The if/else Statement
  • 4.4 The if/else if Statement
  • 4.5 Menu-Driven Programs
  • 4.6 Nested if Statements
  • 4.7 Logical Operators
  • 4.8 Validating User Input
  • 4.9 More about Blocks and Scope
  • 4.10 More about Characters and Strings
  • 4.11 The Conditional Operator
  • 4.12 The switch Statement
  • 4.13 Enumerated Data Types
  • 4.14 Focus on Testing and Debugging: Validating Output Results
  • 4.15 Green Fields Landscaping Case Study—Part 2
  • 4.16 Tying It All Together: Fortune Teller
  • CHAPTER 5 Looping
  • 5.1 Introduction to Loops: The while Loop
  • 5.2 Using the while Loop for Input Validation
  • 5.3 The Increment and Decrement Operators
  • 5.4 Counters
  • 5.5 Keeping a Running Total
  • 5.6 Sentinels
  • 5.7 The do-while Loop
  • 5.8 The for Loop
  • 5.9 Focus on Software Engineering: Deciding Which Loop to Use
  • 5.10 Nested Loops
  • 5.11 Breaking Out of a Loop
  • 5.12 Using Files for Data Storage
  • 5.13 Focus on Testing and Debugging: Creating Good Test Data
  • 5.14 Central Mountain Credit Union Case Study
  • 5.15 Tying It All Together: What a Colorful World
  • CHAPTER 6 Functions
  • 6.1 Modular Programming
  • 6.2 Defining and Calling Functions
  • 6.3 Function Prototypes
  • 6.4 Sending Data into a Function
  • 6.5 Passing Data by Value
  • 6.6 The return Statement
  • 6.7 Returning a Value from a Function
  • 6.8 Returning a Boolean Value
  • 6.9 Using Functions in a Menu-Driven Program
  • 6.10 Local and Global Variables
  • 6.11 Static Local Variables
  • 6.12 Default Arguments
  • 6.13 Using Reference Variables as Parameters
  • 6.14 Overloading Functions
  • 6.15 The exit() Function
  • 6.16 Stubs and Drivers
  • 6.17 Little Lotto Case Study
  • 6.18 Tying It All Together: Glowing Jack-o-lantern
  • CHAPTER 7 Introduction to Classes and Objects
  • 7.1 Abstract Data Types
  • 7.2 Object-Oriented Programming
  • 7.3 Introduction to Classes
  • 7.4 Creating and Using Objects
  • 7.5 Defining Member Functions
  • 7.6 Constructors
  • 7.7 Destructors
  • 7.8 Private Member Functions
  • 7.9 Passing Objects to Functions
  • 7.10 Object Composition
  • 7.11 Focus on Software Engineering: Separating Class Specification, Implementation, and Client Code
  • 7.12 Structures
  • 7.13 More about Enumerated Data Types
  • 7.14 Home Software Company OOP Case Study
  • 7.15 Introduction to Object-Oriented Analysis and Design
  • 7.16 Screen Control
  • 7.17 Tying It All Together: Yoyo Animation
  • CHAPTER 8 Arrays
  • 8.1 Arrays Hold Multiple Values
  • 8.2 Accessing Array Elements
  • 8.3 Inputting and Displaying Array Data
  • 8.4 Array Initialization
  • 8.5 The Range-Based for loop
  • 8.6 Processing Array Contents
  • 8.7 Using Parallel Arrays
  • 8.8 The typedef Statement
  • 8.9 Arrays as Function Arguments
  • 8.10 Two-Dimensional Arrays
  • 8.11 Arrays with Three or More Dimensions
  • 8.12 Vectors
  • 8.13 Arrays of Objects
  • 8.14 National Commerce Bank Case Study
  • 8.15 Tying It All Together: Rock, Paper, Scissors
  • CHAPTER 9 Searching, Sorting, and Algorithm Analysis
  • 9.1 Introduction to Search Algorithms
  • 9.2 Searching an Array of Objects
  • 9.3 Introduction to Sorting Algorithms
  • 9.4 Sorting an Array of Objects
  • 9.5 Sorting and Searching Vectors
  • 9.6 Introduction to Analysis of Algorithms
  • 9.7 Case Studies
  • 9.8 Tying It All Together: Secret Messages
  • CHAPTER 10 Pointers
  • 10.1 Pointers and the Address Operator
  • 10.2 Pointer Variables
  • 10.3 The Relationship Between Arrays and Pointers
  • 10.4 Pointer Arithmetic
  • 10.5 Initializing Pointers
  • 10.6 Comparing Pointers
  • 10.7 Pointers as Function Parameters
  • 10.8 Pointers to Constants and Constant Pointers
  • 10.9 Focus on Software Engineering: Dynamic Memory Allocation
  • 10.10 Focus on Software Engineering: Returning Pointers from Functions
  • 10.11 Pointers to Class Objects and Structures
  • 10.12 Focus on Software Engineering: Selecting Members of Objects
  • 10.13 Smart Pointers
  • 10.14 Tying It All Together: Pardon Me, Do You Have the Time?
  • CHAPTER 11 More about Classes and Object-Oriented Programming
  • 11.1 The this Pointer and Constant Member Functions
  • 11.2 Static Members
  • 11.3 Friends of Classes
  • 11.4 Memberwise Assignment
  • 11.5 Copy Constructors
  • 11.6 Operator Overloading
  • 11.7 Rvalue References and Move Operations
  • 11.8 Function Objects and Lambda Expressions
  • 11.9 Type Conversion Operators
  • 11.10 Convert Constructors
  • 11.11 Aggregation and Composition
  • 11.12 Inheritance
  • 11.13 Protected Members and Class Access
  • 11.14 Constructors, Destructors, and Inheritance
  • 11.15 Overriding Base Class Functions
  • 11.16 Tying It All Together: Putting Data on the World Wide Web
  • CHAPTER 12 More on C-Strings and the string Class
  • 12.1 C-Strings
  • 12.2 Library Functions for Working with C-Strings
  • 12.3 Conversions Between Numbers and Strings
  • 12.4 Writing Your Own C-String Handling Functions
  • 12.5 More about the C++ string Class
  • 12.6 Advanced Software Enterprises Case Study
  • 12.7 Tying It All Together: Program Execution Environments
  • CHAPTER 13 Advanced File and I/O Operations
  • 13.1 Input and Output Streams
  • 13.2 More Detailed Error Testing
  • 13.3 Member Functions for Reading and Writing Files
  • 13.4 Binary Files
  • 13.5 Creating Records with Structures
  • 13.6 Random-Access Files
  • 13.7 Opening a File for Both Input and Output
  • 13.8 Online Friendship Connections Case Study: Object Serialization
  • 13.9 Tying It All Together: File Merging and Color-Coded HTML
  • CHAPTER 14 Recursion
  • 14.1 Introduction to Recursion
  • 14.2 The Recursive Factorial Function
  • 14.3 The Recursive gcd Function
  • 14.4 Solving Recursively Defined Problems
  • 14.5 A Recursive Binary Search Function
  • 14.6 Focus on Problem Solving and Program Design: The QuickSort Algorithm
  • 14.7 The Towers of Hanoi
  • 14.8 Focus on Problem Solving: Exhaustive and Enumeration Algorithms
  • 14.9 Focus on Software Engineering: Recursion versus Iteration
  • 14.10 Tying It All Together: Infix and Prefix Expressions
  • CHAPTER 15 Polymorphism and Virtual Functions
  • 15.1 Type Compatibility in Inheritance Hierarchies
  • 15.2 Polymorphism and Virtual Member Functions
  • 15.3 Abstract Base Classes and Pure Virtual Functions
  • 15.4 Focus on Object-Oriented Programming: Composition versus Inheritance
  • 15.5 Secure Encryption Systems, Inc., Case Study
  • 15.6 Tying It All Together: Let’s Move It
  • CHAPTER 16 Exceptions, Templates, and the Standard Template Library (STL)
  • 16.1 Exceptions
  • 16.2 Function Templates
  • 16.3 Class Templates
  • 16.4 Class Templates and Inheritance
  • 16.5 Introduction to the Standard Template Library
  • 16.6 Tying It All Together: Word Transformers Game
  • CHAPTER 17 Linked Lists
  • 17.1 Introduction to the Linked List ADT
  • 17.2 Linked List Operations
  • 17.3 A Linked List Template
  • 17.4 Recursive Linked List Operations
  • 17.5 Variations of the Linked List
  • 17.6 The STL list Container
  • 17.7 Reliable Software Systems, Inc., Case Study
  • 17.8 Tying It All Together: More on Graphics and Animation
  • CHAPTER 18 Stacks and Queues
  • 18.1 Introduction to the Stack ADT
  • 18.2 Dynamic Stacks
  • 18.3 The STL stack Container
  • 18.4 Introduction to the Queue ADT
  • 18.5 Dynamic Queues
  • 18.6 The STL deque and queue Containers
  • 18.7 Focus on Problem Solving and Program Design: Eliminating Recursion
  • 18.8 Tying It All Together: Converting Postfix Expressions to Infix
  • CHAPTER 19 Binary Trees
  • 19.1 Definition and Applications of Binary Trees
  • 19.2 Binary Search Tree Operations
  • 19.3 Template Considerations for Binary Search Trees
  • 19.4 Tying It All Together: Genealogy Trees
  • Appendix A: The ASCII Character Set
  • Appendix B: Operator Precedence and Associativity
  • Appendix C: Answers to Checkpoints
  • Appendix D: Answers to Odd-Numbered Review Questions
  • Index
  • A
  • B
  • C
  • D
  • E
  • F
  • G
  • H
  • I
  • J
  • K
  • L
  • M
  • N
  • O
  • P
  • Q
  • R
  • S
  • T
  • U
  • V
  • W
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