Starting Out with C++: From Control Structures through Objects, Brief Version, Global Edition

Höfundur Tony Gaddis

Útgefandi Pearson International Content

Snið Page Fidelity

Print ISBN 9781292119427

Útgáfa 8

Höfundarréttur 2016

4.990 kr.

Description

Efnisyfirlit

  • Title Page
  • Copyright Page
  • Supplements
  • Acknowledgments
  • About the Author
  • Contents
  • Preface
  • CHAPTER 1 Introduction to Computers and Programming
  • 1.1 Why Program?
  • 1.2 Computer Systems: Hardware and Software
  • 1.3 Programs and Programming Languages
  • 1.4 What Is a Program Made of?
  • 1.5 Input, Processing, and Output
  • 1.6 The Programming Process
  • 1.7 Procedural and Object-Oriented Programming
  • CHAPTER 2 Introduction to C++
  • 2.1 The Parts of a C++ Program
  • 2.2 The cout Object
  • 2.3 The #include Directive
  • 2.4 Variables and Literals
  • 2.5 Identifiers
  • 2.6 Integer Data Types
  • 2.7 The char Data Type
  • 2.8 The C++ string Class
  • 2.9 Floating-Point Data Types
  • 2.10 The bool Data Type
  • 2.11 Determining the Size of a Data Type
  • 2.12 Variable Assignments and Initialization
  • 2.13 Scope
  • 2.14 Arithmetic Operators
  • 2.15 Comments
  • 2.16 Named Constants
  • 2.17 Programming Style
  • CHAPTER 3 Expressions and Interactivity
  • 3.1 The cin Object
  • 3.2 Mathematical Expressions
  • 3.3 When You Mix Apples and Oranges: Type Conversion
  • 3.4 Overflow and Underflow
  • 3.5 Type Casting
  • 3.6 Multiple Assignment and Combined Assignment
  • 3.7 Formatting Output
  • 3.8 Working with Characters and string Objects
  • 3.9 More Mathematical Library Functions
  • 3.10 Focus on Debugging: Hand Tracing a Program
  • 3.11 Focus on Problem Solving: A Case Study
  • CHAPTER 4 Making Decisions
  • 4.1 Relational Operators
  • 4.2 The if Statement
  • 4.3 Expanding the if Statement
  • 4.4 The if/else Statement
  • 4.5 Nested if Statements
  • 4.6 The if/else if Statement
  • 4.7 Flags
  • 4.8 Logical Operators
  • 4.9 Checking Numeric Ranges with Logical Operators
  • 4.10 Menus
  • 4.11 Focus on Software Engineering: Validating User Input
  • 4.12 Comparing Characters and Strings
  • 4.13 The Conditional Operator
  • 4.14 The switch Statement
  • 4.15 More About Blocks and Variable Scope
  • CHAPTER 5 Loops and Files
  • 5.1 The Increment and Decrement Operators
  • 5.2 Introduction to Loops: The while Loop
  • 5.3 Using the while Loop for Input Validation
  • 5.4 Counters
  • 5.5 The do-while Loop
  • 5.6 The for Loop
  • 5.7 Keeping a Running Total
  • 5.8 Sentinels
  • 5.9 Focus on Software Engineering: Deciding Which Loop to Use
  • 5.10 Nested Loops
  • 5.11 Using Files for Data Storage
  • 5.12 Optional Topics: Breaking and Continuing a Loop
  • CHAPTER 6 Functions
  • 6.1 Focus on Software Engineering: Modular Programming
  • 6.2 Defining and Calling Functions
  • 6.3 Function Prototypes
  • 6.4 Sending Data into a Function
  • 6.5 Passing Data by Value
  • 6.6 Focus on Software Engineering: Using Functions in a Menu-Driven Program
  • 6.7 The return Statement
  • 6.8 Returning a Value from a Function
  • 6.9 Returning a Boolean Value
  • 6.10 Local and Global Variables
  • 6.11 Static Local Variables
  • 6.12 Default Arguments
  • 6.13 Using Reference Variables as Parameters
  • 6.14 Overloading Functions
  • 6.15 The exit() Function
  • 6.16 Stubs and Drivers
  • CHAPTER 7 Arrays
  • 7.1 Arrays Hold Multiple Values
  • 7.2 Accessing Array Elements
  • 7.3 No Bounds Checking in C++
  • 7.4 Array Initialization
  • 7.5 The Range-Based for Loop
  • 7.6 Processing Array Contents
  • 7.7 Focus on Software Engineering: Using Parallel Arrays
  • 7.8 Arrays as Function Arguments
  • 7.9 Two-Dimensional Arrays
  • 7.10 Arrays with Three or More Dimensions
  • 7.11 Focus on Problem Solving and Program Design: A Case Study
  • 7.12 If You Plan to Continue in Computer Science: Introduction to the STL vector
  • CHAPTER 8 Searching and Sorting Arrays
  • 8.1 Focus on Software Engineering: Introduction to Search Algorithms
  • 8.2 Focus on Problem Solving and Program Design: A Case Study
  • 8.3 Focus on Software Engineering: Introduction to Sorting Algorithms
  • 8.4 Focus on Problem Solving and Program Design: A Case Study
  • 8.5 If You Plan to Continue in Computer Science: Sorting and Searching vectors
  • CHAPTER 9 Pointers
  • 9.1 Getting the Address of a Variable
  • 9.2 Pointer Variables
  • 9.3 The Relationship Between Arrays and Pointers
  • 9.4 Pointer Arithmetic
  • 9.5 Initializing Pointers
  • 9.6 Comparing Pointers
  • 9.7 Pointers as Function Parameters
  • 9.8 Focus on Software Engineering: Dynamic Memory Allocation
  • 9.9 Focus on Software Engineering: Returning Pointers from Functions
  • 9.10 Using Smart Pointers to Avoid Memory Leaks
  • 9.11 Focus on Problem Solving and Program Design: A Case Study
  • CHAPTER 10 Characters, C-Strings, and More About the string Class
  • 10.1 Character Testing
  • 10.2 Character Case Conversion
  • 10.3 C-Strings
  • 10.4 Library Functions for Working with C-Strings
  • 10.5 C-String/Numeric Conversion Functions
  • 10.6 Focus on Software Engineering: Writing Your Own C-String-Handling Functions
  • 10.7 More About the C++ string Class
  • 10.8 Focus on Problem Solving and Program Design: A Case Study
  • CHAPTER 11 Structured Data
  • 11.1 Abstract Data Types
  • 11.2 Focus on Software Engineering: Combining Data into Structures
  • 11.3 Accessing Structure Members
  • 11.4 Initializing a Structure
  • 11.5 Arrays of Structures
  • 11.6 Focus on Software Engineering: Nested Structures
  • 11.7 Structures as Function Arguments
  • 11.8 Returning a Structure from a Function
  • 11.9 Pointers to Structures
  • 11.10 Focus on Software Engineering: When to Use ., When to Use ->, and When to Use *
  • 11.11 Unions
  • 11.12 Enumerated Data Types
  • CHAPTER 12 Advanced File Operations
  • 12.1 File Operations
  • 12.2 File Output Formatting
  • 12.3 Passing File Stream Objects to Functions
  • 12.4 More Detailed Error Testing
  • 12.5 Member Functions for Reading and Writing Files
  • 12.6 Focus on Software Engineering: Working with Multiple Files
  • 12.7 Binary Files
  • 12.8 Creating Records with Structures
  • 12.9 Random-Access Files
  • 12.10 Opening a File for Both Input and Output
  • CHAPTER 13 Introduction to Classes
  • 13.1 Procedural and Object-Oriented Programming
  • 13.2 Introduction to Classes
  • 13.3 Defining an Instance of a Class
  • 13.4 Why Have Private Members?
  • 13.5 Focus on Software Engineering: Separating Class Specification from Implementation
  • 13.6 Inline Member Functions
  • 13.7 Constructors
  • 13.8 Passing Arguments to Constructors
  • 13.9 Destructors
  • 13.10 Overloading Constructors
  • 13.11 Private Member Functions
  • 13.12 Arrays of Objects
  • 13.13 Focus on Problem Solving and Program Design: An OOP Case Study
  • 13.14 Focus on Object-Oriented Programming: Simulating Dice with Objects
  • 13.15 Focus on Object-Oriented Programming: Creating an Abstract Array Data Type
  • 13.16 Focus on Object-Oriented Design: The Unified Modeling Language (UML)
  • 13.17 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
  • CHAPTER 14 More About Classes
  • 14.1 Instance and Static Members
  • 14.2 Friends of Classes
  • 14.3 Memberwise Assignment
  • 14.4 Copy Constructors
  • 14.5 Operator Overloading
  • 14.6 Object Conversion
  • 14.7 Aggregation
  • 14.8 Focus on Object-Oriented Design: Class Collaborations
  • 14.9 Focus on Object-Oriented Programming: Simulating the Game of Cho-Han
  • CHAPTER 15 Inheritance, Polymorphism, and Virtual Functions
  • 15.1 What Is Inheritance?
  • 15.2 Protected Members and Class Access
  • 15.3 Constructors and Destructors in Base and Derived Classes
  • 15.4 Redefining Base Class Functions
  • 15.5 Class Hierarchies
  • 15.6 Polymorphism and Virtual Member Functions
  • 15.7 Abstract Base Classes and Pure Virtual Functions
  • 15.8 Multiple Inheritance
  • APPENDIX A: Getting Started with Alice
  • APPENDIX B: The ASCII Character Set
  • APPENDIX C: Operator Precedence and Associativity
  • Quick References
  • Index
  • A
  • B
  • C
  • D
  • E
  • F
  • G
  • H
  • I
  • J
  • K
  • L
  • M
  • N
  • O
  • P
  • R
  • S
  • T
  • U
  • V
  • W
  • Z
  • Credit
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