Games of Strategy

Höfundur Avinash K. Dixit; Susan Skeath; David McAdams

Útgefandi W. W. Norton

Snið ePub

Print ISBN 9781324087137

Útgáfa 6

Höfundarréttur 2024

8.390 kr.

Description

Efnisyfirlit

  • Cover
  • Publisher’s Notice
  • Title Page
  • Copyright
  • Dedication
  • Contents
  • Preface
  • Part One: Introduction and General Principles
  • Chapter 1: Basic Ideas and Examples
  • 1 What is a Game of Strategy?
  • 2 Some Examples and Stories of Strategic Games
  • 3 Our Strategy for Studying Games of Strategy
  • Chapter 2: How to Think about Strategic Games
  • 1 Strategic Games
  • 2 Classifying Games
  • 3 Some Terminology and Background Assumptions
  • 4 The Uses of Game Theory
  • 5 The Structure of the Chapters to Follow
  • Summary and Key Terms
  • Exercises
  • Part Two: Fundamental Concepts and Techniques
  • Chapter 3: Games with Sequential Moves
  • 1 Game Trees
  • 2 Solving Games by Using Trees
  • 3 Adding More Players
  • 4 Order Advantages
  • 5 Adding More Moves
  • 6 Evidence Concerning Rollback
  • Summary and Key Terms
  • Exercises
  • Chapter 4: Simultaneous-Move Games: Discrete Strategies
  • 1 Depicting Simultaneous-Move Games with Discrete Strategies
  • 2 Nash Equilibrium
  • 3 Dominance
  • 4 Stronger and Weaker Forms of Dominance
  • 5 Best-Response Analysis
  • 6 Three Players
  • 7 Multiple Equilibria in Pure Strategies
  • 8 No Equilibrium in Pure Strategies
  • Summary and Key Terms
  • Exercises
  • Chapter 5: Simultaneous-Move Games: Continuous Strategies, Discussion, and Evidence
  • 1 Pure Strategies that are Continuous Variables
  • 2 Critical Discussion of the Nash Equilibrium Concept
  • 3 Rationalizability
  • 4 Empirical Evidence Concerning Nash Equilibrium
  • Summary and Key Terms
  • Exercises
  • Appendix: Finding a Value to Maximize a Function
  • Chapter 6: Combining Sequential and Simultaneous Moves
  • 1 Changing the Order of Moves in a Game
  • 2 Alternative Methods of Analysis
  • 3 Three-Player Games
  • 4 Games with Both Simultaneous and Sequential Moves
  • Summary and Key Terms
  • Exercises
  • Chapter 7: Simultaneous-Move Games: Mixed Strategies
  • 1 What is a Mixed Strategy?
  • 2 Mixing in Zero-Sum Games
  • 3 Nash Equilibrium as a System of Beliefs and Responses
  • 4 Mixing in Non-Zero-Sum Games
  • 5 General Discussion of Mixed-Strategy Equilibria
  • 6 Mixing When One Player has Three or More Pure Strategies
  • 7 Mixing When Both Players have Three Strategies
  • 8 How to Use Mixed Strategies in Practice
  • 9 Evidence on Mixing
  • Summary and Key Terms
  • Exercises
  • Appendix: Working with Probabilities
  • Summary and Key Terms
  • Part Three: Some Broad Classes of Strategies and Games
  • Chapter 8: Strategic Moves
  • 1 A Classification of Strategic Moves
  • 2 Commitments
  • 3 Threats and Promises
  • 4 Some Additional Topics
  • 5 Making Your Strategic Moves Credible
  • 6 Countering Your Opponent’s Strategic Moves
  • 7 Direct Communication, or “Cheap Talk”
  • Summary and Key Terms
  • Exercises
  • Chapter 9: Uncertainty and Information
  • 1 Strategies for Dealing with Risk
  • 2 Asymmetric Information: Basic Ideas
  • 3 Adverse Selection, Signaling, and Screening
  • 4 Signaling in the Labor Market
  • 5 Equilibria in Two-Player Signaling Games
  • 6 Two-Way Asymmetric Information and Dynamic Chicken
  • Summary and Key Terms
  • Exercises
  • Appendix: Inferring Probabilities from Observing Consequences
  • Chapter 10: The Prisoners’ Dilemma and Repeated Games
  • 1 The Prisoners’ Dilemma (Review)
  • 2 Changing Payoffs: Morality, Penalties, and Rewards
  • 3 Changing the Order of Moves: Promises
  • 4 Changing the Way Moves are Made: Repetition
  • 5 Experimental Evidence
  • 6 Real-World Dilemmas
  • Summary and Key Terms
  • Exercises
  • Appendix: Infinite Sums
  • Chapter 11: Collective-Action Games
  • 1 A Brief History and Summary of Key Ideas
  • 2 Collective-Action Games with Two Players
  • 3 Collective-Action Problems in Large Groups
  • 4 Spillover Effects, or Externalities
  • 5 “Help!”: A Game of Chicken with Mixed Strategies
  • 6 Further Reading
  • Summary and Key Terms
  • Exercises
  • Chapter 12: Evolutionary Games
  • 1 The Framework
  • 2 Some Classic Games in an Evolutionary Setting
  • 3 The Repeated Prisoners’ Dilemma
  • 4 The Hawk–Dove Game
  • 5 Evolution of Cooperation and Altruism
  • Summary and Key Terms
  • Exercises
  • Part Four: Applications to Specific Strategic Situations
  • Chapter 13: Brinkmanship: The Cuban Missile Crisis
  • 1 A Brief Narrative of Events
  • 2 A Simple Game-Theoretic Explanation
  • 3 Brinkmanship with Well-Controlled Risk
  • 4 Brinkmanship with Uncontrolled Risk: A Game of Dynamic Chicken
  • 5 Practicing Brinkmanship
  • Summary and Key Terms
  • Exercises
  • Chapter 14: Design of Incentives
  • 1 Price Discrimination
  • 2 Some Terminology
  • 3 Information-Revealing Contracts
  • 4 Evidence Concerning Information-Revelation Mechanisms
  • 5 Incentives for Effort: The Simplest Case
  • 6 Incentives for Effort: Evidence and Extensions
  • Summary and Key Terms
  • Exercises
  • Chapter 15: Auctions, Bidding Strategy, and Auction Design
  • 1 What are Auctions?
  • 2 The Winner’s Curse
  • 3 Bidding in Auctions
  • 4 Auction Design
  • 5 Externalities in Auctions
  • 6 Further Reading
  • Summary and Key Terms
  • Exercises
  • Appendix: Computing Bidding Equilibria
  • Chapter 16: Strategy and Voting
  • 1 Voting Rules and Procedures
  • 2 Voting Paradoxes
  • 3 Evaluating Voting Systems
  • 4 Strategic Voting
  • 5 The Median Voter Theorem
  • Summary and Key Terms
  • Exercises
  • Chapter 17: Bargaining
  • 1 The Nash Cooperative Solution
  • 2 Variable-Threat Bargaining
  • 3 Alternating-Offers Model I: Total Value Decays
  • 4 Alternating-Offers Model II: Impatience
  • 5 Evidence on Bargaining
  • 6 Manipulating Information in Bargaining
  • 7 Bargaining with Many Parties and Issues
  • Summary and Key Terms
  • Exercises
  • Glossary
  • Index

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