Algorithms For Dummies

Höfundur John Paul Mueller; Luca Massaron

Útgefandi Wiley Professional Development (P&T)

Snið ePub

Print ISBN 9781119869986

Útgáfa 2

Útgáfuár 2022

2.290 kr.

Description

Efnisyfirlit

  • Cover
  • Title Page
  • Copyright
  • Introduction
  • About This Book
  • Foolish Assumptions
  • Icons Used in This Book
  • Beyond the Book
  • Where to Go from Here
  • Part 1: Getting Started with Algorithms
  • Chapter 1: Introducing Algorithms
  • Describing Algorithms
  • Using Computers to Solve Problems
  • Distinguishing between Issues and Solutions
  • Structuring Data to Obtain a Solution
  • Chapter 2: Considering Algorithm Design
  • Starting to Solve a Problem
  • Dividing and Conquering
  • Learning that Greed Can Be Good
  • Computing Costs and Following Heuristics
  • Evaluating Algorithms
  • Chapter 3: Working with Google Colab
  • Defining Google Colab
  • Working with Notebooks
  • Performing Common Tasks
  • Using Hardware Acceleration
  • Executing the Code
  • Getting Help
  • Chapter 4: Performing Essential Data Manipulations Using Python
  • Performing Calculations Using Vectors and Matrixes
  • Creating Combinations the Right Way
  • Getting the Desired Results Using Recursion
  • Performing Tasks More Quickly
  • Chapter 5: Developing a Matrix Computation Class
  • Avoiding the Use of NumPy
  • Understanding Why Using a Class is Important
  • Building the Basic Class
  • Manipulating the Matrix
  • Part 2: Understanding the Need to Sort and Search
  • Chapter 6: Structuring Data
  • Determining the Need for Structure
  • Stacking and Piling Data in Order
  • Working with Trees
  • Representing Relations in a Graph
  • Chapter 7: Arranging and Searching Data
  • Sorting Data Using Merge Sort and Quick Sort
  • Using Search Trees and the Heap
  • Relying on Hashing
  • Part 3: Exploring the World of Graphs
  • Chapter 8: Understanding Graph Basics
  • Explaining the Importance of Networks
  • Defining How to Draw a Graph
  • Measuring Graph Functionality
  • Putting a Graph in Numeric Format
  • Chapter 9: Reconnecting the Dots
  • Traversing a Graph Efficiently
  • Sorting the Graph Elements
  • Reducing to a Minimum Spanning Tree
  • Finding the Shortest Route
  • Chapter 10: Discovering Graph Secrets
  • Envisioning Social Networks as Graphs
  • Navigating a Graph
  • Chapter 11: Getting the Right Web page
  • Finding the World in a Search Engine
  • Explaining the PageRank Algorithm
  • Implementing PageRank
  • Going Beyond the PageRank Paradigm
  • Part 4: Wrangling Big Data
  • Chapter 12: Managing Big Data
  • Transforming Power into Data
  • Streaming Flows of Data
  • Sketching an Answer from Stream Data
  • Chapter 13: Parallelizing Operations
  • Managing Immense Amounts of Data
  • Working Out Algorithms for MapReduce
  • Chapter 14: Compressing and Concealing Data
  • Making Data Smaller
  • Hiding Your Secrets with Cryptography
  • Part 5: Challenging Difficult Problems
  • Chapter 15: Working with Greedy Algorithms
  • Deciding When It Is Better to Be Greedy
  • Finding Out How Greedy Can Be Useful
  • Chapter 16: Relying on Dynamic Programming
  • Explaining Dynamic Programming
  • Discovering the Best Dynamic Recipes
  • Chapter 17: Using Randomized Algorithms
  • Defining How Randomization Works
  • Putting Randomness into your Logic
  • Chapter 18: Performing Local Search
  • Understanding Local Search
  • Presenting local search tricks
  • Solving Satisfiability of Boolean Circuits
  • Chapter 19: Employing Linear Programming
  • Using Linear Functions as a Tool
  • Using Linear Programming in Practice
  • Chapter 20: Considering Heuristics
  • Differentiating Heuristics
  • Routing Robots Using Heuristics
  • Explaining Path Finding Algorithms
  • Part 6: The Part of Tens
  • Chapter 21: Ten Algorithms That Are Changing the World
  • Using Sort Routines
  • Looking for Things with Search Routines
  • Shaking Things Up with Random Numbers
  • Performing Data Compression
  • Keeping Data Secret
  • Changing the Data Domain
  • Analyzing Links
  • Spotting Data Patterns
  • Dealing with Automation and Automatic Responses
  • Creating Unique Identifiers
  • Chapter 22: Ten Algorithmic Problems Yet to Solve
  • Solving Problems Quickly
  • Solving 3SUM Problems More Efficiently
  • Making Matrix Multiplication Faster
  • Determining Whether an Application Will End
  • Creating and Using One-Way Functions
  • Multiplying Really Large Numbers
  • Dividing a Resource Equally
  • Reducing Edit Distance Calculation Time
  • Playing the Parity Game
  • Understanding Spatial Issues
  • Index
  • About the Authors
  • Advertisement Page
  • Connect with Dummies
  • End User License Agreement
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