Description
Efnisyfirlit
- Contents
- Introduction Press Start!
- If You Are Anything Like Me
- No, You Can?t Have My Job
- Who Is This Book For?
- Why a Second Edition?
- Level 1: Welcome, N00bs!
- A Brief History of Video Games.
- The Brave New World of Gaming: Mobiles, Online Distribution, and Touchscreens.
- Game Genres.
- Who Makes This Stuff?
- Have You Thought about Publishing?.
- Level 2: Ideas
- Ideas: Where to Get Them and Where to Stick Them.
- Getting Ahead of the Game.
- What Do Gamers Want?.
- Brainstorming.
- Breaking Writer?s Block.
- Why I Hate ?Fun?.
- Level 3: Writing the Story
- Once Upon a Time . . ..
- The Triangle of Weirdness.
- A Likely Story.
- Time to Wrap It Up.
- A Game by Any Other Name.
- Creating Characters Your Players Care About.
- A Few Pointers on Writing for Kids of All Ages.
- Writing for Licenses.
- Level 4: You Can Design a Game, but Can You Do the Paperwork?
- Writing the GDD, Step 1: The One-Sheet.
- Writing the GDD, Step 2: The Ten-Pager
- Writing the GDD, Step 3: Gameplay Progression
- Writing the GDD, Step 4: The Beat Chart
- Writing the GDD, Step 5: The Game Design Document (and the Awful Truth about Writing It)
- Writing the GDD, Step 6: Above All, Don?t Be a Jerk
- Level 5: The Three Cs, Part 1: Character
- Who Do You Want To Be Today?
- Finally, We Talk About Gameplay
- Level 6: The Three Cs, Part 2: Camera
- Get It Right: Camera Views
- First Person Camera
- Third Person Camera
- Giving Up Control
- Two and a Half D
- Isometric Camera
- Top-Down Camera.
- AR Cameras.
- Special Case Cameras.
- Tunnel Vision.
- Camera Shot Guide.
- Camera Angle Guide.
- Camera Movement Guide.
- Other Camera Notes.
- Multiple-Player Cameras.
- Level 7: The Three Cs, Part 3: Controls
- Control Is in Your Hand.
- You?ve Got the Touch.
- Dance, Monkey, Dance
- Character or Camera Relative?.
- Shake, Rattle, and Roll.
- Level 8: Sign Language: HUD and Icon Design
- Heads Up!.
- There Are Other Screens Than the HUD.
- A Final Word on Fonts.
- Level 9: Everything I Learned About Level Design, I Learned from Level 9
- The Top 10 Clich? Video Game Themes
- The Name Game
- Everything I Learned About Level Design, I Learned from Disneyland. .
- Following Procedure
- You?ve Got the Beat
- Re-using Re-use
- The Gary Gygax Memorial Mapping Section
- Sandbox Play
- Illusional Narrative
- The Dave Arneson Memorial Mapping Section
- Wrapping Up Mapping
- Gray Matters
- Leave the Training Level for Last
- Levels without Characters
- Level 10: The Elements of Combat
- 400 Quatloos on the Newcomer!
- Put ?Em Up!
- And a One and a Two
- The Big Finish
- Live by the Sword
- Now You Have to Kiss Me
- Let?s Get Defensive
- Dodging the Bullet
- On Guarding
- State of the Art Bang Bang
- The Best Gun for You
- Run and Gun
- Not Just Shooting
- Dang it, Jones! Where Doesn?t It Hurt?
- Death: What Is It Good For?
- Conflict Without Combat
- Level 11: They All Want You Dead
- Sizing Up the Enemy.
- Bad Behavior.
- How Rapid is Rapid?.
- Movement Style .
- Bring on the Bad Guys.
- I Love Designing Enemies.
- I Hate You to Pieces.
- Non-Enemy Enemies.
- How to Create the World?s Greatest Boss Battle.
- Who?s the Boss?
- Size Matters.
- Location, Location, Location.
- Why Not to Create the World?s Greatest Boss Battle.
- Level 12: The Nuts and Bolts of Mechanics
- The Mechanics of Mechanics.
- Holy Death Trap!.
- What I Learned from Making Kids Cry.
- Time to Die.
- The Music of Mechanics.
- Chip Off the Old Block .
- A Nice Little Calm Spot.
- Riddle Me This.
- Puzzle Me That.
- Minigames and Microgames.
- Level 13: Now You?re Playing with Power
- Powering Up.
- ?Love Thy Player?.
- Seriously. ?Love Thy Player.?.
- More Wealth Than You Can Imagine!.
- Bonus Section about Bonus Features
- How to Win at Losing
- Level 14: Multiplayer?The More the Merrier
- How Many Is the Right Number?
- MMORPGS, or Hell Is Other People
- Designing Multiplayer Levels
- Level 15: Everybody Wins: Monetization
- Cashing In
- Money Is the Root of Something Something
- Level 16: Some Notes on Music
- I Know It When I Hear It
- Music with Style
- And the Beat Goes On
- Sounds Like a Game to Me
- Level 17: Cutscenes, or No One?s Gonna Watch ?Em Anyway
- A Cut Above
- How to Write a Screenplay in Eight Easy Steps
- Finding Your Voice
- Level 18: And Now the Hard Part
- No One Cares About Your Stupid Little World
- Who?s Paying?
- Video Games Is a Haaaard Business.
- What to Do for an Encore?.
- Continue?
- Time to Level Up!.
- Bonus Level 1: The One- Sheet Sample
- Bonus Level 2: The Ten-Page Design Document Sample
- Bonus Level 3: Game Design Document Template
- Bonus Level 4: The Medium-Sized List of Story Genres
- Bonus Level 5: Game Genres
- Bonus Level 6: The Big List of Environments
- Bonus Level 7: Mechanics and Hazards
- Bonus Level 8: Enemy Design Template
- Bonus Level 9: Boss Design Template
- Bonus Level 10: High-Concept Pitch Presentation
- Bonus Level 11: Achievement Unlocked: Exactly Like Making Chili
- Index
- About the Author