Level Up!: The Guide to Great Video Game Design

Höfundur Scott Rogers

Útgefandi Wiley Professional Development (P&T)

Snið Page Fidelity

Print ISBN 9781118877166

Útgáfa 2

Útgáfuár 2014

3.490 kr.

Description

Efnisyfirlit

  • Contents
  • Introduction Press Start!
  • If You Are Anything Like Me
  • No, You Can?t Have My Job
  • Who Is This Book For?
  • Why a Second Edition?
  • Level 1: Welcome, N00bs!
  • A Brief History of Video Games.
  • The Brave New World of Gaming: Mobiles, Online Distribution, and Touchscreens.
  • Game Genres.
  • Who Makes This Stuff?
  • Have You Thought about Publishing?.
  • Level 2: Ideas
  • Ideas: Where to Get Them and Where to Stick Them.
  • Getting Ahead of the Game.
  • What Do Gamers Want?.
  • Brainstorming.
  • Breaking Writer?s Block.
  • Why I Hate ?Fun?.
  • Level 3: Writing the Story
  • Once Upon a Time . . ..
  • The Triangle of Weirdness.
  • A Likely Story.
  • Time to Wrap It Up.
  • A Game by Any Other Name.
  • Creating Characters Your Players Care About.
  • A Few Pointers on Writing for Kids of All Ages.
  • Writing for Licenses.
  • Level 4: You Can Design a Game, but Can You Do the Paperwork?
  • Writing the GDD, Step 1: The One-Sheet.
  • Writing the GDD, Step 2: The Ten-Pager
  • Writing the GDD, Step 3: Gameplay Progression
  • Writing the GDD, Step 4: The Beat Chart
  • Writing the GDD, Step 5: The Game Design Document (and the Awful Truth about Writing It)
  • Writing the GDD, Step 6: Above All, Don?t Be a Jerk
  • Level 5: The Three Cs, Part 1: Character
  • Who Do You Want To Be Today?
  • Finally, We Talk About Gameplay
  • Level 6: The Three Cs, Part 2: Camera
  • Get It Right: Camera Views
  • First Person Camera
  • Third Person Camera
  • Giving Up Control
  • Two and a Half D
  • Isometric Camera
  • Top-Down Camera.
  • AR Cameras.
  • Special Case Cameras.
  • Tunnel Vision.
  • Camera Shot Guide.
  • Camera Angle Guide.
  • Camera Movement Guide.
  • Other Camera Notes.
  • Multiple-Player Cameras.
  • Level 7: The Three Cs, Part 3: Controls
  • Control Is in Your Hand.
  • You?ve Got the Touch.
  • Dance, Monkey, Dance
  • Character or Camera Relative?.
  • Shake, Rattle, and Roll.
  • Level 8: Sign Language: HUD and Icon Design
  • Heads Up!.
  • There Are Other Screens Than the HUD.
  • A Final Word on Fonts.
  • Level 9: Everything I Learned About Level Design, I Learned from Level 9
  • The Top 10 Clich? Video Game Themes
  • The Name Game
  • Everything I Learned About Level Design, I Learned from Disneyland. .
  • Following Procedure
  • You?ve Got the Beat
  • Re-using Re-use
  • The Gary Gygax Memorial Mapping Section
  • Sandbox Play
  • Illusional Narrative
  • The Dave Arneson Memorial Mapping Section
  • Wrapping Up Mapping
  • Gray Matters
  • Leave the Training Level for Last
  • Levels without Characters
  • Level 10: The Elements of Combat
  • 400 Quatloos on the Newcomer!
  • Put ?Em Up!
  • And a One and a Two
  • The Big Finish
  • Live by the Sword
  • Now You Have to Kiss Me
  • Let?s Get Defensive
  • Dodging the Bullet
  • On Guarding
  • State of the Art Bang Bang
  • The Best Gun for You
  • Run and Gun
  • Not Just Shooting
  • Dang it, Jones! Where Doesn?t It Hurt?
  • Death: What Is It Good For?
  • Conflict Without Combat
  • Level 11: They All Want You Dead
  • Sizing Up the Enemy.
  • Bad Behavior.
  • How Rapid is Rapid?.
  • Movement Style .
  • Bring on the Bad Guys.
  • I Love Designing Enemies.
  • I Hate You to Pieces.
  • Non-Enemy Enemies.
  • How to Create the World?s Greatest Boss Battle.
  • Who?s the Boss?
  • Size Matters.
  • Location, Location, Location.
  • Why Not to Create the World?s Greatest Boss Battle.
  • Level 12: The Nuts and Bolts of Mechanics
  • The Mechanics of Mechanics.
  • Holy Death Trap!.
  • What I Learned from Making Kids Cry.
  • Time to Die.
  • The Music of Mechanics.
  • Chip Off the Old Block .
  • A Nice Little Calm Spot.
  • Riddle Me This.
  • Puzzle Me That.
  • Minigames and Microgames.
  • Level 13: Now You?re Playing with Power
  • Powering Up.
  • ?Love Thy Player?.
  • Seriously. ?Love Thy Player.?.
  • More Wealth Than You Can Imagine!.
  • Bonus Section about Bonus Features
  • How to Win at Losing
  • Level 14: Multiplayer?The More the Merrier
  • How Many Is the Right Number?
  • MMORPGS, or Hell Is Other People
  • Designing Multiplayer Levels
  • Level 15: Everybody Wins: Monetization
  • Cashing In
  • Money Is the Root of Something Something
  • Level 16: Some Notes on Music
  • I Know It When I Hear It
  • Music with Style
  • And the Beat Goes On
  • Sounds Like a Game to Me
  • Level 17: Cutscenes, or No One?s Gonna Watch ?Em Anyway
  • A Cut Above
  • How to Write a Screenplay in Eight Easy Steps
  • Finding Your Voice
  • Level 18: And Now the Hard Part
  • No One Cares About Your Stupid Little World
  • Who?s Paying?
  • Video Games Is a Haaaard Business.
  • What to Do for an Encore?.
  • Continue?
  • Time to Level Up!.
  • Bonus Level 1: The One- Sheet Sample
  • Bonus Level 2: The Ten-Page Design Document Sample
  • Bonus Level 3: Game Design Document Template
  • Bonus Level 4: The Medium-Sized List of Story Genres
  • Bonus Level 5: Game Genres
  • Bonus Level 6: The Big List of Environments
  • Bonus Level 7: Mechanics and Hazards
  • Bonus Level 8: Enemy Design Template
  • Bonus Level 9: Boss Design Template
  • Bonus Level 10: High-Concept Pitch Presentation
  • Bonus Level 11: Achievement Unlocked: Exactly Like Making Chili
  • Index
  • About the Author
Show More

Additional information

Veldu vöru

Rafbók til eignar

Aðrar vörur

1
    1
    Karfan þín
    A Vindication of the Rights of Woman
    A Vindication of the Rights of Woman
    Veldu vöru:

    Rafbók til eignar

    1 X 190 kr. = 190 kr.