Becoming a Graphic and Digital Designer: A Guide to Careers in Design

Höfundur Steven Heller

Útgefandi Wiley Professional Development (P&T)

Snið ePub

Print ISBN 9781118771983

Útgáfa 5

Útgáfuár 2015

4.590 kr.

Description

Efnisyfirlit

  • Copyright
  • Title Page
  • Foreword
  • Glossary
  • Job Opportunities
  • Job Seeking
  • The Optimum Portfolio
  • First Impressions
  • Part 1: Graphic Design
  • Chapter 1: Inspirations and Motivations
  • Michael Bierut: On Being a Graphic Designer
  • Stephen Doyle: On Being Selfish—in a Good Way
  • Stefan Sagmeister: On Being Self-Motivated
  • Arnold Schwartzman: Still Designing after All These Years
  • Gail Anderson: The Joys of Print Design
  • Chapter 2: Starting a Studio or Working for Someone Else
  • Lynda Decker: Mapping Out the Future
  • Fernando Music: From Boss to Employee
  • Allison Henry Aver: Working Holistically
  • Romain Rachlin: Creative Space
  • Alexander Isley: Staying Independent
  • Agnieszka Gasparska: Small Is Sensible
  • Bobby Martin and Jennifer Kinon: Championing Design
  • Antonio Alcalá: What a Dream Client Looks Like
  • Mark Pernice: From Band Member to Design Leader
  • Tamara Gildengers Connolly: Balancing Studio and Home
  • Araba Simpson: One Person, All Alone
  • Matt Luckhurst: Designing for Design Firms
  • Chapter 3: Partners on Partnering
  • Hjalti Karlsson and Jan Wilker: Not a Lot of Verbalizing
  • Stuart Rogers and Sam Eckersley: Sharing Responsibilities
  • Justin Colt and Jose Fresneda: How Partners Become Partners
  • Greg D’Onofrio and Patricia Belen: Two Partners, One Passion
  • Scott Buschkuhl: At Present We Are Three
  • Part 2: Design Genres
  • Chapter 4: Letters and Type
  • Marian Bantjes: Lettering as Art and Business
  • Andy Cruz and Rich Roat: There’s a Type Designer in the House
  • Pierre di Scuillo: Typography That Speaks Up
  • Ross MacDonald: An Illustrator’s Passion for Type
  • Roberto de Vicq de Cumptich: For the Love of Type
  • Chapter 5: Making Logos and Marks
  • Mark Fox: The Mark Maker
  • Chapter 6: Books and Book Jackets
  • Scott-Martin Kosofsky: Making a Living Doing Books
  • Michael Carabetta: Books and E-Books
  • Paul Buckley: The Bookeeper
  • Jim Heimann: Making Visual Books
  • Chapter 7: Editorial Design
  • Len P. Small: Print Is Bouncing Back
  • Susanna Shannon: Art Director Becomes Editor
  • Chapter 8: Social Innovation
  • Mark Randall: The Citizen Designer
  • Bob McKinnon: Socially Impactful Design
  • Chapter 9: Branding and Packaging
  • Sharon Werner: Approachable Design
  • Chapter 10: Illustration Design
  • Michel Bouvet: The Citizen Designer
  • Mirko Ilic: Design Is Like Classical Ballet
  • Steve Brodner: Graphic Commentary and Design
  • Steven Guarnaccia: The Old New Illustration
  • Neil Gower: Fraudulent Graphic Designer
  • Craig Frazier: Designing Pictures
  • Part 3: Transitional Design
  • Chapter 11: Understanding Change
  • Richard Saul Wurman: The Architect of Understanding
  • Petrula Vrontikis: Creating Interactions
  • Erik Adigard des Gautries: The Experience of the Information
  • Véronique Marrier: Graphic Design as a Cause
  • Chapter 12: Eccentrics and Design Quirkiness
  • Charles S. Anderson: Celebrating Commercial Art
  • Antoine Audiau and Manuel Warosz: Over-the-Top Digital D.I.Y.
  • Ludovic Houplain / H5: Getting an Oscar for Graphic Design
  • Cary Murnion: Designing Cooties
  • Nick Ace: Speaking Frankly
  • Chapter 13: What Comes Next
  • Timothy Goodman: Disposable Ideas
  • Ryan Feerer: Making Design Meals
  • Franco Cervi: “I’m Reckless!”
  • Part 4: Digital Design
  • Chapter 14: Interactive Multimedia Installations and Interfaces
  • Jeroen Barendse: Subverting the Mental Map
  • Julien Gachadoat: Demomaking for a Living
  • Ada Whitney: The New Motion
  • Jean-Louis Fréchin: Asking the Right Questions
  • Chapter 15: Designing Apps for Mobile Devices
  • Sean Bumgarner: Between Text and Images
  • Michel Chanaud: Always Learning
  • John Kilpatrick: Designer as Accelerator
  • Nicolas Ledoux and Pascal Béjean: Digital Books and Magazines by Contemporary Artists
  • Frédérique Krupa: Games as Powerful Motivators
  • Chapter 16: E-Commerce with a Soul
  • Randy J. Hunt: Growing into a Job
  • Lucy Sisman: Online Editorial Ventures
  • Nancy Kruger Cohen: Addicted to Start-ups
  • Chapter 17: User Experience Specialists
  • Bruce Charonnat: Understanding Human–Computer Interaction
  • Michael Aidan: Using the Audience as Media
  • Hugh Dubberly: Mapping the Relationship between Ideas
  • Matthew Stadler: To Publish: To Create a Public for Books
  • Chapter 18: Geeks, Programmers, Developers, Tinkerers
  • Frieder Nake: Controlling Computers with Our Thoughts
  • Mark Webster: Iterations and Algorithms
  • Part 5: Design Education
  • Chapter 19: Making Choices
  • Andrea Marks: Old School, New School
  • Lita Talarico: Educating Design Entrepreneurs
  • Rudi Meyer: Developing the Right Attitude
  • Lucille Tenazas: Idiosyncratic Contexts
  • Liz Danzico: Interfacing with UX
  • Allan Chochinov: The Maker Generation
  • David Carroll: Students and Surveillance
  • College Directory
  • Additional Reading
  • Index
  • End User License Agreement
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