Information Architecture

Höfundur Wei Ding; Xia Lin; Michael Zarro

Útgefandi Springer Nature

Snið Page Fidelity

Print ISBN 9783031011801

Útgáfa 2

Útgáfuár 2017

2.090 kr.

Description

Efnisyfirlit

  • Copyright Page
  • Title Page
  • Contents
  • Preface
  • Information Architecture: Definitions and Scopes
  • 1.1 Definitions of Information Architecture
  • 1.1.1 Wurman’s Definition of Information Architect
  • 1.1.2 Rosenfield and Morville’s Definition
  • 1.1.3 Pervasive Information Architecture
  • 1.1.4 Enterprise Information Architecture
  • 1.1.5 The Definition Used in this Book
  • 1.2 From Web Design to Information Architecture
  • 1.3 Information Architecture and Related Disciplines
  • 1.4 Summary
  • Information Architecture and Evolving Information Spaces
  • 2.1 From the Web to Integrated Information Spaces
  • 2.1.1 From Foundation to Integration
  • 2.2 Foundation
  • 2.3 WEB1.0
  • 2.4 WEB2.0
  • 2.4.1 Mashups
  • 2.4.2 Personalization and Aggregation
  • 2.4.3 Rich Internet Apps
  • 2.4.4 Tagging and Hashtags
  • 2.4.5 Wikis, Blogs, and Social Media
  • 2.4.6 Web Office Applications
  • 2.5 Integrated Generation
  • 2.5.1 Artificial Intelligence, Automated Assistants
  • 2.5.2 Cloud
  • 2.5.3 Mobile
  • 2.5.4 Sensors and the Internet of Things
  • 2.5.5 Wearables
  • 2.5.6 Ubiquity and User-centered Design
  • 2.6 Summary
  • IA and User-centered Design
  • 3.1 UCD Background
  • 3.2 Include Users in Research and Design
  • 3.3 Misconceptions of UCD
  • 3.3.1 UCD Does Not Mean Focusing Only on User Needs and Ignoring Business Goals and Market Opportuni
  • 3.3.2 UCD Does Not Mean that the Design Is against Introducing New Technologies or Changes
  • 3.3.3 UCD Does Not Mean that Users Themselves Can Best Design for their Own Use
  • 3.4 ISO 9241
  • 3.4.1 Usability
  • 3.5 UCD Design Process
  • 3.5.1 Front End UI Design
  • 3.5.2 Behind the Scenes: Metadata and Controlled Vocabulary Design
  • 3.5.3 Design Deliverables
  • 3.5.4 UCD Teams
  • 3.5.5 Iterative Design
  • 3.5.6 Iterative Design Frameworks
  • 3.6 Summary
  • IA Research and Evaluation
  • 4.1 Research
  • 4.1.1 Research Methods
  • 4.1.2 Content and User Research and Methods
  • 4.1.3 User Personas
  • 4.2 Evaluation
  • 4.2.1 The Need for Evaluation
  • 4.3 Research and Evaluation Methods
  • 4.3.1 Heuristic Evaluation
  • 4.3.2 Usage Statistics and Log Analysis
  • 4.3.3 Card sorting
  • 4.3.4 Usability Testing
  • 4.3.5 Surveys
  • 4.3.6 Observation and Contextual Inquiry
  • 4.3.7 Interviews
  • 4.3.8 Benchmarking Process
  • 4.4 Summary
  • Information Organization and Navigation Design
  • 5.1 Logical Organization
  • 5.2 Semantic Organization
  • 5.2.1 Metadata
  • 5.2.2 Controlled Vocabularies
  • 5.3 Navigation Systems
  • 5.3.1 Purpose of Navigation
  • 5.4 Search Systems
  • 5.5 Summary
  • User Information Behavior and Design Implications
  • 6.1 Understanding User Needs and Information Behavior
  • 6.2 Theories and Principles about User Information Behavior
  • 6.2.1 Magic Number Seven
  • 6.2.2 Hick’s Law
  • 6.2.3 Zipf’s Law: The Principle of Least Effort
  • 6.2.4 Information Scent Theory
  • 6.2.5 Bounded Rationality
  • 6.2.6 Dual Process Theory
  • 6.2.7 Paradox of Choice: Less is More
  • 6.2.8 The Berry Picking Information Behavior Model
  • 6.2.9 Exploratory Search
  • 6.2.10 Basic Level Categories
  • 6.2.11 Theories Summary
  • 6.3 Design Implications
  • 6.3.1 Web Use Considerations
  • 6.3.2 Web Users Don’t Read Pages, They Scan
  • 6.3.3 Web Users Don’t Make Optimal Choices, They Satisfice
  • 6.3.4 How Do People Search the Web?
  • 6.4 Summary
  • Interaction Design
  • 7.1 Interaction Design Principles
  • 7.1.1 Fitt’s Law: Design for Fitt’s
  • 7.1.2 Design for Affordance
  • 7.1.3 Design for Efficiency
  • 7.1.4 Design for Forgiveness
  • 7.1.5 Design for User Perceptions
  • 7.1.6 Design for Help
  • 7.1.7 Design for Color Blindness
  • 7.1.8 Design for Personalization and Customization
  • 7.2 Interaction Design Components
  • 7.2.1 Views, Forms, and Workflow
  • 7.2.2 Filters and Controls
  • 7.2.3 Interactivity
  • 7.3 Summary
  • Design Patterns, Emerging Principles, and Mobile Considerations
  • 8.1  Design Patterns
  • 8.1.1 Criticism of Patterns
  • 8.1.2 Patterns and Innovation
  • 8.1.3 Design Pattern Examples
  • 8.2  Emerging Principles
  • 8.2.1 Responsive Design
  • 8.2.2 Grids
  • 8.2.3 General Principles From Leading Tech Companies
  • 8.3  Mobile IA Considerations
  • 8.3.1 Smartphone Characteristics
  • 8.3.2 Focus on the Mobile Context
  • 8.3.3 Minimizing the Need for Text Entry
  • 8.3.4 Priotitize Essential Information
  • 8.3.5 Other Mobile Usability Best Practices
  • 8.3.6 Mobile as the Platform
  • 8.3.7 User’s Identity and Wallet
  • 8.3.8 Mobile and Personalization
  • 8.3.9 Privacy and Security Issues Need to be Addressed
  • 8.4  Summary
  • IA in Practice
  • 9.1  Design and Development Teams
  • 9.1.1 Makeup of a User Experience Design Team
  • 9.1.2 Specialists, Generalists, and “T-shaped” Professionals
  • 9.1.3 Centralized vs. Distributed Organizational Models
  • 9.1.4 Desired Competencies and Skill Sets for IAs
  • 9.2  Design and Development Frameworks
  • 9.2.1 Agile
  • 9.2.2 Design Thinking
  • 9.2.3 Lean UX
  • 9.2.4 Rocket Surgery Made Easy
  • 9.3  UX Decision Support Framework
  • 9.3.1 Five Methods
  • 9.3.2 Using the Framework
  • 9.4  Summary
  • The Future of IA
  • 10.1 Global IA
  • 10.1.1 Makeup of the World’s Internet Users
  • 10.1.2 The Need for Internationalization and Localization
  • 10.1.3 Cross-Culture Theories and Localization
  • 10.2 The Future of IA
  • 10.2.1 The IA Community
  • 10.3 New Challenges for Information Architects
  • 10.3.1 Findabiliity and Cross-Channel/Ubiquitous Access
  • 10.3.2 Content Representation
  • 10.3.3 Digital Preservation
  • 10.3.4 Voice and Gesture
  • 10.3.5 Customer Experience
  • 10.4 IA and Research
  • 10.5 IA and Beyond
  • Bibliography
  • Author Biographies
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