Computer Architecture

Höfundur Joseph D. Dumas II

Útgefandi Taylor & Francis

Snið ePub

Print ISBN 9781138053939

Útgáfa 2

Útgáfuár 2017

10.690 kr.

Description

Efnisyfirlit

  • Cover Page
  • Title Page
  • Copyright Page
  • Dedication Page
  • Contents
  • Preface
  • Acknowledgments
  • Author
  • Chapter 1 Introduction to computer architecture
  • 1.1 What is computer architecture?
  • 1.1.1 Architecture versus implementation
  • 1.2 Brief history of computer systems
  • 1.2.1 The first generation
  • 1.2.2 The second generation
  • 1.2.3 The third generation
  • 1.2.4 The fourth generation
  • 1.2.5 The fifth generation
  • 1.2.6 Modern computing: the sixth generation
  • 1.3 Types of computer systems
  • 1.3.1 Single processor systems
  • 1.3.2 Parallel processing systems
  • 1.3.3 Special architectures
  • 1.4 Quality of computer systems
  • 1.4.1 Generality and applicability
  • 1.4.2 Ease of use
  • 1.4.3 Expandability
  • 1.4.4 Compatibility
  • 1.4.5 Reliability
  • 1.5 Success and failure of computer architectures and implementations
  • 1.5.1 Quality and the perception of quality
  • 1.5.2 Cost issues
  • 1.5.3 Architectural openness, market timing, and other issues
  • 1.6 Measures of performance
  • 1.6.1 CPU performance
  • 1.6.2 Memory system performance
  • 1.6.3 I/O system performance
  • 1.6.4 Power performance
  • 1.6.5 System benchmarks
  • 1.7 Chapter wrap-up
  • Chapter 2 Computer memory systems
  • 2.1 The memory hierarchy
  • 2.1.1 Characteristics of an ideal memory
  • 2.1.2 Characteristics of real memory devices
  • 2.1.3 Hierarchical memory systems
  • 2.2 Main memory interleaving
  • 2.2.1 High-order interleaving
  • 2.2.2 Low-order interleaving
  • 2.3 Logical organization of computer memory
  • 2.3.1 Random access memories
  • 2.3.2 Sequential access memories
  • 2.3.3 Associative memories
  • 2.4 Cache memory
  • 2.4.1 Locality of reference
  • 2.4.2 Hits, misses, and performance
  • 2.4.3 Mapping strategies
  • 2.4.4 Cache write policies
  • 2.4.5 Cache replacement strategies
  • 2.4.6 Cache initialization
  • 2.5 Memory management and virtual memory
  • 2.5.1 Why virtual memory?
  • 2.5.2 Virtual memory basics
  • 2.5.3 Paged virtual memory
  • 2.5.4 Segmented virtual memory
  • 2.5.5 Segmentation with paging
  • 2.5.6 The MMU and TLB
  • 2.5.7 Cache and virtual memory
  • 2.6 Chapter wrap-up
  • Chapter 3 Basics of the central processing unit
  • 3.1 The instruction set
  • 3.1.1 Machine language instructions
  • 3.1.2 Functional categories of instructions
  • 3.1.3 Instruction addressing modes
  • 3.1.4 Number of operands per instruction
  • 3.1.5 Memory-register versus load-store architectures
  • 3.1.6 CISC and RISC instruction sets
  • 3.2 The datapath
  • 3.2.1 The register set
  • 3.2.2 Integer arithmetic hardware
  • 3.2.2.1 Addition and subtraction
  • 3.2.2.2 Multiplication and division
  • 3.2.3 Arithmetic with real numbers
  • 3.2.3.1 Why use floating-point numbers?
  • 3.2.3.2 Floating-point representation
  • 3.2.3.3 Floating-point arithmetic hardware
  • 3.3 The control unit
  • 3.3.1 A simple example machine
  • 3.3.2 Hardwired control unit
  • 3.3.3 Microprogrammed control unit
  • 3.4 Chapter wrap-up
  • Chapter 4 Enhancing CPU performance
  • 4.1 Pipelining
  • 4.2 Arithmetic pipelines
  • 4.3 Instruction unit pipelines
  • 4.3.1 Basics of an instruction pipeline
  • 4.3.2 Control transfers and the branch penalty
  • 4.3.3 Branch prediction
  • 4.3.4 Delayed control transfers
  • 4.3.5 Memory accesses: delayed loads and stores
  • 4.3.6 Data dependencies and hazards
  • 4.3.7 Controlling instruction pipelines
  • 4.4 Characteristics of RISC machines
  • 4.5 Enhancing the pipelined CPU
  • 4.5.1 Superpipelined architectures
  • 4.5.2 Superscalar architectures
  • 4.5.3 Very long instruction word (VLIW) architectures
  • 4.5.4 Multithreaded architectures
  • 4.6 Chapter wrap-up
  • Chapter 5 Exceptions, interrupts, and input/output systems
  • 5.1 Exceptions
  • 5.1.1 Hardware-related exceptions
  • 5.1.1.1 Maskable interrupts
  • 5.1.1.2 Nonmaskable interrupts
  • 5.1.1.3 Watchdog timers and reset
  • 5.1.1.4 Nonvectored, vectored, and autovectored interrupts
  • 5.1.2 Software-related exceptions
  • 5.2 Input and output device interfaces
  • 5.3 Program-controlled I/O
  • 5.3.1 Memory-mapped I/O
  • 5.3.2 Separate I/O
  • 5.4 Interrupt-driven I/O
  • 5.5 Direct memory access
  • 5.6 Input/output processors
  • 5.7 Real-world I/O example: the universal serial bus
  • 5.8 Chapter wrap-up
  • Chapter 6 Parallel and high-performance systems
  • 6.1 Types of computer systems: Flynn’s taxonomy
  • 6.1.1 Vector and array processors
  • 6.1.2 GPU computing
  • 6.1.3 Multiprocessor systems
  • 6.1.4 Multicomputer systems
  • 6.2 Interconnection networks for parallel systems
  • 6.2.1 Purposes of interconnection networks
  • 6.2.2 Interconnection network terms and concepts
  • 6.2.2.1 Master and slave nodes
  • 6.2.2.2 Circuit switching versus packet switching
  • 6.2.2.3 Static and dynamic networks
  • 6.2.2.4 Centralized control versus distributed control …316
  • 6.2.2.5 Synchronous timing versus asynchronous timing
  • 6.2.2.6 Node connection degree
  • 6.2.2.7 Communication distance and diameter
  • 6.2.2.8 Cost, performance, expandability, and fault tolerance
  • 6.2.3 Bus-based interconnections
  • 6.3 Static interconnection networks
  • 6.3.1 Linear and ring topologies
  • 6.3.2 Star networks
  • 6.3.3 Tree and fat tree networks
  • 6.3.4 Nearest-neighbor mesh
  • 6.3.5 Torus and Illiac networks
  • 6.3.6 Hypercube networks
  • 6.3.7 Routing in static networks
  • 6.4 Dynamic interconnection networks
  • 6.4.1 Crossbar switch
  • 6.4.2 Recirculating networks
  • 6.4.3 Multistage networks
  • 6.4.3.1 Blocking, nonblocking, and rearrangeable networks
  • 6.5 Chapter wrap-up
  • Chapter 7 Special-purpose and future architectures
  • 7.1 Dataflow machines
  • 7.2 Artificial neural networks
  • 7.3 Fuzzy logic architectures
  • 7.4 Quantum computing
  • 7.5 Chapter wrap-up
  • Appendix: reference and further reading materials with web links
  • Index

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