Description
Efnisyfirlit
- Cover image
- Title page
- Table of Contents
- Copyright
- Acclaim for Contextual Design: Design for Life
- Dedication
- Acknowledgments
- Part 1. Gathering User Data
- 1. Introduction
- Design for life: the Cool Project
- Immersion: tuning intuition and design thinking
- Design in teams
- Contextual Design V2
- 2. User Data Drives Design
- The challenge of design data
- You can’t just ask for design data
- Deep insight comes from the field
- Dealing with the data as a team
- 3. Principles of Contextual Inquiry
- The master/apprentice model
- The four principles of Contextual Inquiry
- The Contextual Interview structure
- 4. The Interpretation Session
- Building a shared understanding
- The structure of an Interpretation Session
- Working in teams
- Part 2. Revealing the World
- 5. From Data to Insight: Contextual Design Models
- Models reveal what matters
- Graphical representations give the big picture
- Consolidation thinking: induction
- Design communication: using data to drive design
- Putting models into action
- 6. The Affinity Diagram
- Building the Affinity Diagram
- Building the Affinity as a team
- Design communication and the Affinity Diagram
- 7. Building Experience Models
- The Day-in-the-Life Model
- Working in teams
- The Identity Model
- Modeling Connection
- The Relationship Model
- The Collaboration Model
- Sensation Boards
- Conclusion
- 8. Traditional Contextual Design Models
- The Sequence Model
- Decision Point Models
- The Physical Model
- Personas
- The Power of Models
- Part 3. Reinventing Life: Ideation with User Data
- 9. Inventing the Next Product Concept
- Practical innovation
- User data drives innovation
- People are part of the secret sauce
- The challenge of design for life
- A design process for invention
- 10. The Bridge From Data to Design: The Wall Walk
- Walking the Affinity
- Making lists: creating a focus for creativity
- Walking the Experience Models
- Walking the Traditional Contextual Design Models
- 11. Ideation: Visioning and the Cool Drilldown
- Visioning
- The Cool Drilldown
- Part 4. Defining the Product
- 12. The Challenge of Product Design
- Keeping life coherent
- Scenario versus structural reasoning
- Design in teams
- 13. Storyboards
- Building a storyboard
- The storyboard review
- 14. The User Environment Design
- The User Environment Design elements
- Building the User Environment Design from storyboards
- The user interface and product structure
- Seeing Product Structure
- User Environment Design Walk-throughs
- 15. Interaction Patterns
- The right team
- Seeing interaction patterns
- Innovation and interaction patterns
- Building interaction patterns from the user environment design
- Part 5. Making It Real
- 16. Making It Real
- Validating with users
- Product planning and strategy
- Project planning and execution
- 17. Validating the Design
- Building a paper prototype
- Running a prototype interview
- The structure of an interview
- The Interpretation Session
- Design iteration
- Completing the design
- 18. Prioritization and Rollout
- Planning a series of releases
- Partitioning a release for implementation
- Driving concurrent implementation
- 19. Project Planning and Execution
- Forming the cross-functional team
- Setting project scope
- Setting project focus
- Determine the interviewing situation
- Deciding who to interview
- Setting the interview focus
- Planning the schedule
- Managing the team
- Cognitive style and working teams
- 20. Conclusion
- Index




