Visual Research

Höfundur Russell Bestley; Ian Noble

Útgefandi Bloomsbury UK

Snið ePub

Print ISBN 9781350088085

Útgáfa 3

Útgáfuár 2017

3.590 kr.

Description

Efnisyfirlit

  • Cover
  • Title Page
  • Table of Contents
  • Foreword
  • Introduction
  • Chapter 01. Why and How?
  • Research Methodologies
  • Problematizing Design
  • Design Research
  • Terms of Reference
  • Thinking Differently
  • Design and Education
  • The Design Cycle
  • A Manifesto for Higher Learning
  • Key Concept: Critical Thinking and Critical Reflection
  • Case Study 01: A Transferable Research Method
  • Chapter 02. Design Literacy
  • Visual Literacy in Design Practice
  • Invisible Systems
  • Material Ideas
  • Visual Meaning
  • Principles of Gestalt
  • Reading a Text
  • Key Concept: The Designer as Author
  • Case Study 02: Visual Grammar
  • Design Activity 01: Design Literacy
  • Chapter 03. Analysis and Proposition
  • Research and Design
  • Defining the Project
  • Field of Study
  • The Project Focus
  • A Research Methodology
  • Safety in Numbers
  • Key Concept: Denotation and Connotation
  • Case Study 03: Non-Linear Design Research Methods
  • Case Study 04: Modern Heraldry
  • Design Activity 02: A Research Question
  • Chapter 04. Visual Research Analytical Tools
  • Looking Closer
  • Visual Comparisons
  • Decoding Design
  • Qualitative and Quantitative Analysis
  • Make More Mistakes
  • Key Concept: Rhetoric
  • Key Concept: Parody and Pastiche
  • Case Study 05: Emotionally Vague
  • Design Activity 03: Design Analysis
  • Chapter 05. Theory in Practice
  • Engaging with Visual Research
  • Familiarity Counts
  • Research and Development
  • Design and Politics
  • Key Concept: Modernism and Postmodernism
  • Key Concept: Structuralism and Semiotics
  • Case Study 06: Biography—The Third Truth
  • Case Study 07: Between the Lines
  • Design Activity 04: The Practice of Theory
  • Chapter 06. Audience and Message
  • Receiving End
  • Defining Audience
  • Are You Receiving Me?
  • Post/Modernity
  • Distant Relatives
  • Audience-Centered Graphic Design
  • Key Concept: Post-structuralism
  • Key Concept: Memes and Fitness Landscapes
  • Case Study 08: Mapping Meaning
  • Case Study 09: Tirez Magazine
  • Design Activity 05: Are You Receiving Me?
  • Chapter 07. Process and Materials
  • Practical Considerations
  • Materials and Materiality
  • Art and Craft
  • Form Follows Technology
  • The Production Process
  • Key Concept: Affordance
  • Case Study 10: Public Relations
  • Case Study 11: CNSRSHP 2.0
  • Design Activity 06: Text Messages
  • Chapter 08. Synthesis
  • The Process of Synthesis
  • Visualizing Research as Subject
  • The Designer’s Voice
  • Creative Solutions
  • Key Concept: Rubbish Theory
  • Case Study 12: Hauntology and Urban Planning
  • Case Study 13: Language and Text
  • Design Activity 07: Practical Methods
  • Appendices
  • Further Reading
  • Contributing Designers
  • Acknowledgments
  • eCopyright
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