Description
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- Cover
- Title Page
- Table of Contents
- Foreword
- Introduction
- Chapter 01. Why and How?
- Research Methodologies
- Problematizing Design
- Design Research
- Terms of Reference
- Thinking Differently
- Design and Education
- The Design Cycle
- A Manifesto for Higher Learning
- Key Concept: Critical Thinking and Critical Reflection
- Case Study 01: A Transferable Research Method
- Chapter 02. Design Literacy
- Visual Literacy in Design Practice
- Invisible Systems
- Material Ideas
- Visual Meaning
- Principles of Gestalt
- Reading a Text
- Key Concept: The Designer as Author
- Case Study 02: Visual Grammar
- Design Activity 01: Design Literacy
- Chapter 03. Analysis and Proposition
- Research and Design
- Defining the Project
- Field of Study
- The Project Focus
- A Research Methodology
- Safety in Numbers
- Key Concept: Denotation and Connotation
- Case Study 03: Non-Linear Design Research Methods
- Case Study 04: Modern Heraldry
- Design Activity 02: A Research Question
- Chapter 04. Visual Research Analytical Tools
- Looking Closer
- Visual Comparisons
- Decoding Design
- Qualitative and Quantitative Analysis
- Make More Mistakes
- Key Concept: Rhetoric
- Key Concept: Parody and Pastiche
- Case Study 05: Emotionally Vague
- Design Activity 03: Design Analysis
- Chapter 05. Theory in Practice
- Engaging with Visual Research
- Familiarity Counts
- Research and Development
- Design and Politics
- Key Concept: Modernism and Postmodernism
- Key Concept: Structuralism and Semiotics
- Case Study 06: Biography—The Third Truth
- Case Study 07: Between the Lines
- Design Activity 04: The Practice of Theory
- Chapter 06. Audience and Message
- Receiving End
- Defining Audience
- Are You Receiving Me?
- Post/Modernity
- Distant Relatives
- Audience-Centered Graphic Design
- Key Concept: Post-structuralism
- Key Concept: Memes and Fitness Landscapes
- Case Study 08: Mapping Meaning
- Case Study 09: Tirez Magazine
- Design Activity 05: Are You Receiving Me?
- Chapter 07. Process and Materials
- Practical Considerations
- Materials and Materiality
- Art and Craft
- Form Follows Technology
- The Production Process
- Key Concept: Affordance
- Case Study 10: Public Relations
- Case Study 11: CNSRSHP 2.0
- Design Activity 06: Text Messages
- Chapter 08. Synthesis
- The Process of Synthesis
- Visualizing Research as Subject
- The Designer’s Voice
- Creative Solutions
- Key Concept: Rubbish Theory
- Case Study 12: Hauntology and Urban Planning
- Case Study 13: Language and Text
- Design Activity 07: Practical Methods
- Appendices
- Further Reading
- Contributing Designers
- Acknowledgments
- eCopyright
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