Virtual & Augmented Reality For Dummies

Höfundur Paul Mealy

Útgefandi Wiley Professional Development (P&T)

Snið ePub

Print ISBN 9781119481348

Útgáfa 1

Útgáfuár 2018

2.290 kr.

Description

Efnisyfirlit

  • Cover
  • Introduction
  • About This Book
  • Foolish Assumptions
  • Icons Used in This Book
  • Beyond the Book
  • Where to Go from Here
  • Part 1: Getting Started with Virtual and Augmented Reality
  • Chapter 1: Defining Virtual and Augmented Reality
  • Introducing Virtual Reality and Augmented Reality
  • Looking at Some Other Types of Virtual and Augmented Reality
  • Taking a Quick History Tour
  • Evaluating the Technology Hype Cycle
  • Chapter 2: Exploring the Current State of Virtual Reality
  • Looking at the Available Form Factors
  • Focusing on Features
  • Considering Controllers
  • Recognizing the Current Issues with VR
  • Assessing Adoption Rates
  • Chapter 3: Exploring the Current State of Augmented Reality
  • Looking at the Available Form Factors
  • Considering Controllers
  • Recognizing the Current Issues with Augmented Reality
  • Assessing Adoption Rates
  • Part 2: Consuming Content in Virtual and Augmented Reality
  • Chapter 4: Consuming Content in Vir tual Reality
  • Exploring Consumer-Grade Virtual Reality
  • Identifying Near-Future Hardware
  • Comparing Current and Future Options
  • Chapter 5: Consuming Content in Augmented Reality
  • Exploring Consumer-Grade Augmented Reality
  • Identifying Near-Future Hardware
  • Comparing Current and Future Options
  • Part 3: Creating Content in Virtual and Augmented Reality
  • Chapter 6: Evaluating Your Project
  • Assessing Your Project’s Technology Needs
  • Choosing Virtual Reality
  • Choosing Augmented Reality
  • Chapter 7: Planning Your Virtual Reality Project
  • Defining Your Virtual Reality Project
  • Exploring Design Principles in Virtual Reality
  • Defining Your Social Experience
  • Chapter 8: Planning Your Augmented Reality Project
  • Defining Your Augmented Reality Project
  • Exploring Design Principles in Augmented Reality
  • Defining Your Social Experience
  • Chapter 9: Creating Content for Virtual and Augmented Reality
  • Assessing Design Software
  • Capturing Real Life
  • Assessing Development Software
  • Distributing Your Content
  • Part 4: Virtual and Augmented Reality in the Wild
  • Chapter 10: Exploring Virtual Reality Use Cases
  • Art
  • Education
  • Entertainment
  • Healthcare
  • Gaming
  • Chapter 11: Exploring Augmented Reality Use Cases
  • Art
  • Education
  • Industry and Commerce
  • Entertainment
  • Utilities
  • Part 5: The Future of Virtual and Augmented Reality
  • Chapter 12: Assessing the Future of Virtual Reality
  • Anticipating the Near-Future Changes
  • Considering Virtual Reality’s “Killer App”
  • Predicting the Impact
  • Chapter 13: Assessing the Future of Augmented Reality
  • Analyzing Near Future Changes
  • Considering AR’s “Killer App”
  • Predicting the Impact
  • Part 6: The Part of Tens
  • Chapter 14: Ten Questions about Virtual and Augmented Reality
  • How Will Virtual and Augmented Reality Affect Me?
  • Which Technology Will Win?
  • What If I Don’t Have a Headset?
  • How Large Will the Virtual and Augmented Reality Consumer Markets Get?
  • When Should I Enter the Market as a Consumer?
  • When Should My Company Enter the Market?
  • Which Virtual Reality Headset Is Right for Me?
  • What Could Impede the Growth of Virtual and Augmented Reality?
  • Are There Lasting Physical Effects?
  • What Is the Future of Virtual and Augmented Reality?
  • Chapter 15: Ten Industries That Will Be Transformed by Virtual and Augmented Reality
  • Travel
  • Museums
  • Aerospace
  • Retail
  • Military
  • Education
  • Entertainment
  • Real Estate
  • Advertising and Marketing
  • The Unknown
  • Chapter 16: Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today
  • Google Translate
  • Amazon AR View
  • Blippar
  • AR City
  • ARise
  • Ingress and Pokémon Go
  • MeasureKit and Measure
  • InkHunter
  • Sketch AR
  • Find Your Car and Car Finder AR
  • About the Author
  • Advertisement Page
  • Connect with Dummies
  • Index
  • End User License Agreement
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