Description
Efnisyfirlit
- GAME THEORY
- Title
- Copyright
- Contents
- Preface
- PART I Rational Decision Making
- Chapter 1 The Single-Person Decision Problem
- 1.1 Actions, Outcomes, and Preferences
- 1.1.1 Preference Relations
- 1.1.2 Payoff Functions
- 1.2 The Rational Choice Paradigm
- 1.4 Exercises
- 1.3 Summary
- Chapter 2 Introducing Uncertainty and Time
- 2.1 Risk, Nature, and Random Outcomes
- 2.1.1 Finite Outcomes and Simple Lotteries
- 2.1.2 Simple versus Compound Lotteries
- 2.1.3 Lotteries over Continuous Outcomes
- 2.2 Evaluating Random Outcomes
- 2.2.1 Expected Payoff: The Finite Case
- 2.2.2 Expected Payoff: The Continuous Case
- 2.2.3 Caveat: It’s Not Just the Order Anymore
- 2.2.4 Risk Attitudes
- 2.2.5 The St. Petersburg Paradox
- 2.3 Rational Decision Making with Uncertainty
- 2.3.1 Rationality Revisited
- 2.3.2 Maximizing Expected Payoffs
- 2.4 Decisions over Time
- 2.4.1 Backward Induction
- 2.4.2 Discounting Future Payoffs
- 2.5 Applications
- 2.5.1 The Value of Information
- 2.5.2 Discounted Future Consumption
- 2.6 Theory versus Practice
- 2.7 Summary
- 2.8 Exercises
- PART II Static Games of Complete Information
- Chapter 3 Preliminaries
- 3.1 Normal-Form Games with Pure Strategies
- 3.1.1 Example: The Prisoner’s Dilemma
- 3.1.2 Example: Cournot Duopoly
- 3.1.3 Example: Voting on a New Agenda
- 3.2 Matrix Representation: Two-Player Finite Game
- 3.2.1 Example: The Prisoner’s Dilemma
- 3.2.2 Example: Rock-Paper-Scissors
- 3.3 Solution Concepts
- 3.3.1 Assumptions and Setup
- 3.3.2 Evaluating Solution Concepts
- 3.3.3 Evaluating Outcomes
- 3.4 Summary
- 3.5 Exercises
- Chapter 4 Rationality and Common Knowledge
- 4.1 Dominance in Pure Strategies
- 4.1.1 Dominated Strategies
- 4.1.2 Dominant Strategy Equilibrium
- 4.1.3 Evaluating Dominant Strategy Equilibrium
- 4.2 Iterated Elimination of Strictly Dominated Pure Strategies
- 4.2.1 Iterated Elimination and Common Knowledge of Rationality
- 4.2.2 Example: Cournot Duopoly
- 4.2.3 Evaluating IESDS
- 4.3 Beliefs, Best Response, and Rationalizability
- 4.3.1 The Best Response
- 4.3.2 Beliefs and Best-Response Correspondences
- 4.3.3 Rationalizability
- 4.3.4 The Cournot Duopoly Revisited
- 4.3.5 The “p-Beauty Contest”
- 4.3.6 Evaluating Rationalizability
- 4.4 Summary
- 4.5 Exercises
- Chapter 5 Pinning Down Beliefs: Nash Equilibrium
- 5.1 Nash Equilibrium in Pure Strategies
- 5.1.1 Pure-Strategy Nash Equilibrium in a Matrix
- 5.1.2 Evaluating the Nash Equilibria Solution
- 5.2 Nash Equilibrium: Some Classic Applications
- 5.2.1 Two Kinds of Societies
- 5.2.2 The Tragedy of the Commons
- 5.2.3 Cournot Duopoly
- 5.2.4 Bertrand Duopoly
- 5.2.5 Political Ideology and Electoral Competition
- 5.3 Summary
- 5.4 Exercises
- Chapter 6 Mixed Strategies
- 6.1 Strategies, Beliefs, and Expected Payoffs
- 6.1.1 Finite Strategy Sets
- 6.1.2 Continuous Strategy Sets
- 6.1.3 Beliefs and Mixed Strategies
- 6.1.4 Expected Payoffs
- 6.2 Mixed-Strategy Nash Equilibrium
- 6.2.1 Example: Matching Pennies
- 6.2.2 Example: Rock-Paper-Scissors
- 6.2.3 Multiple Equilibria: Pure and Mixed
- 6.3 IESDS and Rationalizability Revisited
- 6.4 Nash’s Existence Theorem
- 6.5 Summary
- 6.6 Exercises
- PART III Dynamic Games of Complete Information
- Chapter 7 Preliminaries
- 7.1 The Extensive-Form Game
- 7.1.1 Game Trees
- 7.1.2 Imperfect versus Perfect Information
- 7.2 Strategies and Nash Equilibrium
- 7.2.1 Pure Strategies
- 7.2.2 Mixed versus Behavioral Strategies
- 7.2.3 Normal-Form Representation of Extensive-Form Games
- 7.3 Nash Equilibrium and Paths of Play
- 7.4 Summary
- 7.5 Exercises
- Chapter 8 Credibility and Sequential Rationality
- 8.1 Sequential Rationality and Backward Induction
- 8.2 Subgame-Perfect Nash Equilibrium: Concept
- 8.3 Subgame-Perfect Nash Equilibrium: Examples
- 8.3.1 The Centipede Game
- 8.3.2 Stackelberg Competition
- 8.3.3 Mutually Assured Destruction
- 8.3.4 Time-Inconsistent Preferences
- 8.4 Summary
- 8.5 Exercises
- Chapter 9 Multistage Games
- 9.1 Preliminaries
- 9.2 Payoffs
- 9.3 Strategies and Conditional Play
- 9.4 Subgame-Perfect Equilibria
- 9.5 The One-Stage Deviation Principle
- 9.6 Summary
- 9.7 Exercises
- Chapter 10 Repeated Games
- 10.1 Finitely Repeated Games
- 10.2 Infinitely Repeated Games
- 10.2.1 Payoffs
- 10.2.2 Strategies
- 10.3 Subgame-Perfect Equilibria
- 10.4 Application: Tacit Collusion
- 10.5 Sequential Interaction and Reputation
- 10.5.1 Cooperation as Reputation
- 10.5.2 Third-Party Institutions as Reputation Mechanisms
- 10.5.3 Reputation Transfers without Third Parties
- 10.6 The Folk Theorem: Almost Anything Goes
- 10.7 Summary
- 10.8 Exercises
- Chapter 11 Strategic Bargaining
- 11.1 One Round of Bargaining: The Ultimatum Game
- 11.2 Finitely Many Rounds of Bargaining
- 11.3 The Infinite-Horizon Game
- 11.4 Application: Legislative Bargaining
- 11.4.1 Closed-Rule Bargaining
- 11.4.2 Open-Rule Bargaining
- 11.5 Summary
- 11.6 Exercises
- PART IV Static Games of Incomplete Information
- Chapter 12 Bayesian Games
- 12.1 Strategic Representation of Bayesian Games
- 12.1.1 Players, Actions, Information, and Preferences
- 12.1.2 Deriving Posteriors from a Common Prior: A Player’s Beliefs
- 12.1.3 Strategies and Bayesian Nash Equilibrium
- 12.2 Examples
- 12.2.1 Teenagers and the Game of Chicken
- 12.2.2 Study Groups
- 12.3 Inefficient Trade and Adverse Selection
- 12.4 Committee Voting
- 12.5 Mixed Strategies Revisited: Harsanyi’s Interpretation
- 12.6 Summary
- 12.7 Exercises
- Chapter 13 Auctions and Competitive Bidding
- 13.1 Independent Private Values
- 13.1.1 Second-Price Sealed-Bid Auctions
- 13.1.2 English Auctions
- 13.1.3 First-Price Sealed-Bid and Dutch Auctions
- 13.1.4 Revenue Equivalence
- 13.2 Common Values and the Winner’s Curse
- 13.3 Summary
- 13.4 Exercises
- Chapter 14 Mechanism Design
- 14.1 Setup: Mechanisms as Bayesian Games
- 14.1.1 The Players
- 14.1.2 The Mechanism Designer
- 14.1.3 The Mechanism Game
- 14.2 The Revelation Principle
- 14.3 Dominant Strategies and Vickrey-Clarke-Groves Mechanisms
- 14.3.1 Dominant Strategy Implementation
- 14.3.2 Vickrey-Clarke-Groves Mechanisms
- 14.4 Summary
- 14.5 Exercises
- PART V Dynamic Games of Incomplete Information
- Chapter 15 Sequential Rationality with Incomplete Information
- 15.1 The Problem with Subgame Perfection
- 15.2 Perfect Bayesian Equilibrium
- 15.3 Sequential Equilibrium
- 15.4 Summary
- 15.5 Exercises
- Chapter 16 Signaling Games
- 16.1 Education Signaling: The MBA Game
- 16.2 Limit Pricing and Entry Deterrence
- 16.2.1 Separating Equilibria
- 16.2.2 Pooling Equilibria
- 16.3 Refinements of Perfect Bayesian Equilibrium in Signaling Games
- 16.4 Summary
- 16.5 Exercises
- Chapter 17 Building a Reputation
- 17.1 Cooperation in a Finitely Repeated Prisoner’s Dilemma
- 17.2 Driving a Tough Bargain
- 17.3 A Reputation for Being “Nice”
- 17.4 Summary
- 17.5 Exercises
- Chapter 18 Information Transmission and Cheap Talk
- 18.1 Information Transmission: A Finite Example
- 18.2 Information Transmission: The Continuous Case
- 18.3 Application: Information and Legislative Organization
- 18.4 Summary
- 18.5 Exercises
- Chapter 19 Mathematical Appendix
- 19.1 Sets and Sequences
- 19.1.1 Basic Definitions
- 19.1.2 Basic Set Operations
- 19.2 Functions
- 19.2.1 Basic Definitions
- 19.2.2 Continuity
- 19.3 Calculus and Optimization
- 19.3.1 Basic Definitions
- 19.3.2 Differentiation and Optimization
- 19.3.3 Integration
- 19.4 Probability and Random Variables
- 19.4.1 Basic Definitions
- 19.4.2 Cumulative Distribution and Density Functions
- 19.4.3 Independence, Conditional Probability, and Bayes’ Rule
- 19.4.4 Expected Values
- References
- Index
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