Agile Project Management For Dummies

Höfundur Mark C. Layton; Steven J. Ostermiller; Dean J. Kynaston

Útgefandi Wiley Professional Development (P&T)

Snið ePub

Print ISBN 9781119676997

Útgáfa 3

Útgáfuár 2020

2.490 kr.

Description

Efnisyfirlit

  • Cover
  • Introduction
  • About This Book
  • Foolish Assumptions
  • Icons Used in This Book
  • Beyond the Book
  • Where to Go from Here
  • Part 1: Understanding Agility
  • Chapter 1: Modernizing Project Management
  • Project Management Needed a Makeover
  • Introducing Agile Project Management
  • Agile Project Management Is Becoming Agile Product Management
  • Chapter 2: Applying the Agile Manifesto and Principles
  • Understanding the Agile Manifesto
  • Outlining the Four Values of the Agile Manifesto
  • Defining the 12 Agile Principles
  • Adding the Platinum Principles
  • Changes as a Result of Agile Values
  • The Agile Litmus Test
  • Chapter 3: Why Being Agile Works Better
  • Evaluating Agile Benefits
  • How Agile Approaches Beat Historical Approaches
  • Why People Like Being Agile
  • Chapter 4: Agility Is about Being Customer Focused
  • Knowing Your Customers
  • Figuring Out the Problem Your Customer Needs to Solve
  • Understanding Root Cause Analysis
  • Part 2: Being Agile
  • Chapter 5: Agile Approaches
  • Diving under the Umbrella of Agile Approaches
  • Reviewing the Big Three: Lean, Scrum, and Extreme Programming
  • Putting It All Together
  • Chapter 6: Agile Environments in Action
  • Creating the Physical Environment
  • Low-Tech Communicating
  • High-Tech Communicating
  • Choosing Tools
  • Chapter 7: Agile Behaviors in Action
  • Establishing Agile Roles
  • Establishing New Values
  • Changing Team Philosophy
  • Chapter 8: The Permanent Team
  • Enabling Long-Lived Product Development Teams
  • Enabling Autonomy, Mastery, and Purpose
  • Building Team Knowledge and Capability
  • Part 3: Agile Planning and Execution
  • Chapter 9: Defining the Product Vision and Product Roadmap
  • Agile Planning
  • Defining the Product Vision
  • Creating a Product Roadmap
  • Completing the Product Backlog
  • Chapter 10: Planning Releases and Sprints
  • Refining Requirements and Estimates
  • Release Planning
  • Preparing for Release
  • Sprint Planning
  • Chapter 11: Working throughout the Day
  • Planning Your Day: The Daily Scrum
  • Tracking Progress
  • Agile Roles in the Sprint
  • Creating Shippable Functionality
  • Information Radiators
  • The End of the Day
  • Chapter 12: Showcasing Work, Inspecting, and Adapting
  • The Sprint Review
  • The Sprint Retrospective
  • Part 4: Agility Management
  • Chapter 13: Managing a Portfolio: Pursuing Value over Requirements
  • Understanding the Differences in Agile Portfolio Management
  • Managing Agile Product Portfolios
  • Chapter 14: Managing Scope and Procurement
  • What’s Different about Agile Scope Management?
  • Managing Agile Scope
  • What’s Different about Agile Procurement?
  • Managing Agile Procurement
  • Chapter 15: Managing Time and Cost
  • What’s Different about Agile Time Management?
  • Managing Agile Schedules
  • What’s Different about Agile Cost Management?
  • Managing Agile Budgets
  • Chapter 16: Managing Team Dynamics and Communication
  • What’s Different about Agile Team Dynamics?
  • Managing Team Dynamics
  • What’s Different about Agile Communication?
  • Managing Agile Communication
  • Chapter 17: Managing Quality and Risk
  • What’s Different about Agile Quality?
  • Managing Agile Quality
  • What’s Different about Agile Risk Management?
  • Managing Agile Risk
  • Part 5: Ensuring Success
  • Chapter 18: Building a Foundation
  • Organizational and Individual Commitment
  • Choosing the Right Pilot Team Members
  • Creating an Environment That Enables Agility
  • Support Agility Initially and Over Time
  • Chapter 19: De-Scaling across Teams
  • Multi-Team Agile Development
  • Making Work Digestible through Vertical Slicing
  • Multi-Team Coordination with LeSS
  • Aligning through Roles with Scrum@Scale
  • Joint Program Planning with SAFe
  • Disciplined Agile Toolkit
  • Chapter 20: Being a Change Agent
  • Becoming Agile Requires Change
  • Why Change Doesn’t Happen on Its Own
  • Strategic Approaches to Implementing and Managing Change
  • Platinum Edge’s Change Roadmap
  • Leading by Example
  • Avoiding Transformation Pitfalls
  • Signs Your Changes Are Slipping
  • Part 6: The Part of Tens
  • Chapter 21: Ten Key Benefits of Agile Product Development
  • Higher Customer Satisfaction
  • Better Product Quality
  • Reduced Risk
  • Increased Collaboration and Ownership
  • More Relevant Metrics
  • Improved Performance Visibility
  • Increased Investment Control
  • Improved Predictability
  • Optimized Team Structures
  • Higher Team Morale
  • Chapter 22: Ten Key Factors for Agile Product Development Success
  • Dedicated Team Members
  • Collocation
  • Done Means Shippable
  • Address What Scrum Exposes
  • Clear Product Vision and Roadmap
  • Product Owner Empowerment
  • Developer Versatility
  • Scrum Master Clout
  • Leadership Support for Learning
  • Transition Support
  • Chapter 23: Ten Signs That You’re Not Agile
  • A Non-Shippable Sprint Product Increment
  • Long Release Cycles
  • Disengaged Stakeholders
  • Lack of Customer Contact
  • Lack of Skill Versatility
  • Automatable Processes Remain Manual
  • Prioritizing Tools over the Work
  • High Manager-to-Creator Ratio
  • Working around What Scrum Exposes
  • Practicing Faux Agile
  • Chapter 24: Ten Valuable Resources for Agile Professionals
  • Agile Project Management For Dummies Online Cheat Sheet
  • Scrum For Dummies
  • The Scrum Alliance
  • The Agile Alliance
  • International Consortium for Agile (ICAgile)
  • Mind the Product and ProductTank
  • Lean Enterprise Institute
  • Extreme Programming
  • The Project Management Institute Agile Community
  • Platinum Edge
  • Index
  • About the Authors
  • Advertisement Page
  • Connect with Dummies
  • End User License Agreement
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