Flutter For Dummies

Höfundur Barry Burd

Útgefandi Wiley Professional Development (P&T)

Snið ePub

Print ISBN 9781119612582

Útgáfa 1

Útgáfuár 2020

2.290 kr.

Description

Efnisyfirlit

  • Cover
  • Introduction
  • How to Use This Book
  • Conventions Used in This Book
  • What You Don’t Have to Read
  • Foolish Assumptions
  • How This Book Is Organized
  • Icons Used in This Book
  • Beyond the Book
  • Where to Go from Here
  • Part 1: Getting Ready
  • Chapter 1: What Is Flutter?
  • Hardware and Software (Things You May Already Know)
  • Where Does Flutter Fit In?
  • Enough New Terminology! What’s Next?
  • Chapter 2: Setting Up Your Computer for Mobile App Development
  • The Stuff You Need
  • What to Do
  • Dealing with the Devil’s Details
  • Divisiveness Among Devices
  • Using Android Studio
  • Running This Book’s Sample Programs
  • Were These Setup Steps Fun or What?
  • Part 2: Flutter: A Burd’s-Eye View
  • Chapter 3: “Hello” from Flutter
  • First Things First
  • Classes, Objects, and Widgets
  • Making Things Look Nicer
  • Hey, Wait a Minute …
  • Chapter 4: Hello Again
  • Creating and Using a Function
  • Programming in Dart: The Small Stuff
  • Variations on a Theme from Die Flutter Mouse
  • More Fun to Come!
  • Chapter 5: Making Things Happen
  • Let’s All Press a Floating Action Button
  • Enhancing Your App
  • Whew!
  • Chapter 6: Laying Things Out
  • The Big Picture
  • Nesting Rows and Columns
  • More Levels of Nesting
  • Using the Expanded Widget
  • How Big Is My Device?
  • Part 3: Details, Details
  • Chapter 7: Interacting with the User
  • A Simple Switch
  • Wait For It!
  • How Much Do You Love Flutter?
  • Dealing with Text Fields
  • Creating Radio Buttons
  • Creating a Dropdown Button
  • Onward and Upward
  • Chapter 8: Navigation, Lists, and Other Goodies
  • Extending a Dart Class
  • From One Page to Another
  • Passing Data from Source to Destination
  • Passing Data Back to the Source
  • Passing Data in Both Directions
  • Creating Named Routes
  • Creating a List
  • Fetching Data from the Internet
  • What’s Next?
  • Chapter 9: Moving Right Along …
  • Setting the Stage for Flutter Animation
  • Moving Along a Straight Line
  • Bouncing Around
  • Animating Size and Color Changes
  • Moving Along a Curve
  • Dragging Things Around
  • Where To Go From Here
  • Part 4: The Part of Tens
  • Chapter 10: Ten Ways to Avoid Mistakes
  • Put Capital Letters Where They Belong
  • Use Parentheses When (and Only When) They’re Appropriate
  • Limit Access to Variables
  • Call setState
  • Make Adjustments for Indices Starting at Zero
  • Use the Expanded Widget
  • Add itemCount to Your ListView.builder
  • Add Imports When They’re Required
  • Declare Assets and Dependencies in pubspec.yaml
  • Indent Your Code According to Dart Language Guidelines
  • Chapter 11: Ten Ways to Enhance Your App Development Career
  • Practice! Practice!
  • Critique Your Own Code
  • Have Others Review Your Code
  • Find Out Which Technologies Your Nearby Companies Use
  • Attend User Group Meetings
  • Ask Questions
  • Ask Yourself Whether You Truly Understand
  • Learn Things That You May Never Need to Know
  • Do What You Love to Do
  • Get Plenty of Sleep
  • Chapter 12: Ten Chapters about Flutter App Development
  • Introduction
  • What Is Flutter?
  • Setting Up Your Computer for Mobile App Development
  • ‘Hello’ from Flutter
  • Hello Again
  • Making Things Happen
  • Laying Things Out
  • Interacting with the User
  • Navigation, Lists, and Other Goodies
  • Moving Right Along …
  • Part 5: Appendices
  • Appendix A: Doris’s Dating App
  • Index
  • About the Author
  • Advertisement Page
  • Connect with Dummies
  • End User License Agreement
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