Description
Efnisyfirlit
- Copyright
- Title Page
- Foreword
- Glossary
- Job Opportunities
- Job Seeking
- The Optimum Portfolio
- First Impressions
- Part 1: Graphic Design
- Chapter 1: Inspirations and Motivations
- Michael Bierut: On Being a Graphic Designer
- Stephen Doyle: On Being Selfish—in a Good Way
- Stefan Sagmeister: On Being Self-Motivated
- Arnold Schwartzman: Still Designing after All These Years
- Gail Anderson: The Joys of Print Design
- Chapter 2: Starting a Studio or Working for Someone Else
- Lynda Decker: Mapping Out the Future
- Fernando Music: From Boss to Employee
- Allison Henry Aver: Working Holistically
- Romain Rachlin: Creative Space
- Alexander Isley: Staying Independent
- Agnieszka Gasparska: Small Is Sensible
- Bobby Martin and Jennifer Kinon: Championing Design
- Antonio Alcalá: What a Dream Client Looks Like
- Mark Pernice: From Band Member to Design Leader
- Tamara Gildengers Connolly: Balancing Studio and Home
- Araba Simpson: One Person, All Alone
- Matt Luckhurst: Designing for Design Firms
- Chapter 3: Partners on Partnering
- Hjalti Karlsson and Jan Wilker: Not a Lot of Verbalizing
- Stuart Rogers and Sam Eckersley: Sharing Responsibilities
- Justin Colt and Jose Fresneda: How Partners Become Partners
- Greg D’Onofrio and Patricia Belen: Two Partners, One Passion
- Scott Buschkuhl: At Present We Are Three
- Part 2: Design Genres
- Chapter 4: Letters and Type
- Marian Bantjes: Lettering as Art and Business
- Andy Cruz and Rich Roat: There’s a Type Designer in the House
- Pierre di Scuillo: Typography That Speaks Up
- Ross MacDonald: An Illustrator’s Passion for Type
- Roberto de Vicq de Cumptich: For the Love of Type
- Chapter 5: Making Logos and Marks
- Mark Fox: The Mark Maker
- Chapter 6: Books and Book Jackets
- Scott-Martin Kosofsky: Making a Living Doing Books
- Michael Carabetta: Books and E-Books
- Paul Buckley: The Bookeeper
- Jim Heimann: Making Visual Books
- Chapter 7: Editorial Design
- Len P. Small: Print Is Bouncing Back
- Susanna Shannon: Art Director Becomes Editor
- Chapter 8: Social Innovation
- Mark Randall: The Citizen Designer
- Bob McKinnon: Socially Impactful Design
- Chapter 9: Branding and Packaging
- Sharon Werner: Approachable Design
- Chapter 10: Illustration Design
- Michel Bouvet: The Citizen Designer
- Mirko Ilic: Design Is Like Classical Ballet
- Steve Brodner: Graphic Commentary and Design
- Steven Guarnaccia: The Old New Illustration
- Neil Gower: Fraudulent Graphic Designer
- Craig Frazier: Designing Pictures
- Part 3: Transitional Design
- Chapter 11: Understanding Change
- Richard Saul Wurman: The Architect of Understanding
- Petrula Vrontikis: Creating Interactions
- Erik Adigard des Gautries: The Experience of the Information
- Véronique Marrier: Graphic Design as a Cause
- Chapter 12: Eccentrics and Design Quirkiness
- Charles S. Anderson: Celebrating Commercial Art
- Antoine Audiau and Manuel Warosz: Over-the-Top Digital D.I.Y.
- Ludovic Houplain / H5: Getting an Oscar for Graphic Design
- Cary Murnion: Designing Cooties
- Nick Ace: Speaking Frankly
- Chapter 13: What Comes Next
- Timothy Goodman: Disposable Ideas
- Ryan Feerer: Making Design Meals
- Franco Cervi: “I’m Reckless!”
- Part 4: Digital Design
- Chapter 14: Interactive Multimedia Installations and Interfaces
- Jeroen Barendse: Subverting the Mental Map
- Julien Gachadoat: Demomaking for a Living
- Ada Whitney: The New Motion
- Jean-Louis Fréchin: Asking the Right Questions
- Chapter 15: Designing Apps for Mobile Devices
- Sean Bumgarner: Between Text and Images
- Michel Chanaud: Always Learning
- John Kilpatrick: Designer as Accelerator
- Nicolas Ledoux and Pascal Béjean: Digital Books and Magazines by Contemporary Artists
- Frédérique Krupa: Games as Powerful Motivators
- Chapter 16: E-Commerce with a Soul
- Randy J. Hunt: Growing into a Job
- Lucy Sisman: Online Editorial Ventures
- Nancy Kruger Cohen: Addicted to Start-ups
- Chapter 17: User Experience Specialists
- Bruce Charonnat: Understanding Human–Computer Interaction
- Michael Aidan: Using the Audience as Media
- Hugh Dubberly: Mapping the Relationship between Ideas
- Matthew Stadler: To Publish: To Create a Public for Books
- Chapter 18: Geeks, Programmers, Developers, Tinkerers
- Frieder Nake: Controlling Computers with Our Thoughts
- Mark Webster: Iterations and Algorithms
- Part 5: Design Education
- Chapter 19: Making Choices
- Andrea Marks: Old School, New School
- Lita Talarico: Educating Design Entrepreneurs
- Rudi Meyer: Developing the Right Attitude
- Lucille Tenazas: Idiosyncratic Contexts
- Liz Danzico: Interfacing with UX
- Allan Chochinov: The Maker Generation
- David Carroll: Students and Surveillance
- College Directory
- Additional Reading
- Index
- End User License Agreement
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