Blended: Using Disruptive Innovation to Improve Schools

Höfundur Michael B. Horn, Heather Staker, Clayton M. Christensen

Útgefandi Wiley Professional Development (P&T)

Snið Page Fidelity

Print ISBN 9781118955154

Útgáfa 1

Útgáfuár 2015

2.590 kr.

Description

Efnisyfirlit

  • Title Page
  • Copyright
  • Contents
  • List of Videos
  • Foreword
  • Acknowledgments
  • About the Authors
  • Introduction
  • Pattern of Disruptive Innovation
  • Disruptive Innovation and Online Learning
  • The Factory-Based Model of Schooling
  • Student-Centered Learning
  • Why Schools Are Reaching a Tipping Point
  • Building a Field of Experts
  • What You’ll Find in This Book
  • Part 1 Understanding
  • Chapter 1 What Is Blended Learning?
  • Online Learning’s Upward March
  • What Blended Learning Is—and Isn’t
  • Models of Blended Learning
  • Mixing of Blended Models
  • To Sum Up
  • Appendix 1.1: Discussion of Key Terms
  • Appendix 1.2: K-12 Blended-Learning Taxonomy
  • Chapter 2 Are All Classrooms Going to Blend?
  • The Theory of Hybrids
  • Is Blended Learning Disruptive?
  • Hybrid Models of Blended Learning
  • Disruptive Models of Blended Learning
  • Foreseeing the K-12 Education Revolution
  • What Is to Become of Schools?
  • To Sum Up
  • Part 2 Mobilizing
  • Chapter 3 Start with the Rallying Cry
  • The Alternative to Cramming
  • Defining the Problem or Stating the Goal
  • Should Leaders Focus on Sustaining or Disruptive Rallying Cries?
  • How to Identify Core Opportunities
  • How to Identify Nonconsumption Opportunities
  • Threats versus Opportunities
  • To Sum Up
  • Chapter 4 Organize to Innovate
  • A Framework for Team Design
  • Applying the Team Framework to Schools
  • Using Multiple Types of Teams
  • The Cost of Getting It Wrong
  • To Sum Up
  • Part 3 Designing
  • Chapter 5 Motivate the Students
  • The Importance of Student Willingness to Learn
  • The Jobs-to-Be-Done Theory
  • Students’ Jobs to Be Done
  • The Architecture of a Job
  • Fulfilling the Job for Students
  • What to Integrate, and How
  • Blended Learning’s Role in Fulfilling Student Jobs
  • The Danger of Asking Students to Change Jobs
  • To Sum Up
  • Chapter 6 Elevate Teaching
  • Designing the Teacher Role from the Student Perspective
  • Designing the Teacher Role from the Teacher Perspective
  • Doing Right for Students and Teachers
  • To Sum Up
  • Chapter 7 Design the Virtual and Physical Setup
  • Product Architecture and Interfaces
  • The Shift in Personal Computer Architecture
  • The Shift toward Modularity in Education
  • Integrated versus Modular Online Content
  • Integrated versus Modular Operating Systems
  • Integrated versus Modular Physical Space
  • Aligning Your Strategy to Your Circumstances
  • To Sum Up
  • Appendix 7.1: Snapshot of Online Content in Use Among K-12 Blended Programs
  • Chapter 8 Choose the Model
  • Match the Model to the Type of Problem
  • Match the Model to the Type of Team
  • Match the Model to the Desired Student Experience
  • Match the Model to the Role of the Teacher
  • Match the Model to the Physical Space
  • Match the Model to the Availability of Internet-Enabled Devices
  • Prioritizing Options and Making the Selection
  • Moving toward Multiple Models
  • To Sum Up
  • Appendix 8.1: Which Blended-Learning Model Matches Your Circumstances Best?
  • Part 4 Implementing
  • Chapter 9 Create the Culture
  • What Is Culture?
  • The Power of Culture for Children
  • The Power of Culture in Schools
  • How to Shape Culture
  • The Power of Culture in Blended-Learning Implementations
  • It’s Not Too Late
  • To Sum Up
  • Chapter 10 Discover Your Way to Success
  • Discovery-Driven Planning
  • Start with the Outcomes
  • Create an Assumptions Checklist
  • Implement a Plan-To Learn More
  • Should We Go Forward, Change, or Shelve the Plan?
  • To Sum Up
  • Chapter 11 Conclusion
  • Implement over Time
  • Blended Learning Is a Team Sport
  • Understand, Mobilize, Design, Implement
  • Appendix: Questions for Discussion
  • Index
  • EULA
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