Description
Efnisyfirlit
- Title Page
- Copyright
- Contents
- List of Videos
- Foreword
- Acknowledgments
- About the Authors
- Introduction
- Pattern of Disruptive Innovation
- Disruptive Innovation and Online Learning
- The Factory-Based Model of Schooling
- Student-Centered Learning
- Why Schools Are Reaching a Tipping Point
- Building a Field of Experts
- What You’ll Find in This Book
- Part 1 Understanding
- Chapter 1 What Is Blended Learning?
- Online Learning’s Upward March
- What Blended Learning Is—and Isn’t
- Models of Blended Learning
- Mixing of Blended Models
- To Sum Up
- Appendix 1.1: Discussion of Key Terms
- Appendix 1.2: K-12 Blended-Learning Taxonomy
- Chapter 2 Are All Classrooms Going to Blend?
- The Theory of Hybrids
- Is Blended Learning Disruptive?
- Hybrid Models of Blended Learning
- Disruptive Models of Blended Learning
- Foreseeing the K-12 Education Revolution
- What Is to Become of Schools?
- To Sum Up
- Part 2 Mobilizing
- Chapter 3 Start with the Rallying Cry
- The Alternative to Cramming
- Defining the Problem or Stating the Goal
- Should Leaders Focus on Sustaining or Disruptive Rallying Cries?
- How to Identify Core Opportunities
- How to Identify Nonconsumption Opportunities
- Threats versus Opportunities
- To Sum Up
- Chapter 4 Organize to Innovate
- A Framework for Team Design
- Applying the Team Framework to Schools
- Using Multiple Types of Teams
- The Cost of Getting It Wrong
- To Sum Up
- Part 3 Designing
- Chapter 5 Motivate the Students
- The Importance of Student Willingness to Learn
- The Jobs-to-Be-Done Theory
- Students’ Jobs to Be Done
- The Architecture of a Job
- Fulfilling the Job for Students
- What to Integrate, and How
- Blended Learning’s Role in Fulfilling Student Jobs
- The Danger of Asking Students to Change Jobs
- To Sum Up
- Chapter 6 Elevate Teaching
- Designing the Teacher Role from the Student Perspective
- Designing the Teacher Role from the Teacher Perspective
- Doing Right for Students and Teachers
- To Sum Up
- Chapter 7 Design the Virtual and Physical Setup
- Product Architecture and Interfaces
- The Shift in Personal Computer Architecture
- The Shift toward Modularity in Education
- Integrated versus Modular Online Content
- Integrated versus Modular Operating Systems
- Integrated versus Modular Physical Space
- Aligning Your Strategy to Your Circumstances
- To Sum Up
- Appendix 7.1: Snapshot of Online Content in Use Among K-12 Blended Programs
- Chapter 8 Choose the Model
- Match the Model to the Type of Problem
- Match the Model to the Type of Team
- Match the Model to the Desired Student Experience
- Match the Model to the Role of the Teacher
- Match the Model to the Physical Space
- Match the Model to the Availability of Internet-Enabled Devices
- Prioritizing Options and Making the Selection
- Moving toward Multiple Models
- To Sum Up
- Appendix 8.1: Which Blended-Learning Model Matches Your Circumstances Best?
- Part 4 Implementing
- Chapter 9 Create the Culture
- What Is Culture?
- The Power of Culture for Children
- The Power of Culture in Schools
- How to Shape Culture
- The Power of Culture in Blended-Learning Implementations
- It’s Not Too Late
- To Sum Up
- Chapter 10 Discover Your Way to Success
- Discovery-Driven Planning
- Start with the Outcomes
- Create an Assumptions Checklist
- Implement a Plan-To Learn More
- Should We Go Forward, Change, or Shelve the Plan?
- To Sum Up
- Chapter 11 Conclusion
- Implement over Time
- Blended Learning Is a Team Sport
- Understand, Mobilize, Design, Implement
- Appendix: Questions for Discussion
- Index
- EULA
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