Blender For Dummies

Höfundur Jason van Gumster

Útgefandi Wiley Professional Development (P&T)

Snið ePub

Print ISBN 9781119616962

Útgáfa 4

Útgáfuár 2020

3.490 kr.

Description

Efnisyfirlit

  • Cover
  • Introduction
  • About This Book
  • Foolish Assumptions
  • Icons Used in This Book
  • Beyond the Book
  • Where to Go from Here
  • Part 1: Wrapping Your Brain Around Blender
  • Chapter 1: Discovering Blender
  • Getting to Know Blender
  • Getting to Know the Interface
  • Chapter 2: Understanding How Blender Thinks
  • Looking at Editor Types
  • Understanding the Properties editor
  • Navigating in Three Dimensions
  • Extra Features in the 3D Viewport
  • Customizing Blender to Fit You
  • Chapter 3: Getting Your Hands Dirty Working in Blender
  • Grabbing, Scaling, and Rotating
  • Differentiating Between Coordinate Systems
  • Transforming an Object by Using Object Gizmos
  • Saving Time by Using Hotkeys
  • Chapter 4: Working in Edit Mode and Object Mode
  • Making Changes by Using Edit Mode
  • Adding to a Scene
  • Part 2: Creating Detailed 3D Scenes
  • Chapter 5: Creating Anything You Can Imagine with Meshes
  • Pushing Vertices
  • Working with Loops and Rings
  • Simplifying Your Life as a Modeler with Modifiers
  • Chapter 6: Sculpting in Virtual Space
  • Adding Background Images in the 3D Viewport
  • Setting Up Your Sculpting Workspace
  • Sculpting a Mesh Object
  • Sculpting with the Multiresolution modifier
  • Freeform Sculpting with Dynamic Topology (Dyntopo)
  • Understanding the Basics of Retopology
  • Chapter 7: Using Blender’s Non-Mesh Primitives
  • Using Curves and Surfaces
  • Using Metaball Objects
  • Adding Text
  • Chapter 8: Changing That Boring Gray Default Material
  • Understanding Materials and Render Engines
  • Quick ’n’ Dirty Coloring
  • Setting Up Node Materials
  • Playing with Materials in Blender
  • Chapter 9: Giving Models Texture
  • Adding Textures
  • Using Procedural Textures
  • Understanding Texture Mapping
  • Unwrapping a Mesh
  • Painting Textures Directly on a Mesh
  • Saving Painted Textures and Exporting UV Layouts
  • Chapter 10: Lighting and Environment
  • Lighting a Scene
  • Lighting for Speedy Renders
  • Setting Up the World
  • Working with Light Probes in Eevee
  • Part 3: Get Animated!
  • Chapter 11: Animating Objects
  • Working with Animation Curves
  • Using Constraints Effectively
  • Chapter 12: Rigging: The Art of Building an Animatable Puppet
  • Creating Shape Keys
  • Adding Hooks
  • Using Armatures: Skeletons in the Mesh
  • Bringing It All Together to Rig a Character
  • Chapter 13: Animating Object Deformations
  • Working with the Dope Sheet
  • Animating with Armatures
  • Doing Nonlinear Animation
  • Chapter 14: Letting Blender Do the Work for You
  • Using Particles in Blender
  • Giving Objects Some Jiggle and Bounce
  • Dropping Objects in a Scene with Rigid Body Dynamics
  • Simulating Cloth
  • Splashing Fluids in Your Scene
  • Smoking without Hurting Your Lungs: Smoke Simulation in Blender
  • Chapter 15: Making 2D and 2.5D Animation with Grease Pencil
  • Getting Started with the 2D Animation Workspace
  • Working with Grease Pencil tools
  • Understanding Grease Pencil Materials
  • Mastering Grease Pencil Layers
  • Automating Your Drawings with Grease Pencil Modifiers
  • Animating with Grease Pencil
  • Integrating Grease Pencil with a 3D Scene
  • Part 4: Sharing Your Work with the World
  • Chapter 16: Exporting and Rendering Scenes
  • Exporting to External Formats
  • Rendering a Scene
  • Chapter 17: Editing Video and Animation
  • Comparing Editing to Compositing
  • Working with the Video Sequencer
  • Rendering from the Video Sequencer
  • Chapter 18: Compositing Images and Video
  • Understanding Nodes
  • Getting Started with the Compositor
  • Rendering in Passes and Layers
  • Working with Nodes
  • Discovering the Nodes Available to You
  • Rendering from the Compositor
  • Chapter 19: Mixing Video and 3D with Motion Tracking
  • Making Your Life Easier by Starting with Good Video
  • Getting Familiar with the Motion Tracking Workspace
  • Tracking Movement in Blender
  • Where to Go from Here
  • Part 5: The Part of Tens
  • Chapter 20: Ten Tips for Working More Effectively in Blender
  • Use Tooltips and Integrated Search
  • Take Advantage of the Quick Favorites Menu
  • Look at Models from Different Views
  • Don’t Forget about Add-ons
  • Lock a Camera to an Animated Character
  • Name Everything
  • Do Low-Resolution Test Renders
  • Use Annotations to Plan
  • Ask for Help
  • Have Fun, but Take Breaks
  • Chapter 21: Ten Excellent Community Resources
  • Blender.org
  • BlenderArtists.org
  • BlenderNation
  • BlenderBasics.com
  • blender.stackexchange.com
  • CGCookie.com
  • Blend Swap (blendswap.com)
  • Blender.community
  • Social Media
  • Blender.chat
  • Index
  • About the Author
  • Connect with Dummies
  • End User License Agreement
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