Designing Interactive Systems

Höfundur David Benyon

Útgefandi Pearson International Content

Snið Page Fidelity

Print ISBN 9781292155517

Útgáfa 4

Höfundarréttur 2019

4.990 kr.

Description

Efnisyfirlit

  • Title Page
  • Copyright Page
  • Dedication
  • Brief Contents
  • Contents
  • Preface
  • Acknowledgements
  • Publisher’s acknowledgements
  • Part I The essentials of designing user experience
  • Introduction to Part I
  • 1 An introduction to user experience
  • Aims
  • 1.1 The variety of UX
  • 1.2 The concerns of UX
  • 1.3 Being digital
  • 1.4 The skills of the UX designer
  • 1.5 Why being human-centred is important
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 2 PACT: a framework for designing UX
  • Aims
  • 2.1 Introduction
  • 2.2 People
  • 2.3 Activities
  • 2.4 Contexts
  • 2.5 Technologies
  • 2.6 Scoping a problem with PACT
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 3 The process of human-centred UX design
  • Aims
  • 3.1 Introduction
  • 3.2 The process of UX design
  • 3.3 Developing personas
  • 3.4 Developing scenarios
  • 3.5 Using scenarios throughout design
  • 3.6 A scenario-based UX design method
  • 3.7 Case study. Secret City: Edinburgh
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 4 Cross-channel UX
  • Aims
  • 4.1 Introduction
  • 4.2 The elements of UX
  • 4.3 User journeys
  • 4.4 Cross-channel UX
  • 4.5 Information architecture
  • 4.6 Example: commuting to work
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 5 Usability
  • Aims
  • 5.1 Introduction
  • 5.2 Accessibility
  • 5.3 Usability
  • 5.4 Acceptability
  • 5.5 Design principles
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 6 Experience design
  • Aims
  • 6.1 Introduction
  • 6.2 Engagement
  • 6.3 Designing for pleasure
  • 6.4 Aesthetics
  • 6.5 Lifestyle
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • Part II Techniques for designing UX
  • Introduction to Part II
  • 7 Understanding
  • Aims
  • 7.1 Requirements
  • 7.2 Participative design
  • 7.3 Interviews
  • 7.4 Questionnaires
  • 7.5 Probes
  • 7.6 Card sorting techniques
  • 7.7 Working with groups
  • 7.8 Fieldwork: observing activities in situ
  • 7.9 Artefact collection and ‘desk work’
  • 7.10 Data analysis
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 8 Envisionment
  • Aims
  • 8.1 Finding suitable representations
  • 8.2 Sketching for ideation
  • 8.3 Visualizing look and feel
  • 8.4 Mapping the interaction
  • 8.5 Wireframes
  • 8.6 Prototypes
  • 8.7 Envisionment in practice
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 9 Design
  • Aims
  • 9.1 Introduction
  • 9.2 UX design
  • 9.3 Metaphors and blends in design
  • 9.4 Conceptual design
  • 9.5 Physical design
  • 9.6 Designing interactions
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 10 Evaluation
  • Aims
  • 10.1 Introduction
  • 10.2 Data analytics
  • 10.3 Expert evaluation
  • 10.4 Participant-based evaluation
  • 10.5 Evaluation in practice
  • 10.6 Evaluation: further issues
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 11 Task analysis
  • Aims
  • 11.1 Goals, tasks and actions
  • 11.2 Task analysis and systems design
  • 11.3 Hierarchical task analysis
  • 11.4 GOMS: a cognitive model of procedural knowledge
  • 11.5 Structural knowledge
  • 11.6 Cognitive work analysis
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 12 Visual interface design
  • Aims
  • 12.1 Introduction
  • 12.2 Graphical user interfaces
  • 12.3 Interface design guidelines
  • 12.4 Psychological principles and interface design
  • 12.5 Information design
  • 12.6 Visualization
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 13 Multimodal interface design
  • Aims
  • 13.1 Introduction
  • 13.2 Multimodal interaction
  • 13.3 Using sound at the interface
  • 13.4 Tangible interaction
  • 13.5 Gestural interaction and surface computing
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • Part III Contexts for designing UX
  • Introduction to Part III
  • 14 Designing apps and websites
  • Aims
  • 14.1 Introduction
  • 14.2 Website and app development
  • 14.3 The information architecture of apps and websites
  • 14.4 Navigation design for apps and websites
  • 14.5 Case study: designing the Robert Louis Stevenson website
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 15 Social media
  • Aims
  • 15.1 Introduction
  • 15.2 Background ideas
  • 15.3 Social networking
  • 15.4 Sharing with others
  • 15.5 The developing web
  • Summary and key points
  • Further reading
  • Web links
  • Comments on challenges
  • 16 Collaborative environments
  • Aims
  • 16.1 Introduction
  • 16.2 Issues for cooperative working
  • 16.3 Technologies to support cooperative working
  • 16.4 Collaborative virtual environments
  • 16.5 Case study: developing a collaborative tabletop application
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 17 AI: artificial intelligence and interface agents
  • Aims
  • 17.1 Artificial intelligence (AI)
  • 17.2 Interface agents
  • 17.3 Adaptive systems
  • 17.4 An architecture for agents
  • 17.5 Applications of agent-based interaction
  • 17.6 Avatars, robots and conversational agents
  • 17.7 Case study: companions
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 18 Ubiquitous computing
  • Aims
  • 18.1 Ubiquitous computing
  • 18.2 Information spaces
  • 18.3 Blended spaces
  • 18.4 Home environments
  • 18.5 Case study: navigating WSNs
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 19 Mobile computing
  • Aims
  • 19.1 Introduction
  • 19.2 Context awareness
  • 19.3 Understanding in mobile computing
  • 19.4 Designing for mobiles
  • 19.5 Evaluation for mobile computing
  • 19.6 Case study: evaluation of navigating a WSN
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 20 Wearable computing
  • Aims
  • 20.1 Introduction
  • 20.2 Smart materials
  • 20.3 Material design
  • 20.4 From materials to implants
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • Part IV Foundations of UX design
  • Introduction to Part IV
  • 21 Memory and attention
  • Aims
  • 21.1 Introduction
  • 21.2 Memory
  • 21.3 Attention
  • 21.4 Human error
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 22 Affect
  • Aims
  • 22.1 Introduction
  • 22.2 Psychological theories of emotion
  • 22.3 Detecting and recognizing emotions
  • 22.4 Expressing emotion
  • 22.5 Potential applications and key issues for further research
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 23 Cognition and action
  • Aims
  • 23.1 Human information processing
  • 23.2 Situated action
  • 23.3 Distributed cognition
  • 23.4 Embodied cognition
  • 23.5 Activity theory
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 24 Social interaction
  • Aims
  • 24.1 Introduction
  • 24.2 Human communication
  • 24.3 People in groups
  • 24.4 Presence
  • 24.5 Culture and identity
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • 25 Perception and navigation
  • Aims
  • 25.1 Introduction
  • 25.2 Visual perception
  • 25.3 Non-visual perception
  • 25.4 Navigation
  • Summary and key points
  • Exercises
  • Further reading
  • Web links
  • Comments on challenges
  • References
  • Index
  • A
  • B
  • C
  • D
  • E
  • F
  • G
  • H
  • I
  • J
  • K
  • L
  • M
  • N
  • O
  • P
  • Q
  • R
  • S
  • T
  • U
  • V
  • W
  • X
  • Y
  • Z
  • Back Cover
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