From STEM to STEAM

Höfundur David A. Sousa; Tom Pilecki

Útgefandi SAGE Publications, Inc. (US)

Snið ePub

Print ISBN 9781506322452

Útgáfa 2

Útgáfuár 2018

4.390 kr.

Description

Efnisyfirlit

  • Acknowledgments
  • About the Authors
  • Introduction
  • Why a Second Edition?
  • What’s New?
  • Looking to the Arts
  • How This Book Can Help to Implement STEAM
  • Chapter Contents
  • Who Should Use This Book?
  • What’s Coming?
  • 1. Why STEM Should Become STEAM
  • The Power of the Arts
  • The Real Purpose of Schooling
  • The Arts Are Basic to the Human Experience
  • Why Teach the Arts?
  • The Arts and STEM Do Have Differences
  • STEM Learning Needs the Arts
  • What’s Coming?
  • Major Points to Ponder
  • 2. What Science Says About the Arts and Creativity
  • Brain Organization
  • A Note of Caution
  • Thinking and Learning
  • Convergent and Divergent Thinking
  • Divergent Thinking Challenges the Brain—That’s a Good Thing!
  • Divergent Thinking Changes the Brain—That’s a Better Thing!
  • Why Don’t Schools Engage in More Divergent Thinking?
  • Mind-Set: It Can Hinder or Improve Achievement
  • The Arts, STEM, and Creativity
  • Creativity Versus Intelligence
  • Stages of Creative Thinking
  • Everyone Can Be Creative
  • Creativity in the History of Science
  • Creativity in STEM Areas
  • Does Technology Foster Creativity?
  • What’s Coming?
  • Major Points to Ponder
  • 3. Bringing STEAM Into Schools
  • What Is Arts Integration?
  • What Is STEAM?
  • Helping Teachers Discover Their Creativity and Craft
  • Different Schools and Implementation Formats
  • The Impact of School Climate
  • Diverse Local and Socioeconomic Backgrounds
  • Implementing the STEAM Initiative
  • The Basic District Plan
  • Planning Guide
  • What We Are Learning
  • What’s Coming?
  • Major Points to Ponder
  • 4. Guidelines for Creating a STEAM School
  • STEAM Guidelines
  • Guideline 1: STEAM Mission and Planning
  • Guideline 2: STEAM in the Curriculum
  • Guideline 3: Professional Development for Teachers in STEAM Implementation
  • Guideline 4: STEAM Leadership and Management
  • Guideline 5: STEAM in Classroom Instruction
  • Guideline 6: STEAM Professional Learning Communities (PLCs)
  • Guideline 7: Expanding STEAM Beyond STEM
  • Guideline 8: Futures in STEAM
  • Guideline 9: STEAM in Action in the Local and Global Community
  • Guideline 10: A STEAM Exhibition
  • What’s Coming?
  • Major Points to Ponder
  • 5. Frequently Asked Questions About Integrating the Arts and STEM
  • What Are the Arts?
  • Addressing Some Common Frequently Asked Questions
  • Question 1: How Can I Do This if I Am Not an Artist and I Am Not Creative?
  • Question 2: What About Arts Integration Versus Art for Art’s Sake?
  • Question 3: Is There a Difference Between an Artist and a Teaching Artist?
  • Question 4: Can a STEM Teacher Think Like an Artist and an Artist Think Like a STEM Teacher?
  • Question 5: How Do I Make My Schedule Provide for Arts Integration?
  • Question 6: Will Adding the Arts to STEM Affect My Students’ Test Scores?
  • Question 7: What About Common Core State Standards? Curriculum? Textbook?
  • Arts Perception Worksheet
  • Answer Key
  • What’s Coming?
  • Major Points to Ponder
  • 6. Implementing Arts Integration in the Primary Grades (K–4)
  • Importance of Movement
  • Science, Mathematics, and the Arts in the Primary Grades
  • Organization of the School and Its Culture
  • Self-Contained Versus Departmental Organization
  • Planning Tips for Arts Integration
  • Collaboration With Older Students in Mathematics—The “Buddy System” at Its Best!
  • Arts Integration: Solo Act or Duet?
  • Ideas for Arts-Integrated Lesson Plans (Primary Grades)
  • Grade K—Mathematics
  • Grade 2—Science
  • Multigrade Arts-Related Activities With Different Animals
  • What’s Coming?
  • Major Points to Ponder
  • 7. Implementing Arts Integration in the Intermediate Grades (5–8)
  • A Day in the Life of a Middle School Student
  • Departmental Organization
  • Challenges of Middle School Schedules
  • Keeping Students Interested: Comparing Music and Science
  • Teacher-to-Teacher Collaborations
  • STEM Teacher and Arts Teacher Collaborations
  • STEM Teacher and Guest Teaching Artist Collaborations
  • Let’s Hit the Road! Making a STEAM Class Trip Relevant
  • Guidelines for the Lesson Plan Format
  • Grade 7—Science
  • Grade 6—Mathematics
  • What’s Coming?
  • Major Points to Ponder
  • 8. Implementing Arts Integration in the High School Grades (9–12)
  • STEAM and the Culture of High School
  • Remembering the Purpose of High School
  • The Value of Grit
  • Arts Classes, Arts Integration, or Both?
  • The Arts Show the Human Side of STEM
  • Planning for an Arts-Integrated Lesson: Rerun or New Show?
  • Pushing STEAM Along
  • Sample Comparisons of Traditional STEM and Arts-Integrated STEAM Lessons
  • Science (Biology)—Grades 9–12: “It’s Alive!”: Creating the Human Skeletal Form and Systems From Found Objects
  • Mathematics/Science—Grades 9–12: “Living Land”: Designing and Building a Community Garden
  • What’s Coming?
  • Major Points to Ponder
  • 9. Discoveries From the Field
  • About the Original Appetizers
  • Science—Kindergarten: My World Through My Eyes
  • Science—Grades 1–5: Habitat
  • Science—Grades 3–9: Digest-a-Fabric
  • Science—Grades 3–12: Using Drama in Science Lessons
  • Science—Grades 5–9: Cell Creation
  • Science—Grades 9–12: Learning About Nature Through Watercolor
  • Mathematics—Grades 2–3: Oceans of Time
  • Mathematics—Grades 3–6: Introducing Artists in Mathematics Lessons
  • Mathematics—Grades 6–8: Fave Films and Probability
  • Mathematics—Grades 9–12: Millennium Mural
  • What’s Coming?
  • Major Points to Ponder
  • 10. Putting It All Together
  • Know Your Instructional Intuition
  • General Guidelines for K–12 Lessons
  • Theory of Multiple Intelligences
  • Bloom’s (Revised) Taxonomy Is Alive and Well
  • Sample K–12 Lessons: Examples of Arts-Related Activities in Science Topics
  • Sample Template for Designing a STEAM Unit Across Grade Levels
  • Professional Development to Maintain STEAM
  • Role of the Building Principal/Head Teacher
  • Peer Coaching
  • Study Groups
  • Action Research
  • Workshops on New Research
  • Maximizing Professional Development
  • Conclusion
  • Major Points to Ponder
  • Resources
  • Appendix A: STEAM Lesson Plan Appetizers in Science, Technology, and Engineering
  • The Appetizers
  • Science—Grades 1–8: Earth to Table
  • Science—Grades 3–9: Learning Pitch/Frequency With a Bottle Xylophone
  • Science—Grades 5–9: Using Mobiles to Learn About Levers
  • Science—Grades 6–12: “Born This Way”
  • Science—Grades 9–12: “The Case of the Origins of Life”: Sherlock Holmes’s “Bigger Than Life” Case!
  • Science—Grades 9–12: Earth Structures Described Through Mime and Theater
  • Appendix B: STEAM Lesson Plan Appetizers in Mathematics
  • The Appetizers
  • Mathematics—Grades 3–12: Using Drama in Mathematics Lessons
  • Mathematics—Grades 9–12: Using Fibonacci to Make Memorable Music
  • Mathematics—Grades 9–10: A Geometry Field Hunt
  • References
  • Index

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