Game Theory: An Introduction

Höfundur Steven Tadelis

Útgefandi Princeton University Press

Snið Page Fidelity

Print ISBN 9780691129082

Útgáfa 0

Útgáfuár 2013

4.790 kr.

Description

Efnisyfirlit

  • GAME THEORY
  • Title
  • Copyright
  • Contents
  • Preface
  • PART I Rational Decision Making
  • Chapter 1 The Single-Person Decision Problem
  • 1.1 Actions, Outcomes, and Preferences
  • 1.1.1 Preference Relations
  • 1.1.2 Payoff Functions
  • 1.2 The Rational Choice Paradigm
  • 1.4 Exercises
  • 1.3 Summary
  • Chapter 2 Introducing Uncertainty and Time
  • 2.1 Risk, Nature, and Random Outcomes
  • 2.1.1 Finite Outcomes and Simple Lotteries
  • 2.1.2 Simple versus Compound Lotteries
  • 2.1.3 Lotteries over Continuous Outcomes
  • 2.2 Evaluating Random Outcomes
  • 2.2.1 Expected Payoff: The Finite Case
  • 2.2.2 Expected Payoff: The Continuous Case
  • 2.2.3 Caveat: It’s Not Just the Order Anymore
  • 2.2.4 Risk Attitudes
  • 2.2.5 The St. Petersburg Paradox
  • 2.3 Rational Decision Making with Uncertainty
  • 2.3.1 Rationality Revisited
  • 2.3.2 Maximizing Expected Payoffs
  • 2.4 Decisions over Time
  • 2.4.1 Backward Induction
  • 2.4.2 Discounting Future Payoffs
  • 2.5 Applications
  • 2.5.1 The Value of Information
  • 2.5.2 Discounted Future Consumption
  • 2.6 Theory versus Practice
  • 2.7 Summary
  • 2.8 Exercises
  • PART II Static Games of Complete Information
  • Chapter 3 Preliminaries
  • 3.1 Normal-Form Games with Pure Strategies
  • 3.1.1 Example: The Prisoner’s Dilemma
  • 3.1.2 Example: Cournot Duopoly
  • 3.1.3 Example: Voting on a New Agenda
  • 3.2 Matrix Representation: Two-Player Finite Game
  • 3.2.1 Example: The Prisoner’s Dilemma
  • 3.2.2 Example: Rock-Paper-Scissors
  • 3.3 Solution Concepts
  • 3.3.1 Assumptions and Setup
  • 3.3.2 Evaluating Solution Concepts
  • 3.3.3 Evaluating Outcomes
  • 3.4 Summary
  • 3.5 Exercises
  • Chapter 4 Rationality and Common Knowledge
  • 4.1 Dominance in Pure Strategies
  • 4.1.1 Dominated Strategies
  • 4.1.2 Dominant Strategy Equilibrium
  • 4.1.3 Evaluating Dominant Strategy Equilibrium
  • 4.2 Iterated Elimination of Strictly Dominated Pure Strategies
  • 4.2.1 Iterated Elimination and Common Knowledge of Rationality
  • 4.2.2 Example: Cournot Duopoly
  • 4.2.3 Evaluating IESDS
  • 4.3 Beliefs, Best Response, and Rationalizability
  • 4.3.1 The Best Response
  • 4.3.2 Beliefs and Best-Response Correspondences
  • 4.3.3 Rationalizability
  • 4.3.4 The Cournot Duopoly Revisited
  • 4.3.5 The “p-Beauty Contest”
  • 4.3.6 Evaluating Rationalizability
  • 4.4 Summary
  • 4.5 Exercises
  • Chapter 5 Pinning Down Beliefs: Nash Equilibrium
  • 5.1 Nash Equilibrium in Pure Strategies
  • 5.1.1 Pure-Strategy Nash Equilibrium in a Matrix
  • 5.1.2 Evaluating the Nash Equilibria Solution
  • 5.2 Nash Equilibrium: Some Classic Applications
  • 5.2.1 Two Kinds of Societies
  • 5.2.2 The Tragedy of the Commons
  • 5.2.3 Cournot Duopoly
  • 5.2.4 Bertrand Duopoly
  • 5.2.5 Political Ideology and Electoral Competition
  • 5.3 Summary
  • 5.4 Exercises
  • Chapter 6 Mixed Strategies
  • 6.1 Strategies, Beliefs, and Expected Payoffs
  • 6.1.1 Finite Strategy Sets
  • 6.1.2 Continuous Strategy Sets
  • 6.1.3 Beliefs and Mixed Strategies
  • 6.1.4 Expected Payoffs
  • 6.2 Mixed-Strategy Nash Equilibrium
  • 6.2.1 Example: Matching Pennies
  • 6.2.2 Example: Rock-Paper-Scissors
  • 6.2.3 Multiple Equilibria: Pure and Mixed
  • 6.3 IESDS and Rationalizability Revisited
  • 6.4 Nash’s Existence Theorem
  • 6.5 Summary
  • 6.6 Exercises
  • PART III Dynamic Games of Complete Information
  • Chapter 7 Preliminaries
  • 7.1 The Extensive-Form Game
  • 7.1.1 Game Trees
  • 7.1.2 Imperfect versus Perfect Information
  • 7.2 Strategies and Nash Equilibrium
  • 7.2.1 Pure Strategies
  • 7.2.2 Mixed versus Behavioral Strategies
  • 7.2.3 Normal-Form Representation of Extensive-Form Games
  • 7.3 Nash Equilibrium and Paths of Play
  • 7.4 Summary
  • 7.5 Exercises
  • Chapter 8 Credibility and Sequential Rationality
  • 8.1 Sequential Rationality and Backward Induction
  • 8.2 Subgame-Perfect Nash Equilibrium: Concept
  • 8.3 Subgame-Perfect Nash Equilibrium: Examples
  • 8.3.1 The Centipede Game
  • 8.3.2 Stackelberg Competition
  • 8.3.3 Mutually Assured Destruction
  • 8.3.4 Time-Inconsistent Preferences
  • 8.4 Summary
  • 8.5 Exercises
  • Chapter 9 Multistage Games
  • 9.1 Preliminaries
  • 9.2 Payoffs
  • 9.3 Strategies and Conditional Play
  • 9.4 Subgame-Perfect Equilibria
  • 9.5 The One-Stage Deviation Principle
  • 9.6 Summary
  • 9.7 Exercises
  • Chapter 10 Repeated Games
  • 10.1 Finitely Repeated Games
  • 10.2 Infinitely Repeated Games
  • 10.2.1 Payoffs
  • 10.2.2 Strategies
  • 10.3 Subgame-Perfect Equilibria
  • 10.4 Application: Tacit Collusion
  • 10.5 Sequential Interaction and Reputation
  • 10.5.1 Cooperation as Reputation
  • 10.5.2 Third-Party Institutions as Reputation Mechanisms
  • 10.5.3 Reputation Transfers without Third Parties
  • 10.6 The Folk Theorem: Almost Anything Goes
  • 10.7 Summary
  • 10.8 Exercises
  • Chapter 11 Strategic Bargaining
  • 11.1 One Round of Bargaining: The Ultimatum Game
  • 11.2 Finitely Many Rounds of Bargaining
  • 11.3 The Infinite-Horizon Game
  • 11.4 Application: Legislative Bargaining
  • 11.4.1 Closed-Rule Bargaining
  • 11.4.2 Open-Rule Bargaining
  • 11.5 Summary
  • 11.6 Exercises
  • PART IV Static Games of Incomplete Information
  • Chapter 12 Bayesian Games
  • 12.1 Strategic Representation of Bayesian Games
  • 12.1.1 Players, Actions, Information, and Preferences
  • 12.1.2 Deriving Posteriors from a Common Prior: A Player’s Beliefs
  • 12.1.3 Strategies and Bayesian Nash Equilibrium
  • 12.2 Examples
  • 12.2.1 Teenagers and the Game of Chicken
  • 12.2.2 Study Groups
  • 12.3 Inefficient Trade and Adverse Selection
  • 12.4 Committee Voting
  • 12.5 Mixed Strategies Revisited: Harsanyi’s Interpretation
  • 12.6 Summary
  • 12.7 Exercises
  • Chapter 13 Auctions and Competitive Bidding
  • 13.1 Independent Private Values
  • 13.1.1 Second-Price Sealed-Bid Auctions
  • 13.1.2 English Auctions
  • 13.1.3 First-Price Sealed-Bid and Dutch Auctions
  • 13.1.4 Revenue Equivalence
  • 13.2 Common Values and the Winner’s Curse
  • 13.3 Summary
  • 13.4 Exercises
  • Chapter 14 Mechanism Design
  • 14.1 Setup: Mechanisms as Bayesian Games
  • 14.1.1 The Players
  • 14.1.2 The Mechanism Designer
  • 14.1.3 The Mechanism Game
  • 14.2 The Revelation Principle
  • 14.3 Dominant Strategies and Vickrey-Clarke-Groves Mechanisms
  • 14.3.1 Dominant Strategy Implementation
  • 14.3.2 Vickrey-Clarke-Groves Mechanisms
  • 14.4 Summary
  • 14.5 Exercises
  • PART V Dynamic Games of Incomplete Information
  • Chapter 15 Sequential Rationality with Incomplete Information
  • 15.1 The Problem with Subgame Perfection
  • 15.2 Perfect Bayesian Equilibrium
  • 15.3 Sequential Equilibrium
  • 15.4 Summary
  • 15.5 Exercises
  • Chapter 16 Signaling Games
  • 16.1 Education Signaling: The MBA Game
  • 16.2 Limit Pricing and Entry Deterrence
  • 16.2.1 Separating Equilibria
  • 16.2.2 Pooling Equilibria
  • 16.3 Refinements of Perfect Bayesian Equilibrium in Signaling Games
  • 16.4 Summary
  • 16.5 Exercises
  • Chapter 17 Building a Reputation
  • 17.1 Cooperation in a Finitely Repeated Prisoner’s Dilemma
  • 17.2 Driving a Tough Bargain
  • 17.3 A Reputation for Being “Nice”
  • 17.4 Summary
  • 17.5 Exercises
  • Chapter 18 Information Transmission and Cheap Talk
  • 18.1 Information Transmission: A Finite Example
  • 18.2 Information Transmission: The Continuous Case
  • 18.3 Application: Information and Legislative Organization
  • 18.4 Summary
  • 18.5 Exercises
  • Chapter 19 Mathematical Appendix
  • 19.1 Sets and Sequences
  • 19.1.1 Basic Definitions
  • 19.1.2 Basic Set Operations
  • 19.2 Functions
  • 19.2.1 Basic Definitions
  • 19.2.2 Continuity
  • 19.3 Calculus and Optimization
  • 19.3.1 Basic Definitions
  • 19.3.2 Differentiation and Optimization
  • 19.3.3 Integration
  • 19.4 Probability and Random Variables
  • 19.4.1 Basic Definitions
  • 19.4.2 Cumulative Distribution and Density Functions
  • 19.4.3 Independence, Conditional Probability, and Bayes’ Rule
  • 19.4.4 Expected Values
  • References
  • Index
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