Description
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- Cover
- Publisher’s Notice
- Title Page
- Copyright
- Dedication
- Contents
- Preface
- Part One: Introduction and General Principles
- Chapter 1: Basic Ideas and Examples
- 1 What is a Game of Strategy?
- 2 Some Examples and Stories of Strategic Games
- 3 Our Strategy for Studying Games of Strategy
- Chapter 2: How to Think about Strategic Games
- 1 Strategic Games
- 2 Classifying Games
- 3 Some Terminology and Background Assumptions
- 4 The Uses of Game Theory
- 5 The Structure of the Chapters to Follow
- Summary and Key Terms
- Exercises
- Part Two: Fundamental Concepts and Techniques
- Chapter 3: Games with Sequential Moves
- 1 Game Trees
- 2 Solving Games by Using Trees
- 3 Adding More Players
- 4 Order Advantages
- 5 Adding More Moves
- 6 Evidence Concerning Rollback
- Summary and Key Terms
- Exercises
- Chapter 4: Simultaneous-Move Games: Discrete Strategies
- 1 Depicting Simultaneous-Move Games with Discrete Strategies
- 2 Nash Equilibrium
- 3 Dominance
- 4 Stronger and Weaker Forms of Dominance
- 5 Best-Response Analysis
- 6 Three Players
- 7 Multiple Equilibria in Pure Strategies
- 8 No Equilibrium in Pure Strategies
- Summary and Key Terms
- Exercises
- Chapter 5: Simultaneous-Move Games: Continuous Strategies, Discussion, and Evidence
- 1 Pure Strategies that are Continuous Variables
- 2 Critical Discussion of the Nash Equilibrium Concept
- 3 Rationalizability
- 4 Empirical Evidence Concerning Nash Equilibrium
- Summary and Key Terms
- Exercises
- Appendix: Finding a Value to Maximize a Function
- Chapter 6: Combining Sequential and Simultaneous Moves
- 1 Changing the Order of Moves in a Game
- 2 Alternative Methods of Analysis
- 3 Three-Player Games
- 4 Games with Both Simultaneous and Sequential Moves
- Summary and Key Terms
- Exercises
- Chapter 7: Simultaneous-Move Games: Mixed Strategies
- 1 What is a Mixed Strategy?
- 2 Mixing in Zero-Sum Games
- 3 Nash Equilibrium as a System of Beliefs and Responses
- 4 Mixing in Non-Zero-Sum Games
- 5 General Discussion of Mixed-Strategy Equilibria
- 6 Mixing When One Player has Three or More Pure Strategies
- 7 Mixing When Both Players have Three Strategies
- 8 How to Use Mixed Strategies in Practice
- 9 Evidence on Mixing
- Summary and Key Terms
- Exercises
- Appendix: Working with Probabilities
- Summary and Key Terms
- Part Three: Some Broad Classes of Strategies and Games
- Chapter 8: Strategic Moves
- 1 A Classification of Strategic Moves
- 2 Commitments
- 3 Threats and Promises
- 4 Some Additional Topics
- 5 Making Your Strategic Moves Credible
- 6 Countering Your Opponent’s Strategic Moves
- 7 Direct Communication, or “Cheap Talk”
- Summary and Key Terms
- Exercises
- Chapter 9: Uncertainty and Information
- 1 Strategies for Dealing with Risk
- 2 Asymmetric Information: Basic Ideas
- 3 Adverse Selection, Signaling, and Screening
- 4 Signaling in the Labor Market
- 5 Equilibria in Two-Player Signaling Games
- 6 Two-Way Asymmetric Information and Dynamic Chicken
- Summary and Key Terms
- Exercises
- Appendix: Inferring Probabilities from Observing Consequences
- Chapter 10: The Prisoners’ Dilemma and Repeated Games
- 1 The Prisoners’ Dilemma (Review)
- 2 Changing Payoffs: Morality, Penalties, and Rewards
- 3 Changing the Order of Moves: Promises
- 4 Changing the Way Moves are Made: Repetition
- 5 Experimental Evidence
- 6 Real-World Dilemmas
- Summary and Key Terms
- Exercises
- Appendix: Infinite Sums
- Chapter 11: Collective-Action Games
- 1 A Brief History and Summary of Key Ideas
- 2 Collective-Action Games with Two Players
- 3 Collective-Action Problems in Large Groups
- 4 Spillover Effects, or Externalities
- 5 “Help!”: A Game of Chicken with Mixed Strategies
- 6 Further Reading
- Summary and Key Terms
- Exercises
- Chapter 12: Evolutionary Games
- 1 The Framework
- 2 Some Classic Games in an Evolutionary Setting
- 3 The Repeated Prisoners’ Dilemma
- 4 The Hawk–Dove Game
- 5 Evolution of Cooperation and Altruism
- Summary and Key Terms
- Exercises
- Part Four: Applications to Specific Strategic Situations
- Chapter 13: Brinkmanship: The Cuban Missile Crisis
- 1 A Brief Narrative of Events
- 2 A Simple Game-Theoretic Explanation
- 3 Brinkmanship with Well-Controlled Risk
- 4 Brinkmanship with Uncontrolled Risk: A Game of Dynamic Chicken
- 5 Practicing Brinkmanship
- Summary and Key Terms
- Exercises
- Chapter 14: Design of Incentives
- 1 Price Discrimination
- 2 Some Terminology
- 3 Information-Revealing Contracts
- 4 Evidence Concerning Information-Revelation Mechanisms
- 5 Incentives for Effort: The Simplest Case
- 6 Incentives for Effort: Evidence and Extensions
- Summary and Key Terms
- Exercises
- Chapter 15: Auctions, Bidding Strategy, and Auction Design
- 1 What are Auctions?
- 2 The Winner’s Curse
- 3 Bidding in Auctions
- 4 Auction Design
- 5 Externalities in Auctions
- 6 Further Reading
- Summary and Key Terms
- Exercises
- Appendix: Computing Bidding Equilibria
- Chapter 16: Strategy and Voting
- 1 Voting Rules and Procedures
- 2 Voting Paradoxes
- 3 Evaluating Voting Systems
- 4 Strategic Voting
- 5 The Median Voter Theorem
- Summary and Key Terms
- Exercises
- Chapter 17: Bargaining
- 1 The Nash Cooperative Solution
- 2 Variable-Threat Bargaining
- 3 Alternating-Offers Model I: Total Value Decays
- 4 Alternating-Offers Model II: Impatience
- 5 Evidence on Bargaining
- 6 Manipulating Information in Bargaining
- 7 Bargaining with Many Parties and Issues
- Summary and Key Terms
- Exercises
- Glossary
- Index




