Description
Efnisyfirlit
- Cover
- Front Matter
- 1. Technology Impact Mindsets
- 2. Gamified Thinking
- 3. Problems with Applying Gamified Thinking into a Product
- 4. Games Are Learning Systems
- 5. Learning Experiences in Real Life
- 6. Gamified Learning Experiences
- 7. Game Design Principles Usable in Gamification
- 8. Visual Aesthetics in Games and Gamification
- 9. Timings in Games and Gamification
- 10. Immersion in Games and Gamification
- 11. Immersive Virtualizations
- 12. Multimodality and Gamification
- Back Matter
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