Description
Efnisyfirlit
- Copyright
- Table of Contents
- Preface
- How This Book Is Organized
- Who This Book Is For
- Conventions Used in This Book
- Using Code Examples
- Safari® Books Online
- How to Contact Us
- Acknowledgments
- Chapter 1. Hello
- Sketching and Prototyping
- Flexibility
- Giants
- Family Tree
- Join In
- Chapter 2. Starting to Code
- Environment
- Download and File Setup
- Your First Program
- Example 2-1: Draw an Ellipse
- Example 2-2: Make Circles
- The Console
- Making a New Project
- Examples and Reference
- Chapter 3. Draw
- The Canvas
- Example 3-1: Create a Canvas
- Example 3-2: Draw a Point
- Basic Shapes
- Example 3-3: Draw a Line
- Example 3-4: Draw Basic Shapes
- Example 3-5: Draw a Rectangle
- Example 3-6: Draw an Ellipse
- Example 3-7: Draw Part of an Ellipse
- Example 3-8: Draw with Degrees
- Example 3-9: Use angleMode
- Drawing Order
- Example 3-10: Control Your Drawing Order
- Example 3-11: Put It in Reverse
- Shape Properties
- Example 3-12: Set Stroke Weight
- Example 3-13: Set Stroke Attributes
- Color
- Example 3-14: Paint with Grays
- Example 3-15: Control Fill and Stroke
- Example 3-16: Draw with Color
- Example 3-17: Set Transparency
- Custom Shapes
- Example 3-18: Draw an Arrow
- Example 3-19: Close the Gap
- Example 3-20: Create Some Creatures
- Comments
- Robot 1: Draw
- Chapter 4. Variables
- First Variables
- Example 4-1: Reuse the Same Values
- Example 4-2: Change Values
- Making Variables
- p5.js Variables
- Example 4-3: Adjust the Canvas, See What Follows
- A Little Math
- Example 4-4: Basic Arithmetic
- Repetition
- Example 4-5: Do the Same Thing Over and Over
- Example 4-6: Use a for Loop
- Example 4-7: Flex Your for Loop’s Muscles
- Example 4-8: Fanning Out the Lines
- Example 4-9: Kinking the Lines
- Example 4-10: Embed One for Loop in Another
- Example 4-11: Rows and Columns
- Example 4-12: Pins and Lines
- Example 4-13: Halftone Dots
- Robot 2: Variables
- Chapter 5. Response
- Once and Forever
- Example 5-1: The draw() Function
- Example 5-2: The setup() Function
- Example 5-3: setup(), Meet draw()
- Follow
- Example 5-4: Track the Mouse
- Example 5-5: The Dot Follows You
- Example 5-6: Draw Continuously
- Example 5-7: Set Thickness on the Fly
- Example 5-8: Easing Does It
- Example 5-9: Smooth Lines with Easing
- Click
- Example 5-10: Click the Mouse
- Example 5-11: Detect When Not Clicked
- Example 5-12: Multiple Mouse Buttons
- Location
- Example 5-13: Find the Cursor
- Example 5-14: The Bounds of a Circle
- Example 5-15: The Bounds of a Rectangle
- Type
- Example 5-16: Tap a Key
- Example 5-17: Draw Some Letters
- Example 5-18: Check for Specific Keys
- Example 5-19: Move with Arrow Keys
- Touch
- Example 5-20: Touch the Screen
- Example 5-21: Track the Finger
- Map
- Example 5-22: Map Values to a Range
- Example 5-23: Map with the map() Function
- Robot 3: Response
- Chapter 6. Translate, Rotate, Scale
- Translate
- Example 6-1: Translating Location
- Example 6-2: Multiple Translations
- Rotate
- Example 6-3: Corner Rotation
- Example 6-4: Center Rotation
- Example 6-5: Translation, Then Rotation
- Example 6-6: Rotation, Then Translation
- Example 6-7: An Articulating Arm
- Scale
- Example 6-8: Scaling
- Example 6-9: Keeping Strokes Consistent
- Push and Pop
- Example 6-10: Isolating Transformations
- Robot 4: Translate, Rotate, Scale
- Chapter 7. Media
- Images
- Example 7-1: Load an Image
- Example 7-2: Load More Images
- Example 7-3: Mousing Around with Images
- Example 7-4: Transparency with a GIF
- Example 7-5: Transparency with a PNG
- Example 7-6: Displaying an SVG Image
- Asynchronicity
- Example 7-7: Demonstrating Asynchronicity
- Example 7-8: Loading with a Callback
- Fonts
- Example 7-9: Drawing with Fonts
- Example 7-10: Use a Webfont
- Example 7-11: Load a Custom Font
- Example 7-12: Set the Text Stroke and Fill
- Example 7-13: Draw Text in a Box
- Example 7-13: Store Text in a Variable
- Robot 5: Media
- Chapter 8. Motion
- Frames
- Example 8-1: See the Frame Rate
- Example 8-2: Set the Frame Rate
- Speed and Direction
- Example 8-3: Move a Shape
- Example 8-4: Wrap Around
- Example 8-5: Bounce Off the Wall
- Tweening
- Example 8-6: Calculate Tween Positions
- Random
- Example 8-7: Generate Random Values
- Example 8-8: Draw Randomly
- Example 8-9: Move Shapes Randomly
- Timers
- Example 8-10: Time Passes
- Example 8-11: Triggering Timed Events
- Circular
- Example 8-12: Sine Wave Values
- Example 8-13: Sine Wave Movement
- Example 8-14: Circular Motion
- Example 8-15: Spirals
- Robot 6: Motion
- Chapter 9. Functions
- Function Basics
- Example 9-1: Roll the Dice
- Example 9-2: Another Way to Roll
- Make a Function
- Example 9-3: Draw the Owl
- Example 9-4: Two’s Company
- Example 9-5: An Owl Function
- Example 9-6: Increasing the Surplus Population
- Example 9-7: Owls of Different Sizes
- Return Values
- Example 9-8: Return a Value
- Robot 7: Functions
- Chapter 10. Objects
- Properties and Methods
- Define a Constructor
- Create Objects
- Example 10-1: Make an Object
- Example 10-2: Make Multiple Objects
- Robot 8: Objects
- Chapter 11. Arrays
- From Variables to Arrays
- Example 11-1: Many Variables
- Example 11-2: Too Many Variables
- Example 11-3: Arrays, Not Variables
- Make an Array
- Example 11-4: Declare and Assign an Array
- Example 11-5: Assigning to an Array in One Go
- Example 11-6: Revisiting the First Example
- Repetition and Arrays
- Example 11-7: Filling an Array in a for Loop
- Example 11-8: Track Mouse Movements
- Arrays of Objects
- Example 11-9: Managing Many Objects
- Example 11-10: Sequences of Images
- Robot 9: Arrays
- Chapter 12. Data
- Data Summary
- Tables
- Example 12-1: Read the Table
- Example 12-2: Draw the Table
- Example 12-3: 29,740 Cities
- JSON
- Example 12-4: Read a JSON File
- Example 12-5: Visualize Data from a JSON File
- Network Data and APIs
- Example 12-6: Parsing the Weather Data
- Example 12-7: Chaining Methods
- Robot 10: Data
- Chapter 13. Extend
- p5.sound
- Example 13-1: Play a Sample
- Example 13-2: Listen to a Mic
- Example 13-3: Create a Sine Wave
- p5.dom
- Example 13-4: Access the Webcam
- Example 13-5: Create a Slider
- Example 13-6: Create an Input Box
- Appendix A. Coding Tips
- Functions and Parameters
- Comments
- Uppercase and Lowercase
- Style
- Console
- One Step at a Time
- Appendix B. Order of Operations
- Appendix C. Variable Scope
- Index
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