Hackers & Painters

Höfundur Paul Graham

Útgefandi O’Reilly Media, Inc.

Snið Page Fidelity

Print ISBN 9780596006624

Útgáfa 1

Útgáfuár

2.790 kr.

Description

Efnisyfirlit

  • Contents
  • Preface
  • Chapter 1: Why Nerds Are Unpopular
  • Chapter 2: Hackers and Painters
  • Chapter 3: What You Can’t Say
  • The Conformist Test
  • Trouble
  • Heresy
  • Time and Space
  • Prigs
  • Mechanism
  • Why
  • Pensieri Stretti
  • Viso Sciolto?
  • Always Be Questioning
  • Chapter 4: Good Bad Attitude
  • Chapter 5: The Other Road Ahead
  • The Next Thing?
  • The Win for Users
  • City of Code
  • Releases
  • Bugs
  • Support
  • Morale
  • Brooks in Reverse
  • Watching Users
  • Money
  • Customers
  • Son of Server
  • Microsoft
  • Startups but More So
  • Just Good Enough
  • Why Not?
  • Chapter 6: How to Make Wealth
  • The Proposition
  • Millions, not Billions
  • Money Is Not Wealth
  • The Pie Fallacy
  • Craftsmen
  • What a Job Is
  • Working Harder
  • Measurement and Leverage
  • Smallness = Measurement
  • Technology = Leverage
  • The Catch(es)
  • Get Users
  • Wealth and Power
  • Chapter 7: Mind the Gap
  • The Daddy Model of Wealth
  • Stealing It
  • The Lever of Technology
  • Alternative to an Axiom
  • Chapter 8: A Plan for Spam
  • Chapter 9: Taste for Makers
  • Chapter 10: Programming Languages Explained
  • Machine Language
  • High-Level Languages
  • Open Source
  • Language Wars
  • Abstractness
  • Seat Belts or Handcuffs?
  • OO
  • Renaissance
  • Chapter 11: The Hundred-Year Language
  • Chapter 12: Beating the Averages
  • The Secret Weapon
  • The Blub Paradox
  • Aikido for Startups
  • Chapter 13: Revenge of the Nerds
  • Catching Up with Math
  • What Made Lisp Different
  • Where Languages Matter
  • Centripetal Forces
  • The Cost of Being Average
  • A Recipe
  • Appendix: Power
  • Chapter 14: The Dream Language
  • The Mechanics of Popularity
  • External Factors
  • Succinctness
  • Hackability
  • Throwaway Programs
  • Libraries
  • Efficiency
  • Time
  • Redesign
  • The Dream Language
  • Chapter 15: Design and Research
  • Notes
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • Chapter 9
  • Chapter 10
  • Chapter 11
  • Chapter 12
  • Chapter 13
  • Chapter 14
  • Acknowledgments
  • Image Credits
  • Glossary
  • Index
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