Head First Software Development

Höfundur Dan Pilone; Russ Miles

Útgefandi O’Reilly Media, Inc.

Snið ePub

Print ISBN 9780596527358

Útgáfa 1

Útgáfuár 2009

6.390 kr.

Description

Efnisyfirlit

  • Dedication
  • A Note Regarding Supplemental Files
  • Advance Praise for Head First Software Development
  • Praise for Head First Object-Oriented Analysis and Design
  • Praise for Head First Design Patterns
  •  
  • Author(s) of Head First Software Development
  • How to use this Book: Intro
  • Who is this book for?
  • Who should probably back away from this book?
  • We know what you’re thinking
  • We know what your brain is thinking
  • Metacognition: thinking about thinking
  • Here’s what WE did
  • Here’s what YOU can do to bend your brain into submission
  • Read Me
  • The technical review team
  • Acknowledgments
  • Safari® Books Online
  • 1. Great Software Development: Pleasing your customer
  • Tom’s Trails is going online
  • Most projects have two major concerns
  • How much will it cost?
  • How long will it take?
  • The Big Bang approach to development
  • Flash forward: two weeks later
  • Big bang development usually ends up in a BIG MESS
  • If your customer isn’t happy, you built the wrong software
  • Great software development is…
  • Getting to the goal with ITERATION
  • Each iteration is a mini-project
  • Each iteration is QUALITY software
  • The customer WILL change things up
  • It’s up to you to make adjustments
  • You’re already a long way into development…
  • … and you’ve still got other features to build…
  • … and the deadline hasn’t changed.
  • Iteration handles change automatically (well, sort of)
  • Your software isn’t complete until it’s been RELEASED
  • Tools for your Software Development Toolbox
  • 2. Gathering Requirements: Knowing what the customer wants
  • Orion’s Orbits is modernizing
  • Talk to your customer to get MORE information
  • Bluesky with your customer
  • Sometimes your bluesky session looks like this…
  • Find out what people REALLY do
  • Your requirements must be CUSTOMER-oriented
  • Develop your requirements with customer feedback
  • User stories define the WHAT of your project… estimates define the WHEN
  • Cubicle conversation
  • Playing planning poker
  • Put assumptions on trial for their lives
  • A BIG user story estimate is a BAD user story estimate
  • The goal is convergence
  • How close is “close enough”?
  • The requirement to estimate iteration cycle
  • Finally, you’re ready to estimate the whole project…
  • And the total project estimate is…
  • Tools for your Software Development Toolbox
  • 3. Project Planning: Planning for success
  • Customers want their software NOW!
  • Prioritize with the customer
  • What is “Milestone 1.0”?
  • We know what’s in Milestone 1.0 (well, maybe)
  • Sanity-check your Milestone 1.0 estimate
  • If the features don’t fit, reprioritize
  • More people sometimes means diminishing returns
  • Work your way to a reasonable Milestone 1.0
  • Iterations should be short and sweet
  • Comparing your plan to reality
  • Velocity accounts for overhead in your estimates
  • Programmers think in UTOPIAN days…
  • Here’s what a programmer SAYS…
  • … but here’s what he’s really THINKING
  • Developers think in REAL-WORLD days…
  • When is your iteration too long?
  • Deal with velocity BEFORE you break into iterations
  • Time to make an evaluation
  • Deliver the bad news to the customer
  • Managing pissed off customers
  • The Big Board on your wall
  • How to ruin your team’s lives
  • Tools for your Software Development Toolbox
  • 4. User Stories and Tasks: Getting to the real work
  • Introducing iSwoon
  • Do your tasks add up?
  • Plot just the work you have left
  • Add your tasks to your board
  • Start working on your tasks
  • A task is only in progress when it’s IN PROGRESS
  • What if I’m working on two things at once?
  • Your first standup meeting…
  • Task 1: Create the Date class
  • Standup meeting: Day 5, end of Week 1…
  • Standup meeting: Day 2, Week 2…
  • You have to track unplanned tasks
  • Unexpected tasks raise your burn-down rate
  • Velocity helps, but…
  • We originally calculated velocity as…
  • So we have this much “float”…
  • … but it may not be enough!
  • We have a lot to do…
  • You’ve got more work to do…
  • …and your burn-down rate is going in the wrong direction.
  • …but we know EXACTLY where we stand
  • 5. Good-Enough Design: Getting it done with great design
  • iSwoon is in serious trouble…
  • This design breaks the single responsibility principle
  • Spotting multiple responsibilies in your design
  • Going from multiple responsibilies to a single responsibility
  • Your design should obey the SRP, but also be DRY…
  • The post-refactoring standup meeting…
  • Unplanned tasks are still just tasks
  • Part of your task is the demo itself
  • When everything’s complete, the iteration’s done
  • 6. Version Control: Defensive development
  • You’ve got a new contract—BeatBox Pro
  • And now the GUI work…
  • And a quick test…
  • And Bob does the same…
  • Demo the new BeatBox for the customer
  • Standup meeting
  • Let’s start with VERSION CONTROL
  • First set up your project…
  • …then you can check code in and out.
  • Most version control tools will try and solve problems for you
  • Bob tries to check in his code…
  • … but quickly runs into a problem.
  • The server tries to MERGE your changes
  • Nonconflicting code and methods are easy
  • Your version control software will combine files
  • But conflicting code IS a problem
  • If your software can’t merge the changes, it issues a conflict
  • Now show the customer…
  • More iterations, more stories…
  • Standup meeting
  • We have more than one version of our software…
  • Good commit messages make finding older software easier
  • Play “Find the features” with the log messages
  • Now you can check out Version 1.0
  • (Emergency) standup meeting
  • Tag your versions
  • So what?
  • Tags, branches, and trunks, oh my!
  • Fixing Version 1.0…for real this time.
  • We have TWO code bases now
  • When NOT to branch…
  • Branch when…
  • Do not branch when…
  • We fixed ersion 1…
  • … and Bob finished ersion 2.0 (so he says)
  • Version control can’t make sure your code actually works…
  • Tools for your Software Development Toolbox
  • 6 ½. Building your Code: Insert tab a into slot b…
  • Developers aren’t mind readers
  • Building your project in one step
  • Ant: a build tool for Java projects
  • Projects, properties, targets, tasks
  • Good build scripts…
  • … generate documentation
  • … compile your project
  • … clean up the mess they make
  • Good build scripts go BEYOND the basics
  • Your build script is code, too
  • New developer, take two
  • Tools for your Software Development Toolbox
  • 7. Testing and Continuous Integration: Things fall apart
  • Things will ALWAYS go wrong…
  • Standup meeting
  • There are three ways to look at your system…
  • Your users see the system from the outside
  • Testers peek under the covers a little
  • Developers let it all hang out
  • … and you need to consider each of these views
  • Black-box testing focuses on INPUT and OUTPUT
  • Grey-box testing gets you CLOSER to the code
  • Grey-box testing is like black-box testing…but you can peek
  • White-box testing uses inside knowledge
  • White-box tests tend to be code-on-code
  • Hanging your tests on a framework
  • Testing EVERYTHING with one step
  • Automate your tests with a testing framework
  • Use your framework to run your tests
  • Continuous integration tools run your tests when you check in your code
  • At the wheel of CI with CruiseControl
  • Testing guarantees things will work… right?
  • Standup meeting
  • Testing all your code means testing EVERY BRANCH
  • Use a coverage report to see what’s covered
  • Getting good coverage isn’t always easy…
  • Standup meeting
  • Tools for your Software Development Toolbox
  • 8. Test-Driven Development: Holding your code accountable
  • Test FIRST, not last
  • So we’re going to test FIRST…
  • Analyze the task
  • Write the test BEFORE any other code
  • Welcome to test-driven development
  • Your first test…
  • … fails miserably.
  • NOW write code to get the test to pass.
  • Get your tests to GREEN
  • Red, green, refactor…
  • In TDD, tests DRIVE your implementation
  • Completing a task means you’ve got all the tests you need, and they all pass
  • When your tests pass, move on!
  • Different task, same process
  • Red: write (failing) tests
  • Green: write code to pass tests
  • Simplicity means avoiding dependencies
  • Always write testable code
  • When things get hard to test, examine your design
  • The strategy pattern provides for multiple implementations of a single interface
  • Keep your test code with your tests
  • Testing produces better code
  • More tests always means lots more code
  • Strategy patterns, loose couplings, object stand ins…
  • We need lots of different, but similar, objects
  • What if we generated objects?
  • A mock object stands in for real objects
  • Mock objects are working object stand-ins
  • Good software is testable…
  • A whole-lotta-nuthin’
  • It’s still me…
  • Ghosts from the past
  • It’s not easy bein’ green…
  • When all of your tests pass, you’re done
  • A day in the life of a test-driven developer…
  • Tools for your Software Development Toolbox
  • 9. Ending an Iteration: It’s all coming together…
  • Your iteration is just about complete…
  • … but there’s lots left you could do
  • Standup Meeting
  • System testing MUST be done…
  • … but WHO does system testing?
  • Developer testing
  • Tester testing
  • System testing depends on a complete system to test
  • Good system testing requires TWO iteration cycles
  • More iterations means more problems
  • The life (and death) of a bug
  • So you found a bug….
  • Bugs belong in a bug tracker
  • Anatomy of a bug report
  • But there’s still plenty left you COULD do…
  • Time for the iteration review
  • Elements of an iteration review
  • Some iteration review questions
  • A GENERAL priority list for getting EXTRA things done…
  • Tools for your Software Development Toolbox
  • 10. The Next Iteration: If it ain’t broke… you still better fix it
  • What is working software?
  • …completing your iteration’s work
  • …passing all your tests
  • … satisfying your customer
  • You need to plan for the next iteration
  • Velocity accounts for… the REAL WORLD
  • And it’s STILL about the customer
  • Someone else’s software is STILL just software
  • Customer approval? Check!
  • Testing your code
  • Houston, we really do have a problem…
  • Standup meeting
  • Trust NO ONE
  • You without your process
  • You with your process
  • 11. Bugs: Squashing bugs like a pro
  • First, you’ve got to talk to the customer
  • Standup meeting
  • Priority one: get things buildable
  • We could fix code…
  • … but we need to fix functionality
  • Figure out what functionality works
  • NOW you know what’s not working
  • Spike test to estimate
  • What do the spike test results tell you?
  • You can then figure out how long it will take for your team to fix all the bugs
  • Your team’s gut feeling matters
  • Feed confidence into your estimate
  • Give your customer the bug fix estimate
  • Things are looking good…
  • … and you finish the iteration successfully!
  • AND most importantly the customer is happy
  • Tools for your Software Development Toolbox
  • 12. The Real World: Having a process in life
  • Pinning down a software development process
  • There is no silver-bullet process
  • A good process delivers good software
  • Formal attire required…
  • Do what you’re doing…just prettier
  • Some additional resources…
  • More knowledge == better process
  • Tools for your Software Development Toolbox
  • It’s time to leave a mark on the board world!
  • A. Leftovers: The top 5 topics (we didn’t cover)
  • #1. UML class diagrams
  • Class diagrams show relationships
  • #2. Sequence diagrams
  • #3. User stories and use cases
  • #4. System tests vs. unit tests
  • #5. Refactoring
  • B. Techniques and Principles: Tools for the experienced software developer
  • Index
  • About the Authors
  • Copyright
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