Description
Efnisyfirlit
- Copyright Page
- Title Page
- Contents
- Preface
- Information Architecture: Definitions and Scopes
- 1.1 Definitions of Information Architecture
- 1.1.1 Wurman’s Definition of Information Architect
- 1.1.2 Rosenfield and Morville’s Definition
- 1.1.3 Pervasive Information Architecture
- 1.1.4 Enterprise Information Architecture
- 1.1.5 The Definition Used in this Book
- 1.2 From Web Design to Information Architecture
- 1.3 Information Architecture and Related Disciplines
- 1.4 Summary
- Information Architecture and Evolving Information Spaces
- 2.1 From the Web to Integrated Information Spaces
- 2.1.1 From Foundation to Integration
- 2.2 Foundation
- 2.3 WEB1.0
- 2.4 WEB2.0
- 2.4.1 Mashups
- 2.4.2 Personalization and Aggregation
- 2.4.3 Rich Internet Apps
- 2.4.4 Tagging and Hashtags
- 2.4.5 Wikis, Blogs, and Social Media
- 2.4.6 Web Office Applications
- 2.5 Integrated Generation
- 2.5.1 Artificial Intelligence, Automated Assistants
- 2.5.2 Cloud
- 2.5.3 Mobile
- 2.5.4 Sensors and the Internet of Things
- 2.5.5 Wearables
- 2.5.6 Ubiquity and User-centered Design
- 2.6 Summary
- IA and User-centered Design
- 3.1 UCD Background
- 3.2 Include Users in Research and Design
- 3.3 Misconceptions of UCD
- 3.3.1 UCD Does Not Mean Focusing Only on User Needs and Ignoring Business Goals and Market Opportuni
- 3.3.2 UCD Does Not Mean that the Design Is against Introducing New Technologies or Changes
- 3.3.3 UCD Does Not Mean that Users Themselves Can Best Design for their Own Use
- 3.4 ISO 9241
- 3.4.1 Usability
- 3.5 UCD Design Process
- 3.5.1 Front End UI Design
- 3.5.2 Behind the Scenes: Metadata and Controlled Vocabulary Design
- 3.5.3 Design Deliverables
- 3.5.4 UCD Teams
- 3.5.5 Iterative Design
- 3.5.6 Iterative Design Frameworks
- 3.6 Summary
- IA Research and Evaluation
- 4.1 Research
- 4.1.1 Research Methods
- 4.1.2 Content and User Research and Methods
- 4.1.3 User Personas
- 4.2 Evaluation
- 4.2.1 The Need for Evaluation
- 4.3 Research and Evaluation Methods
- 4.3.1 Heuristic Evaluation
- 4.3.2 Usage Statistics and Log Analysis
- 4.3.3 Card sorting
- 4.3.4 Usability Testing
- 4.3.5 Surveys
- 4.3.6 Observation and Contextual Inquiry
- 4.3.7 Interviews
- 4.3.8 Benchmarking Process
- 4.4 Summary
- Information Organization and Navigation Design
- 5.1 Logical Organization
- 5.2 Semantic Organization
- 5.2.1 Metadata
- 5.2.2 Controlled Vocabularies
- 5.3 Navigation Systems
- 5.3.1 Purpose of Navigation
- 5.4 Search Systems
- 5.5 Summary
- User Information Behavior and Design Implications
- 6.1 Understanding User Needs and Information Behavior
- 6.2 Theories and Principles about User Information Behavior
- 6.2.1 Magic Number Seven
- 6.2.2 Hick’s Law
- 6.2.3 Zipf’s Law: The Principle of Least Effort
- 6.2.4 Information Scent Theory
- 6.2.5 Bounded Rationality
- 6.2.6 Dual Process Theory
- 6.2.7 Paradox of Choice: Less is More
- 6.2.8 The Berry Picking Information Behavior Model
- 6.2.9 Exploratory Search
- 6.2.10 Basic Level Categories
- 6.2.11 Theories Summary
- 6.3 Design Implications
- 6.3.1 Web Use Considerations
- 6.3.2 Web Users Don’t Read Pages, They Scan
- 6.3.3 Web Users Don’t Make Optimal Choices, They Satisfice
- 6.3.4 How Do People Search the Web?
- 6.4 Summary
- Interaction Design
- 7.1 Interaction Design Principles
- 7.1.1 Fitt’s Law: Design for Fitt’s
- 7.1.2 Design for Affordance
- 7.1.3 Design for Efficiency
- 7.1.4 Design for Forgiveness
- 7.1.5 Design for User Perceptions
- 7.1.6 Design for Help
- 7.1.7 Design for Color Blindness
- 7.1.8 Design for Personalization and Customization
- 7.2 Interaction Design Components
- 7.2.1 Views, Forms, and Workflow
- 7.2.2 Filters and Controls
- 7.2.3 Interactivity
- 7.3 Summary
- Design Patterns, Emerging Principles, and Mobile Considerations
- 8.1 Design Patterns
- 8.1.1 Criticism of Patterns
- 8.1.2 Patterns and Innovation
- 8.1.3 Design Pattern Examples
- 8.2 Emerging Principles
- 8.2.1 Responsive Design
- 8.2.2 Grids
- 8.2.3 General Principles From Leading Tech Companies
- 8.3 Mobile IA Considerations
- 8.3.1 Smartphone Characteristics
- 8.3.2 Focus on the Mobile Context
- 8.3.3 Minimizing the Need for Text Entry
- 8.3.4 Priotitize Essential Information
- 8.3.5 Other Mobile Usability Best Practices
- 8.3.6 Mobile as the Platform
- 8.3.7 User’s Identity and Wallet
- 8.3.8 Mobile and Personalization
- 8.3.9 Privacy and Security Issues Need to be Addressed
- 8.4 Summary
- IA in Practice
- 9.1 Design and Development Teams
- 9.1.1 Makeup of a User Experience Design Team
- 9.1.2 Specialists, Generalists, and “T-shaped” Professionals
- 9.1.3 Centralized vs. Distributed Organizational Models
- 9.1.4 Desired Competencies and Skill Sets for IAs
- 9.2 Design and Development Frameworks
- 9.2.1 Agile
- 9.2.2 Design Thinking
- 9.2.3 Lean UX
- 9.2.4 Rocket Surgery Made Easy
- 9.3 UX Decision Support Framework
- 9.3.1 Five Methods
- 9.3.2 Using the Framework
- 9.4 Summary
- The Future of IA
- 10.1 Global IA
- 10.1.1 Makeup of the World’s Internet Users
- 10.1.2 The Need for Internationalization and Localization
- 10.1.3 Cross-Culture Theories and Localization
- 10.2 The Future of IA
- 10.2.1 The IA Community
- 10.3 New Challenges for Information Architects
- 10.3.1 Findabiliity and Cross-Channel/Ubiquitous Access
- 10.3.2 Content Representation
- 10.3.3 Digital Preservation
- 10.3.4 Voice and Gesture
- 10.3.5 Customer Experience
- 10.4 IA and Research
- 10.5 IA and Beyond
- Bibliography
- Author Biographies