Interaction Design

Höfundur Helen Sharp; Jennifer Preece; Yvonne Rogers

Útgefandi Wiley Professional Development (P&T)

Snið ePub

Print ISBN 9781119547259

Útgáfa 5

Útgáfuár 2019

6.690 kr.

Description

Efnisyfirlit

  • Cover
  • What’s Inside?
  • Changes from Previous Editions
  • Chapter 1: WHAT IS INTERACTION DESIGN?
  • 1.1 Introduction
  • 1.2 Good and Poor Design
  • 1.3 What Is Interaction Design?
  • 1.4 The User Experience
  • 1.5 Understanding Users
  • 1.6 Accessibility and Inclusiveness
  • 1.7 Usability and User Experience Goals
  • Further Reading
  • Chapter 2: THE PROCESS OF INTERACTION DESIGN
  • 2.1 Introduction
  • 2.2 What Is Involved in Interaction Design?
  • 2.3 Some Practical Issues
  • Further Reading
  • Note
  • Chapter 3: CONCEPTUALIZING INTERACTION
  • 3.1 Introduction
  • 3.2 Conceptualizing Interaction
  • 3.3 Conceptual Models
  • 3.4 Interface Metaphors
  • 3.5 Interaction Types
  • 3.6 Paradigms, Visions, Theories, Models, and Frameworks
  • Further Reading
  • Chapter 4: COGNITIVE ASPECTS
  • 4.1 Introduction
  • 4.2 What Is Cognition?
  • 4.3 Cognitive Frameworks
  • Further Reading
  • Chapter 5: SOCIAL INTERACTION
  • 5.1 Introduction
  • 5.2 Being Social
  • 5.3 Face-to-Face Conversations
  • 5.4 Remote Conversations
  • 5.5 Co-presence
  • 5.6 Social Engagement
  • Further Reading
  • Chapter 6: EMOTIONAL INTERACTION
  • 6.1 Introduction
  • 6.2 Emotions and the User Experience
  • 6.3 Expressive Interfaces and Emotional Design
  • 6.4 Annoying Interfaces
  • 6.5 Affective Computing and Emotional AI
  • 6.6 Persuasive Technologies and Behavioral Change
  • 6.7 Anthropomorphism
  • Further Reading
  • Chapter 7: INTERFACES
  • 7.1 Introduction
  • 7.2 Interface Types
  • 7.3 Natural User Interfaces and Beyond
  • 7.4 Which Interface?
  • Further Reading
  • Chapter 8: DATA GATHERING
  • 8.1 Introduction
  • 8.2 Five Key Issues
  • 8.3 Data Recording
  • 8.4 Interviews
  • 8.5 Questionnaires
  • 8.6 Observation
  • 8.7 Choosing and Combining Techniques
  • Further Reading
  • Chapter 9: DATA ANALYSIS, INTERPRETATION, AND PRESENTATION
  • 9.1 Introduction
  • 9.2 Quantitative and Qualitative
  • 9.3 Basic Quantitative Analysis
  • 9.4 Basic Qualitative Analysis
  • 9.5 Which Kind of Analytic Framework to Use?
  • 9.6 Tools to Support Data Analysis
  • 9.7 Interpreting and Presenting the Findings
  • Further Reading
  • Chapter 10: DATA AT SCALE
  • 10.1 Introduction
  • 10.2 Approaches to Collecting and Analyzing Data
  • 10.3 Visualizing and Exploring Data
  • 10.4 Ethical Design Concerns
  • Further Reading
  • Chapter 11: DISCOVERING REQUIREMENTS
  • 11.1 Introduction
  • 11.2 What, How, and Why?
  • 11.3 What Are Requirements?
  • 11.4 Data Gathering for Requirements
  • 11.5 Bringing Requirements to Life: Personas and Scenarios
  • 11.6 Capturing Interaction with Use Cases
  • Further Reading
  • Chapter 12: DESIGN, PROTOTYPING, AND CONSTRUCTION
  • 12.1 Introduction
  • 12.2 Prototyping
  • 12.3 Conceptual Design
  • 12.4 Concrete Design
  • 12.5 Generating Prototypes
  • 12.6 Construction
  • Further Reading
  • Chapter 13: INTERACTION DESIGN IN PRACTICE
  • 13.1 Introduction
  • 13.2 AgileUX
  • 13.3 Design Patterns
  • 13.4 Open Source Resources
  • 13.5 Tools for Interaction Design
  • Further Reading
  • Chapter 14: INTRODUCING EVALUATION
  • 14.1 Introduction
  • 14.2 The Why, What, Where, and When of Evaluation
  • 14.3 Types of Evaluation
  • 14.4 Evaluation Case Studies
  • 14.5 What Did We Learn from the Case Studies?
  • 14.6 Other Issues to Consider When Doing Evaluation
  • Further Reading
  • Chapter 15: EVALUATION STUDIES: FROM CONTROLLED TO NATURAL SETTINGS
  • 15.1 Introduction
  • 15.2 Usability Testing
  • 15.3 Conducting Experiments
  • 15.4 Field Studies
  • Further Reading
  • Chapter 16: EVALUATION: INSPECTIONS, ANALYTICS, AND MODELS
  • 16.1 Introduction
  • 16.2 Inspections: Heuristic Evaluation and Walk-Throughs
  • 16.3 Analytics and A/B Testing
  • 16.4 Predictive Models
  • Further Reading
  • References
  • Index
  • End User License Agreement

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