Java Software Solutions, Global Edition

Höfundur William Loftus; John Lewis

Útgefandi Pearson International Content

Snið Page Fidelity

Print ISBN 9781292221724

Útgáfa 9

Höfundarréttur 2018

4.790 kr.

Description

Efnisyfirlit

  • Digital Resources for Students
  • Title Page
  • Copyright Page
  • Preface
  • Acknowledgments
  • Contents
  • Credits
  • Chapter 1: Introduction
  • 1.1. Computer Processing
  • Software Categories
  • Digital Computers
  • Binary Numbers
  • 1.2. Hardware Components
  • Computer Architecture
  • Input/Output Devices
  • Main Memory and Secondary Memory
  • The Central Processing Unit
  • 1.3. Networks
  • Network Connections
  • Local-Area Networks and Wide-Area Networks
  • The Internet
  • The World Wide Web
  • Uniform Resource Locators
  • 1.4. The Java Programming Language
  • A Java Program
  • Comments
  • Identifiers and Reserved Words
  • White Space
  • 1.5. Program Development
  • Programming Language Levels
  • Editors, Compilers, and Interpreters
  • Development Environments
  • Syntax and Semantics
  • Errors
  • 1.6. Object-Oriented Programming
  • Problem Solving
  • Object-Oriented Software Principles
  • Chapter 2: Data and Expressions
  • 2.1. Character Strings
  • The print and println Methods
  • String Concatenation
  • Escape Sequences
  • 2.2. Variables and Assignment
  • Variables
  • The Assignment Statement
  • Constants
  • 2.3. Primitive Data Types
  • Integers and Floating Points
  • Characters
  • Booleans
  • 2.4. Expressions
  • Arithmetic Operators
  • Operator Precedence
  • Increment and Decrement Operators
  • Assignment Operators
  • 2.5. Data Conversion
  • Conversion Techniques
  • 2.6. Interactive Programs
  • The Scanner Class
  • Software Failure: NASA Mars Climate Orbiter and Polar Lander
  • Chapter 3: Using Classes and Objects
  • 3.1. Creating Objects
  • Aliases
  • 3.2. The String Class
  • 3.3. Packages
  • The import Declaration
  • 3.4. The Random Class
  • 3.5. The Math Class
  • 3.6. Formatting Output
  • The NumberFormat Class
  • The DecimalFormat Class
  • The printf Method
  • 3.7. Enumerated Types
  • 3.8. Wrapper Classes
  • Autoboxing
  • 3.9. Introduction to JavaFX
  • 3.10. Basic Shapes
  • 3.11. Representing Colors
  • Chapter 4: Writing Classes
  • 4.1. Classes and Objects Revisited
  • 4.2. Anatomy of a Class
  • Instance Data
  • UML Class Diagrams
  • 4.3. Encapsulation
  • Visibility Modifiers
  • Accessors and Mutators
  • 4.4. Anatomy of a Method
  • The return Statement
  • Parameters
  • Local Data
  • Bank Account Example
  • 4.5. Constructors Revisited
  • 4.6. Arcs
  • 4.7. Images
  • Viewports
  • 4.8. Graphical User Interfaces
  • Alternate Ways to Specify Event Handlers
  • 4.9. Text Fields
  • Software Failure: Denver Airport Baggage Handling System
  • Chapter 5: Conditionals and Loops
  • 5.1. Boolean Expressions
  • Equality and Relational Operators
  • Logical Operators
  • 5.2. The if Statement
  • The if-else Statement
  • Using Block Statements
  • Nested if Statements
  • 5.3. Comparing Data
  • Comparing Floats
  • Comparing Characters
  • Comparing Objects
  • 5.4. The while Statement
  • Infinite Loops
  • Nested Loops
  • The break and continue Statements
  • 5.5. Iterators
  • Reading Text Files
  • 5.6. The ArrayList Class
  • 5.7. Determining Event Sources
  • 5.8. Managing Fonts
  • 5.9. Check Boxes
  • 5.10. Radio Buttons
  • Software Failure: Therac-25
  • Chapter 6: More Conditionals and Loops
  • 6.1. The switch Statement
  • 6.2. The Conditional Operator
  • 6.3. The do Statement
  • 6.4. The for Statement
  • The for-each Loop
  • Comparing Loops
  • 6.5. Using Loops and Conditionals with Graphics
  • 6.6. Graphic Transformations
  • Translation
  • Scaling
  • Rotation
  • Shearing
  • Applying Transformations on Groups
  • Chapter 7: Object-Oriented Design
  • 7.1 Software Development Activities
  • 7.2 Identifying Classes and Objects
  • Assigning Responsibilities
  • 7.3. Static Class Members
  • Static Variables
  • Static Methods
  • 7.4. Class Relationships
  • Dependency
  • Dependencies Among Objects of the Same Class
  • Aggregation
  • The this Reference
  • 7.5. Interfaces
  • The Comparable Interface
  • The Iterator Interface
  • 7.6. Enumerated Types Revisited
  • 7.7. Method Design
  • Method Decomposition
  • Method Parameters Revisited
  • 7.8. Method Overloading
  • 7.9. Testing
  • Reviews
  • Defect Testing
  • 7.10. GUI Design
  • 7.11. Mouse Events
  • 7.12. Key Events
  • Software Failure: 2003 Northeast Blackout
  • Chapter 8: Arrays
  • 8.1. Array Elements
  • 8.2. Declaring and Using Arrays
  • Bounds Checking
  • Alternate Array Syntax
  • Initializer Lists
  • Arrays as Parameters
  • 8.3. Arrays of Objects
  • 8.4. Command-Line Arguments
  • 8.5. Variable Length Parameter Lists
  • 8.6. Two-Dimensional Arrays
  • Multidimensional Arrays
  • 8.7. Polygons and Polylines
  • 8.8. An Array of Color Objects
  • 8.9. Choice Boxes
  • Software Failure: LA Air Traffic Control
  • Chapter 9: Inheritance
  • 9.1. Creating Subclasses
  • The protected Modifier
  • The super Reference
  • Multiple Inheritance
  • 9.2. Overriding Methods
  • Shadowing Variables
  • 9.3. Class Hierarchies
  • The Object Class
  • Abstract Classes
  • Interface Hierarchies
  • 9.4. Visibility
  • 9.5. Designing for Inheritance
  • Restricting Inheritance
  • 9.6. Inheritance in JavaFX
  • 9.7. Color and Date Pickers
  • 9.8. Dialog Boxes
  • File Choosers
  • Software Failure: Ariane 5 Flight 501
  • Chapter 10: Polymorphism
  • 10.1. Late Binding
  • 10.2. Polymorphism via Inheritance
  • 10.3. Polymorphism via Interfaces
  • 10.4. Sorting
  • Selection Sort
  • Insertion Sort
  • Comparing Sorts
  • 10.5. Searching
  • Linear Search
  • Binary Search
  • Comparing Searches
  • 10.6. Designing for Polymorphism
  • 10.7. Properties
  • Change Listeners
  • 10.8. Sliders
  • 10.9. Spinners
  • Chapter 11: Exceptions
  • 11.1. Exception Handling
  • 11.2. Uncaught Exceptions
  • 11.3. The try-catch Statement
  • The finally Clause
  • 11.4. Exception Propagation
  • 11.5. The Exception Class Hierarchy
  • Checked and Unchecked Exceptions
  • 11.6. I/O Exceptions
  • 11.7. Tool Tips and Disabling Controls
  • 11.8. Scroll Panes
  • 11.9. Split Panes and List Views
  • Chapter 12: Recursion
  • 12.1. Recursive Thinking
  • Infinite Recursion
  • Recursion in Math
  • 12.2. Recursive Programming
  • Recursion vs. Iteration
  • Direct vs. Indirect Recursion
  • 12.3. Using Recursion
  • Traversing a Maze
  • The Towers of Hanoi
  • 12.4. Tiled Images
  • 12.5. Fractals
  • Chapter 13: Collections
  • 13.1. Collections and Data Structures
  • Separating Interface from Implementation
  • 13.2. Dynamic Representations
  • Dynamic Structures
  • A Dynamically Linked List
  • Other Dynamic List Representations
  • 13.3. Linear Collections
  • Queues
  • Stacks
  • 13.4. Non-Linear Data Structures
  • Trees
  • Graphs
  • 13.5. The Java Collections API
  • Generics
  • Appendix A: Glossary
  • Appendix B: Number Systems
  • Appendix C: The Unicode Character Set
  • Appendix D: Java Operators
  • Appendix E: Java Modifiers
  • Appendix F: Java Coding Guidelines
  • Appendix G: JavaFX Layout Panes
  • Appendix H: JavaFX Scene Builder
  • Appendix I: Regular Expressions
  • Appendix J: Javadoc Documentation Generator
  • Appendix K: Java Syntax
  • Appendix L: Answers to Self-Review Questions
  • Index
  • Back Cover
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