Description
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- New Agendas in Communication
- Contents
- Figures
- Tables
- Contributors
- Introduction
- References
- Part I Literacy in Action
- Chapter 1 Young People, New Media, and Participatory Design
- Cybermohalla Project as Participatory Design
- Narrative Identity and Pedagogies of Engagement
- Toward Agonistic Public Spaces?
- Concluding Remarks
- Notes
- References
- Chapter 2 Digital Pathways to Learning Through Collaborative Media Production
- Introduction
- Media Education for the Twenty-First Century
- The Digital Pathways Program
- Program Evaluation
- Evaluation Framework
- Evaluation Activities
- Evaluation Findings
- Telling an Inspiring Story: The Case of Jake and Cindy
- Merging Artistic Styles: The case of Simone and Henry
- Demonstration of Twenty-First-Century Skills in Digital Pathways Activities
- Lasting Impact: The Graduate Interviews
- Discussion
- References
- Part II Views from the K-12 Classroom
- Chapter 3 Voices from the Trenches
- Different Types of Media Education
- The Importance of Media Literacy
- Integrating Media Literacy Across the Curriculum
- Especially Special Education
- New Obstacles
- Recommendations for Making Media Literacy Flourish
- Conclusion
- Note
- References
- Chapter 4 Thinking Inside the Classroom
- Introduction
- Square High School
- New York City Public Schools and School Reform
- Defining Media Education
- Video Production
- Integration Across the Curriculum
- Social Studies
- Math
- Science
- English
- Conclusion
- Acknowledgments
- Notes
- References
- Part III The Next Generation
- Chapter 5 Composing and Reflecting
- Introduction
- Video in the Classroom
- The Class
- Assignment
- Data Sources
- Groups
- Anchor Group
- ORIGINAL POEM
- TREATMENT
- HEURISTIC
- GROUP AND COMPOSITION ASPECTS
- Findings
- Composing in Two Media
- Successes and Frustration
- Discussion
- Conclusion
- References
- Chapter 6 “Truthiness” and Trust
- Introduction
- Conceptual Orientations
- News Values and the Cultural Value of News
- Fragmenting Cultures and Constructivist Pedagogy
- The End of Truth As We Know It?
- Media Literacy in a Post-Fact Society
- Merging Media Literacy Theory With Journalism Education Practice
- Methods and Results
- Strategy 1: ‘Embedding’ News Media Literacy into the Curriculum
- Strategy 2: News Media Literacy Stand-Alone Unit
- Outcomes for Each Strategy
- Conclusions
- References
- Chapter 7 A Safety Net?
- Technology, Interaction, and Social Connection
- Action Research
- Findings
- Confronting Racism: A Textual Analysis
- Week One
- Week Two
- Week Three
- Week Four
- Discussion
- References
- Part IV Beyond the Classroom
- Chapter 8 Media Literacy 2.0
- The Case for Video Game Literacy
- Interpretive Framework: Immersion, Engagement, Interactivity, and Identification
- Immersion
- Engagement
- Identification
- Interactivity
- The Production Component
- Conclusion
- References
- Chapter 9 New Media Literacies By Design
- Case Study: The Game School
- Curriculum Structure
- Toward Participatory Media Contexts for Future Learning
- References
- Chapter 10 Augmented Reality Gaming and Game Design as a New Literacy Practice
- Game-based Learning
- Mobile Media
- Augmented Reality Gaming: Location-Based Mobile Media Meets Game-Based Learning
- Dow Day: An Augmented Reality Game-Based Curriculum
- Dow Day in the Classroom
- Stage One: Dow Day Gaming Unit
- Dow Day and Historical Thinking
- Challenges and Questions
- Stage Two: Dow Day Redesign Activity
- Stage Three: AR Design Workshop
- Dow Day as a New Media Experience
- Designing New Digital Literacy Learning Experiences
- Supporting Design Thinking
- Supporting Sites of Collective Intelligence
- Future Directions
- References
- Index