Media Literacy

Höfundur W. James Potter

Útgefandi SAGE Publications, Inc. (US)

Snið ePub

Print ISBN 9781071814451

Útgáfa 10

Útgáfuár 2022

6.090 kr.

Description

Efnisyfirlit

  • Preface
  • Acknowledgments
  • About the Author
  • PART I • INTRODUCTION
  • Chapter 1 • Why Increase Media Literacy?
  • The Information Problem
  • Growth Is Accelerating
  • High Degree of Exposure
  • Keeping Up
  • Dealing with the Information Problem
  • Our Mental Hardware
  • Our Mental Software
  • Automatic Routines
  • Advantages and Disadvantages
  • The Big Question
  • Summary
  • Further Reading
  • Keeping Up to Date
  • Chapter 2 • Media Literacy Approach
  • What Is Media Literacy?
  • The Three Building Blocks of Media Literacy
  • Skills
  • Knowledge Structures
  • Personal Locus
  • The Definition of Media Literacy
  • Media Literacy Is Multidimensional
  • Media Literacy Is a Continuum, Not a Category
  • The Development of Media Literacy
  • Advantages of Developing a Higher Degree of Media Literacy
  • Appetite for Wider Variety of Media Messages
  • More Self-Programming of Mental Codes
  • More Control over Media
  • Summary
  • Further Reading
  • Exercise
  • PART II • EFFECTS
  • Chapter 3 • Broadening Our Perspective on Media Effects
  • Four-Dimensional Analytical Tool
  • Timing of Effects
  • Valence of Effects
  • Consumer Perspective
  • Media Business Perspective
  • Intentionality of Effects
  • Consumer Perspective
  • Media Business Perspective
  • Type of Effects
  • Cognitive-Type Effect
  • Belief-Type Effect
  • Attitudinal-Type Effect
  • Physiological-Type Effect
  • Emotional-Type Effect
  • Behavioral-Type Effect
  • Macro-Type Effects
  • Using the Four-Dimensional Analytic Tool
  • The Example of Addiction
  • The Analysis
  • Becoming More Media Literate
  • Summary
  • Further Reading
  • Exercises
  • Chapter 4 • How Does the Media Effects Process Work?
  • Media Effects Are Constantly Occurring
  • Manifested Effects and Process Effects
  • Baseline Effects and Fluctuation Effects
  • Factors Influencing Media Effects
  • Baseline Factors
  • Demographics
  • Developmental Maturities
  • Cognitive Abilities
  • Personal Locus
  • Knowledge Structures
  • Sociological Factors
  • Media Exposure Habits
  • Fluctuation Factors
  • Content of the Messages
  • Context of Portrayals
  • Cognitive Complexity of Content
  • Motivations
  • States
  • Degree of Identification
  • Process of Influence
  • Thinking about Blame
  • Becoming More Media Literate
  • Summary
  • Further Reading
  • Keeping Up to Date
  • Exercises
  • PART III • INDUSTRY
  • Chapter 5 • Development of the Mass Media Industries
  • The Evolution Pattern
  • Stages of Evolution
  • Innovation Stage
  • Penetration Stage
  • Peak Stage
  • Decline Stage
  • Adaptation Stage
  • Comparisons across Mass Media
  • Revolution Pattern of Development
  • The Analog Media
  • Channel
  • Decision Making
  • Messages
  • The Digital Media
  • Channel
  • Decision Making
  • Messages
  • Range of Experiences
  • Convergence
  • Profile of Mass Media Workforce
  • Summary
  • Further Reading
  • Keeping Up to Date
  • Exercises
  • Chapter 6 • Economic Perspective
  • The Media Game of Economics
  • The Players
  • The Goal
  • Characteristics of the Game
  • Nature of Competition
  • Complex Interdependency among Players
  • Importance of Valuing Resources Well
  • Digital Convergence
  • Media Industry Strategies
  • Maximizing Profits
  • Increasing Revenue
  • Minimizing Expenses
  • Constructing Audiences
  • Attracting People to Niche Audiences
  • Conditioning Audiences
  • Reducing Risk
  • Consumers’ Strategies
  • Default Strategy
  • Media Literacy Strategy
  • Summary
  • Further Reading
  • Keeping Up to Date
  • Exercises
  • PART IV • AUDIENCE
  • Chapter 7 • Audience: Industry Perspective
  • The Shift from Mass to Niche Perspective on Audience
  • What Is a Mass Audience?
  • Rejection of the Idea of a Mass Audience
  • The Idea of Niche Audiences
  • Identifying Niches
  • Geographic Segmentation
  • Demographic Segmentation
  • Social Class Segmentation
  • Geodemographic Segmentation
  • Psychographic Segmentation
  • Twelve American Lifestyles
  • VALS Typology
  • Attracting Audiences
  • Appeal to Existing Needs and Interests
  • Cross-Media and Cross-Vehicle Promotion
  • Conditioning Audiences
  • Summary
  • Further Reading
  • Exercises
  • Chapter 8 • Audience: Individual Perspective
  • Information Processing
  • Filtering
  • Meaning Matching
  • Meaning Construction
  • Analyzing the Idea of Exposure to Media Messages
  • Exposure and Attention
  • Physical Exposure
  • Perceptual Exposure
  • Psychological Exposure
  • Attention
  • Exposure States
  • Automatic State
  • Attentional State
  • Transported State
  • Self-Reflexive State
  • Information-Processing Traits
  • Cognitive Traits
  • Field Independency
  • Crystalline Intelligence
  • Fluid Intelligence
  • Conceptual Differentiation
  • Emotional Traits
  • Emotional Intelligence
  • Tolerance for Ambiguity
  • Non-impulsiveness
  • The Media Literacy Approach
  • Processing Information
  • Tools
  • Summary
  • Further Reading
  • Exercises
  • PART V • CONTENT
  • Chapter 9 • Entertainment
  • What Is Entertainment?
  • Audience’s Perspective
  • Programmers’ Perspective
  • Patterns
  • Content Analysis Method
  • Character Patterns
  • Controversial Elements
  • Health
  • Body Image
  • Telling Stories as a Business
  • Story Formulas
  • General Story Formula
  • Genres
  • Comedy
  • Drama
  • Romance
  • Challenges
  • Different Media
  • Changing Public Taste
  • Dealing with Risk
  • Becoming Media Literate with Entertainment Messages
  • Appreciate the Blend of Reality and Fantasy
  • Appreciate Story Formulas
  • Summary
  • Further Reading
  • Keeping Up to Date
  • Exercises
  • Chapter 10 • Advertising
  • Advertising Is Pervasive
  • Advertising Strategies
  • Traditional Strategy
  • Digital Strategies
  • Tools of Advertising
  • Tools for Identifying Audiences
  • Tools for Persuading Audiences
  • Search Engine Optimization
  • Recommender Systems
  • Ratings Services
  • Buying Funnel
  • Becoming More Media Literate with Advertising
  • Analyze Your Personal Needs
  • Analyze Ads
  • Look for Differences
  • Evaluate the Ads
  • Summary
  • Further Reading
  • Keeping Up to Date
  • Exercises
  • Chapter 11 • News
  • Dynamic Nature of News
  • Rise and Fall of “Big News”
  • Shift to Online Sources of News
  • Changes in the Need for News
  • Changes in News Content
  • More Immediate
  • More Local
  • Shorter News Stories
  • Multimedia Stories
  • Different Perspectives on News
  • Political Philosophy Perspective
  • Professional Journalism Perspective
  • Economic Perspective
  • Marketing Perspective
  • Standards for Evaluating News
  • By Type of Producer
  • By News Criteria
  • By Accuracy
  • By News Perspective
  • How Can We Become More Media Literate with News?
  • Exposure Matters
  • Quality Matters
  • Be Analytical
  • Evaluate Facts
  • Evaluate the News Story
  • Be Skeptical
  • Summary
  • Further Reading
  • Keeping Up to Date
  • Exercises
  • Chapter 12 • Competitive Experiences
  • Attraction to Digital Games
  • Who Are the Players?
  • Why the Attraction?
  • The Game-Playing Experience
  • Creating Digital Game Platforms
  • Designing Digital Games
  • Marketing Digital Games
  • Types of Games
  • Massively Multiplayer Online Role-Playing Games (MMORPGs)
  • Digital Games as Sport
  • Addiction to Digital Games
  • Addiction Defined
  • The Addiction Progression
  • Displacement
  • Dependence
  • Addiction
  • Media Literacy
  • Personal Implications
  • Broader Concerns
  • Summary
  • Further Reading
  • Keeping Up to Date
  • Exercise
  • Chapter 13 • Social Networking Experiences
  • Friendship
  • History
  • Attraction
  • Effects
  • Negative Effects
  • Both Negative and Positive Effects
  • Dating
  • Attraction
  • Dangers
  • Living
  • Second Life
  • Farmville
  • The Sims
  • Attraction to Virtual Worlds
  • Opinion Sharing
  • Blogs
  • Attraction
  • Media Literacy with Social Networking
  • Summary
  • Further Reading
  • Keeping Up to Date
  • Exercise
  • Chapter 14 • Acquisition Experiences
  • Information
  • Music
  • Video
  • Shopping
  • Acquisition Issues
  • Shopping Addiction
  • Piracy
  • The Economy
  • Media Literacy with Acquisition Platforms
  • Summary
  • Further Reading
  • Keeping Up to Date
  • Exercises
  • PART VI • SPRINGBOARD
  • Chapter 15 • Helping Yourself and Others to Increase Media Literacy
  • Helping Yourself
  • Ten Guidelines
  • 1. Strengthen Your Personal Locus
  • 2. Develop an Accurate Awareness of Your Exposure Patterns
  • 3. Acquire a Broad Base of Useful Knowledge
  • 4. Think About the Reality–Fantasy Continuum
  • 5. Examine Your Mental Codes
  • 6. Examine Your Opinions
  • 7. Change Behaviors
  • 8. Become More Skilled at Designing Messages
  • 9. Do Not Take Privacy for Granted
  • 10. Take Personal Responsibility
  • Illustrations of Milestones
  • Cognitive Ladder
  • Emotional Ladder
  • Moral Ladder
  • Aesthetic Appreciation Ladder
  • Examples of Levels of Literacy
  • Helping Others
  • Interpersonal Techniques
  • Interventions
  • Public Education
  • Current Situation
  • Barriers
  • What Can You Do?
  • Societal Techniques
  • Summary
  • Keeping Up to Date
  • Exercises
  • INTRODUCTION TO THE ISSUES CHAPTERS
  • Issue 1 • Ownership of Mass Media Businesses
  • Delineating the Issue
  • Arguments against Concentration of Ownership of Media Companies
  • Arguments for Concentration of Ownership of Media Companies
  • Evidence of Concentration
  • Trend toward Concentration
  • Factors Driving the Trend
  • Efficiencies
  • Regulation
  • Deregulation
  • Evidence for Harm
  • Increased Barriers to Entry
  • Reduced Level of Competition
  • Reduced Number of Public Voices
  • Changes in Content
  • Your Own Informed Opinion
  • Expand Your Perspective
  • Analyze the Evidence
  • Ownership and Control
  • Harm
  • Recognize Your Values
  • Localism
  • Efficiency
  • Conclusion
  • Further Reading
  • Keeping Up to Date
  • Applying Media Literacy Skills
  • Issue 2 • Sports
  • Delineating the Issue
  • The Money Cycle
  • Players
  • Owners and Leagues
  • Television Networks
  • Advertisers
  • The Public
  • Olympics
  • Video Gaming
  • The Big Picture
  • Your Own Informed Opinion
  • Cost–Benefit Analysis
  • Implications
  • Extend Your Knowledge
  • Further Reading
  • Keeping Up to Date
  • Applying Media Literacy Skills
  • Issue 3 • Media Violence
  • Delineating the Issue
  • Public’s Perspective
  • Limiting the Scope of Harmful Effects
  • Equating Violence with Graphicness
  • Focusing on Frequency over Context
  • Producers’ Faulty Beliefs
  • Violence Is Necessary to Storytelling
  • Blame Others, Not Producers
  • Your Own Informed Opinion
  • Implications for Individuals
  • Implications for Producers
  • Moving Beyond Faulty Thinking
  • Further Reading
  • Applying Media Literacy Skills
  • Issue 4 • Privacy
  • Delineating the Issue
  • Criminal Threats to Your Privacy
  • Stealing Private Information
  • Direct Theft
  • Indirect Theft
  • Economic Purposes
  • Political Purposes
  • Hijacking Computers
  • Destroying Information
  • Noncriminal Threats to Your Privacy
  • Monitoring Activity
  • Collecting and Selling Information
  • Spamming
  • Controlling
  • Public Opinion and Regulations
  • Public Opinion
  • Regulations
  • Your Own Informed Opinion
  • Map Your Expectation of Privacy
  • Information Assessment
  • Threat Assessment
  • Privacy Strategy
  • Remove Private Information
  • Correct Inaccuracies
  • Subvert Invasion of Privacy Practices
  • Limit Cookies
  • Download Software to Protect Your Computer from Threats to Your Privacy
  • Continually Monitor Threats
  • Further Reading
  • Keeping Up to Date
  • Applying Media Literacy Skills
  • Glossary
  • References
  • Index
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