Python for Everyone, EMEA Edition, Enhanced eText

Höfundur Cay S. Horstmann; Rance D. Necaise

Útgefandi Wiley Global Education UK

Snið ePub

Print ISBN 9781119638292

Útgáfa 3

Útgáfuár 2019

8.690 kr.

Description

Efnisyfirlit

  • Title Page
  • Getting the Most from Your eText
  • New to this Edition
  • Tips for Using the Interactive Exercises
  • A Tour of the Book
  • Walkthrough of the Learning Aids
  • Acknowledgments
  • Quick Reference
  • 1. Introduction
  • 1.1 Computer Programs
  • Self Check
  • 1.2 The Anatomy of a Computer
  • Self Check
  • Computing & Society 1.1 Computers Are Everywhere
  • 1.3 The Python Programming Language
  • Self Check
  • 1.4 Becoming Familiar with Your Programming Environment
  • Self Check
  • Programming Tip 1.1 Interactive Mode
  • Programming Tip 1.2 Backup Copies
  • Special Topic 1.1 The Python Interpreter
  • 1.5 Analyzing Your First Program
  • Syntax 1.1 print Statement
  • Self Check
  • 1.6 Errors
  • Self Check
  • Common Error 1.1 Misspelling Words
  • 1.7 Problem Solving: Algorithm Design
  • Self Check
  • Computing & Society 1.2 Data Is Everywhere
  • How To 1.1 Describing an Algorithm with Pseudocode
  • Worked Example 1.1 Writing an Algorithm for Tiling a Floor
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 1.1
  • Practice 1.2
  • Practice 1.3
  • Practice 1.4
  • Practice 1.5
  • Practice 1.6
  • Practice 1.7
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 2. Programming with Numbers and Strings
  • 2.1 Variables
  • 2.1.1 Defining Variables
  • Syntax 2.1 Assignment
  • Self Check
  • 2.1.2 Number Types
  • Self Check
  • 2.1.3 Variable Names
  • Self Check
  • 2.1.4 Constants
  • Self Check
  • 2.1.5 Comments
  • Common Error 2.1 Using Undefined Variables
  • Programming Tip 2.1 Choose Descriptive Variable Names
  • Programming Tip 2.2 Do Not Use Magic Numbers
  • 2.2 Arithmetic
  • 2.2.1 Basic Arithmetic Operations
  • Self Check
  • 2.2.2 Powers
  • Self Check
  • 2.2.3 Floor Division and Remainder
  • Self Check
  • 2.2.4 Calling Functions
  • Syntax 2.2 Calling Functions
  • Self Check
  • 2.2.5 Mathematical Functions
  • Self Check
  • Common Error 2.2 Roundoff Errors
  • Common Error 2.3 Unbalanced Parentheses
  • Programming Tip 2.3 Use Spaces in Expressions
  • Special Topic 2.1 Other Ways to Import Modules
  • Special Topic 2.2 Combining Assignment and Arithmetic
  • Special Topic 2.3 Line Joining
  • 2.3 Problem Solving: First Do It By Hand
  • Self Check
  • Worked Example 2.1 Computing Travel Time
  • 2.4 Strings
  • 2.4.1 The String Type
  • Self Check
  • 2.4.2 Concatenation and Repetition
  • Self Check
  • 2.4.3 Converting Between Numbers and Strings
  • Self Check
  • 2.4.4 Strings and Characters
  • Self Check
  • 2.4.5 String Methods
  • Self Check
  • Special Topic 2.4 Character Values
  • Special Topic 2.5 Escape Sequences
  • Computing & Society 2.1 International Alphabets and Unicode
  • 2.5 Input and Output
  • 2.5.1 User Input
  • Self Check
  • 2.5.2 Numerical Input
  • Self Check
  • 2.5.3 Formatted Output
  • Syntax 2.3 String Format Operator
  • Self Check
  • Programming Tip 2.4 Don’t Wait to Convert
  • How To 2.1 Writing Simple Programs
  • Worked Example 2.2 Computing the Cost of Stamps
  • Computing & Society 2.2 Bugs in Silicon
  • 2.6 Graphics: Simple Drawings
  • 2.6.1 Creating a Window
  • Self Check
  • 2.6.2 Lines and Polygons
  • Self Check
  • 2.6.3 Filled Shapes and Color
  • Self Check
  • 2.6.4 Ovals, Circles, and Text
  • Self Check
  • How To 2.2 Graphics: Drawing Graphical Shapes
  • Toolbox 2.1 Symbolic Processing with SymPy
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 2.1
  • Practice 2.2
  • Practice 2.3
  • Practice 2.4
  • Practice 2.5
  • Practice 2.6
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 3. Decisions
  • 3.1 The if Statement
  • Syntax 3.1 if Statement
  • Self Check
  • Common Error 3.1 Tabs
  • Programming Tip 3.1 Avoid Duplication in Branches
  • Special Topic 3.1 Conditional Expressions
  • 3.2 Relational Operators
  • Self Check
  • Common Error 3.2 Exact Comparison of Floating-Point Numbers
  • Special Topic 3.2 Lexicographic Ordering of Strings
  • How To 3.1 Implementing an if Statement
  • Worked Example 3.1 Extracting the Middle
  • 3.3 Nested Branches
  • Self Check
  • Programming Tip 3.2 Hand-Tracing
  • Computing & Society 3.1 Dysfunctional Computerized Systems
  • 3.4 Multiple Alternatives
  • Self Check
  • Toolbox 3.1 Sending E-mail
  • 3.5 Problem Solving: Flowcharts
  • Self Check
  • 3.6 Problem Solving: Test Cases
  • Self Check
  • Programming Tip 3.3 Make a Schedule and Make Time for Unexpected Problems
  • 3.7 Boolean Variables and Operators
  • Self Check
  • Common Error 3.3 Confusing and and or Conditions
  • Programming Tip 3.4 Readability
  • Special Topic 3.3 Chaining Relational Operators
  • Special Topic 3.4 Short-Circuit Evaluation of Boolean Operators
  • Special Topic 3.5 De Morgan’s Law
  • 3.8 Analyzing Strings
  • Self Check
  • 3.9 Application: Input Validation
  • Self Check
  • Special Topic 3.6 Terminating a Program
  • Special Topic 3.7 Interactive Graphical Programs
  • Computing & Society 3.2 Artificial Intelligence
  • Worked Example 3.2 Graphics: Intersecting Circles
  • Toolbox 3.2 Plotting Simple Graphs
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 3.1
  • Practice 3.2
  • Practice 3.3
  • Practice 3.4
  • Practice 3.5
  • Practice 3.6
  • Practice 3.7
  • Practice 3.8
  • Practice 3.9
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 4. Loops
  • 4.1 The while Loop
  • Syntax 4.1 while Statement
  • Self Check
  • Common Error 4.1 Don’t Think “Are We There Yet?”
  • Common Error 4.2 Infinite Loops
  • Common Error 4.3 Off-by-One Errors
  • Special Topic 4.1 Special Form of the print Function
  • Computing & Society 4.1 The First Bug
  • 4.2 Problem Solving: Hand-Tracing
  • Self Check
  • 4.3 Application: Processing Sentinel Values
  • Self Check
  • Special Topic 4.2 Processing Sentinel Values with a Boolean Variable
  • Special Topic 4.3 Redirection of Input and Output
  • 4.4 Problem Solving: Storyboards
  • Self Check
  • 4.5 Common Loop Algorithms
  • 4.5.1 Sum and Average Value
  • Self Check
  • 4.5.2 Counting Matches
  • Self Check
  • 4.5.3 Prompting Until a Match is Found
  • Self Check
  • 4.5.4 Maximum and Minimum
  • Self Check
  • 4.5.5 Comparing Adjacent Values
  • Self Check
  • 4.6 The for Loop
  • Syntax 4.2 for Statement
  • Syntax 4.3 for Statement with range Function
  • Self Check
  • Programming Tip 4.1 Count Iterations
  • How To 4.1 Writing a Loop
  • 4.7 Nested Loops
  • Self Check
  • Worked Example 4.1 Average Exam Grades
  • Worked Example 4.2 A Grade Distribution Histogram
  • 4.8 Processing Strings
  • 4.8.1 Counting Matches
  • Self Check
  • 4.8.2 Finding All Matches
  • Self Check
  • 4.8.3 Finding the First or Last Match
  • Self Check
  • 4.8.4 Validating a String
  • Self Check
  • 4.8.5 Building a New String
  • Self Check
  • 4.9 Application: Random Numbers and Simulations
  • 4.9.1 Generating Random Numbers
  • 4.9.2 Simulating Die Tosses
  • 4.9.3 The Monte Carlo Method
  • Self Check
  • Worked Example 4.3 Graphics: Bull’s Eye
  • 4.10 Graphics: Digital Image Processing
  • 4.10.1 Filtering Images
  • 4.10.2 Reconfiguring Images
  • Self Check
  • 4.11 Problem Solving: Solve a Simpler Problem First
  • Self Check
  • Computing & Society 4.2 Digital Piracy
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 4.1
  • Practice 4.2
  • Practice 4.3
  • Practice 4.4
  • Practice 4.5
  • Practice 4.6
  • Practice 4.7
  • Practice 4.8
  • Practice 4.9
  • Practice 4.10
  • Practice 4.11
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 5. Functions
  • 5.1 Functions as Black Boxes
  • Self Check
  • 5.2 Implementing and Testing Functions
  • 5.2.1 Implementing a Function
  • 5.2.2 Testing a Function
  • Syntax 5.1 Function Definition
  • 5.2.3 Programs that Contain Functions
  • Syntax 5.2 Program with Functions
  • Self Check
  • Programming Tip 5.1 Function Comments
  • Programming Tip 5.2 Naming Functions
  • 5.3 Parameter Passing
  • Self Check
  • Programming Tip 5.3 Do Not Modify Parameter Variables
  • Common Error 5.1 Trying to Modify Arguments
  • 5.4 Return Values
  • Self Check
  • Special Topic 5.1 Using Single-Line Compound Statements
  • How To 5.1 Implementing a Function
  • Worked Example 5.1 Generating Random Passwords
  • 5.5 Functions Without Return Values
  • Self Check
  • Computing & Society 5.1 Personal Computing
  • 5.6 Problem Solving: Reusable Functions
  • Self Check
  • 5.7 Problem Solving: Stepwise Refinement
  • Self Check
  • Programming Tip 5.4 Keep Functions Short
  • Programming Tip 5.5 Tracing Functions
  • Programming Tip 5.6 Stubs
  • Worked Example 5.2 Calculating a Course Grade
  • Worked Example 5.3 Using a Debugger
  • 5.8 Variable Scope
  • Self Check
  • Programming Tip 5.7 Avoid Global Variables
  • Worked Example 5.4 Graphics: Rolling Dice
  • 5.9 Graphics: Building an Image Processing Toolkit
  • 5.9.1 Getting Started
  • 5.9.2 Comparing Images
  • 5.9.3 Adjusting Image Brightness
  • 5.9.4 Rotating an Image
  • 5.9.5 Using the Toolkit
  • Self Check
  • Worked Example 5.5 Plotting Growth or Decay
  • 5.10 Recursive Functions (Optional)
  • Self Check
  • How To 5.2 Thinking Recursively
  • Toolbox 5.1 Turtle Graphics
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 5.1
  • Practice 5.2
  • Practice 5.3
  • Practice 5.4
  • Practice 5.5
  • Practice 5.6
  • Practice 5.7
  • Practice 5.8
  • Practice 5.9
  • Practice 5.10
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 6. Lists
  • 6.1 Basic Properties of Lists
  • 6.1.1 Creating Lists
  • Self Check
  • 6.1.2 Accessing List Elements
  • Syntax 6.1 Lists
  • Self Check
  • 6.1.3 Traversing Lists
  • Self Check
  • 6.1.4 List References
  • Self Check
  • Common Error 6.1 Out-of-Range Errors
  • Programming Tip 6.1 Use Lists for Sequences of Related Items
  • Special Topic 6.1 Negative Subscripts
  • Special Topic 6.2 Common Container Functions
  • Computing & Society 6.1 Computer Viruses
  • 6.2 List Operations
  • 6.2.1 Appending Elements
  • Self Check
  • 6.2.2 Inserting an Element
  • Self Check
  • 6.2.3 Finding an Element
  • Self Check
  • 6.2.4 Removing an Element
  • Self Check
  • 6.2.5 Concatenation and Replication
  • Self Check
  • 6.2.6 Equality Testing
  • Self Check
  • 6.2.7 Sum, Maximum, Minimum, and Sorting
  • Self Check
  • 6.2.8 Copying Lists
  • Self Check
  • Special Topic 6.3 Slices
  • 6.3 Common List Algorithms
  • 6.3.1 Filling
  • Self Check
  • 6.3.2 Combining List Elements
  • Self Check
  • 6.3.3 Element Separators
  • Self Check
  • 6.3.4 Maximum and Minimum
  • Self Check
  • 6.3.5 Linear Search
  • Self Check
  • 6.3.6 Collecting and Counting Matches
  • Self Check
  • 6.3.7 Removing Matches
  • Self Check
  • 6.3.8 Swapping Elements
  • Self Check
  • 6.3.9 Reading Input
  • Self Check
  • Worked Example 6.1 Plotting Trigonometric Functions
  • 6.4 Using Lists with Functions
  • Self Check
  • Special Topic 6.4 Call by Value and Call by Reference
  • Special Topic 6.5 Tuples
  • Special Topic 6.6 Functions with a Variable Number of Arguments
  • Special Topic 6.7 Tuple Assignment
  • Special Topic 6.8 Returning Multiple Values with Tuples
  • Toolbox 6.1 Editing Sound Files
  • 6.5 Problem Solving: Adapting Algorithms
  • Self Check
  • How To 6.1 Working with Lists
  • Worked Example 6.2 Rolling the Dice
  • 6.6 Problem Solving: Discovering Algorithms by Manipulating Physical Objects
  • Self Check
  • 6.7 Tables
  • 6.7.1 Creating Tables
  • 6.7.2 Accessing Elements
  • 6.7.3 Locating Neighboring Elements
  • 6.7.4 Computing Row and Column Totals
  • 6.7.5 Using Tables with Functions
  • Self Check
  • Worked Example 6.3 A World Population Table
  • Special Topic 6.9 Tables with Variable Row Lengths
  • Worked Example 6.4 Graphics: Drawing Regular Polygons
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 6.1
  • Practice 6.2
  • Practice 6.3
  • Practice 6.4
  • Practice 6.5
  • Practice 6.6
  • Practice 6.7
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 7. Files and Exceptions
  • 7.1 Reading and Writing Text Files
  • 7.1.1 Opening a File
  • Syntax 7.1 Opening and Closing Files
  • 7.1.2 Reading from a File
  • 7.1.3 Writing to a File
  • 7.1.4 A File Processing Example
  • Self Check
  • Common Error 7.1 Backslashes in File Names
  • 7.2 Text Input and Output
  • 7.2.1 Iterating over the Lines of a File
  • Self Check
  • 7.2.2 Reading Words
  • Self Check
  • 7.2.3 Reading Characters
  • Self Check
  • 7.2.4 Reading Records
  • Self Check
  • Special Topic 7.1 Reading the Entire File
  • Special Topic 7.2 Regular Expressions
  • Special Topic 7.3 Character Encodings
  • Toolbox 7.1 Working with CSV Files
  • 7.3 Command Line Arguments
  • Self Check
  • How To 7.1 Processing Text Files
  • Worked Example 7.1 Analyzing Baby Names
  • Toolbox 7.2 Working with Files and Directories
  • Computing & Society 7.1 Encryption Algorithms
  • 7.4 Binary Files and Random Access (Optional)
  • 7.4.1 Reading and Writing Binary Files
  • 7.4.2 Random Access
  • 7.4.3 Image Files
  • 7.4.4 Processing BMP Files
  • Self Check
  • Worked Example 7.2 Graphics: Displaying a Scene File
  • 7.5 Exception Handling
  • 7.5.1 Raising Exceptions
  • Syntax 7.2 Raising an Exception
  • 7.5.2 Handling Exceptions
  • Syntax 7.3 Handling Exceptions
  • 7.5.3 The finally Clause
  • Syntax 7.4 The finally Clause
  • Self Check
  • Programming Tip 7.1 Raise Early, Handle Late
  • Programming Tip 7.2 Do Not Use except and finally in the Same try Statement
  • Special Topic 7.4 The with Statement
  • Toolbox 7.3 Reading Web Pages
  • 7.6 Application: Handling Input Errors
  • Self Check
  • Toolbox 7.4 Statistical Analysis
  • Worked Example 7.3 Creating a Bubble Chart
  • Computing & Society 7.2 The Ariane Rocket Incident
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 7.1
  • Practice 7.2
  • Practice 7.3
  • Practice 7.4
  • Practice 7.5
  • Practice 7.6
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 8. Sets and Dictionaries
  • 8.1 Sets
  • 8.1.1 Creating and Using Sets
  • Self Check
  • 8.1.2 Adding and Removing Elements
  • Self Check
  • 8.1.3 Subsets
  • Self Check
  • 8.1.4 Set Union, Intersection, and Difference
  • Self Check
  • Worked Example 8.1 Counting Unique Words
  • Programming Tip 8.1 Use Python Sets, Not Lists, for Efficient Set Operations
  • Special Topic 8.1 Hashing
  • Computing & Society 8.1 Standardization
  • 8.2 Dictionaries
  • Syntax 8.1 Set and Dictionary Literals
  • 8.2.1 Creating Dictionaries
  • Self Check
  • 8.2.2 Accessing Dictionary Values
  • Self Check
  • 8.2.3 Adding and Modifying Items
  • Self Check
  • 8.2.4 Removing Items
  • Self Check
  • 8.2.5 Traversing a Dictionary
  • Self Check
  • Special Topic 8.2 Iterating over Dictionary Items
  • Special Topic 8.3 Storing Data Records
  • Worked Example 8.2 Translating Text Messages
  • 8.3 Complex Structures
  • 8.3.1 A Dictionary of Sets
  • 8.3.2 A Dictionary of Lists
  • Self Check
  • Special Topic 8.4 User Modules
  • Worked Example 8.3 Graphics: Pie Charts
  • Toolbox 8.1 Harvesting JSON Data from the Web
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 8.1
  • Practice 8.2
  • Practice 8.3
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 9. Objects and Classes
  • 9.1 Object-Oriented Programming
  • Self Check
  • 9.2 Implementing a Simple Class
  • Self Check
  • 9.3 Specifying the Public Interface of a Class
  • Self Check
  • 9.4 Designing the Data Representation
  • Self Check
  • Programming Tip 9.1 Make All Instance Variables Private, Most Methods Public
  • 9.5 Constructors
  • Syntax 9.1 Constructor
  • Self Check
  • Common Error 9.1 Trying to Call a Constructor
  • Special Topic 9.1 Default and Named Arguments
  • 9.6 Implementing Methods
  • Syntax 9.2 Method Definition
  • Self Check
  • Programming Tip 9.2 Define Instance Variables Only in the Constructor
  • Special Topic 9.2 Class Variables
  • 9.7 Testing a Class
  • Self Check
  • How To 9.1 Implementing a Class
  • Worked Example 9.1 Implementing a Bank Account Class
  • 9.8 Problem Solving: Tracing Objects
  • Self Check
  • 9.9 Problem Solving: Patterns for Object Data
  • 9.9.1 Keeping a Total
  • Self Check
  • 9.9.2 Counting Events
  • Self Check
  • 9.9.3 Collecting Values
  • Self Check
  • 9.9.4 Managing Properties of an Object
  • Self Check
  • 9.9.5 Modeling Objects with Distinct States
  • Self Check
  • 9.9.6 Describing the Position of an Object
  • Self Check
  • 9.10 Object References
  • 9.10.1 Shared References
  • 9.10.2 The None Reference
  • 9.10.3 The self Reference
  • 9.10.4 The Lifetime of Objects
  • Self Check
  • Computing & Society 9.1 Electronic Voting
  • 9.11 Application: Writing a Fraction Class
  • 9.11.1 Fraction Class Design
  • 9.11.2 The Constructor
  • 9.11.3 Special Methods
  • 9.11.4 Arithmetic Operations
  • 9.11.5 Logical Operations
  • Self Check
  • Special Topic 9.3 Object Types and Instances
  • Worked Example 9.2 Graphics: A Die Class
  • Computing & Society 9.2 Open Source and Free Software
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 9.1
  • Practice 9.2
  • Practice 9.3
  • Practice 9.4
  • Practice 9.5
  • Practice 9.6
  • Practice 9.7
  • Practice 9.8
  • Practice 9.9
  • Practice 9.10
  • Practice 9.11
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 10. Inheritance
  • 10.1 Inheritance Hierarchies
  • Self Check
  • Programming Tip 10.1 Use a Single Class for Variation in Values, Inheritance for Variation in Behavior
  • Special Topic 10.1 The Cosmic Superclass: object
  • 10.2 Implementing Subclasses
  • Syntax 10.1 Subclass Definition
  • Self Check
  • Common Error 10.1 Confusing Super- and Subclasses
  • 10.3 Calling the Superclass Constructor
  • Syntax 10.2 Subclass Constructor
  • Self Check
  • 10.4 Overriding Methods
  • Self Check
  • Common Error 10.2 Forgetting to Use the super Function When Invoking a Superclass Method
  • 10.5 Polymorphism
  • Self Check
  • Special Topic 10.2 Subclasses and Instances
  • Special Topic 10.3 Dynamic Method Lookup
  • Special Topic 10.4 Abstract Classes
  • Common Error 10.3 Don’t Use Type Tests
  • How To 10.1 Developing an Inheritance Hierarchy
  • Worked Example 10.1 Implementing an Employee Hierarchy for Payroll Processing
  • 10.6 Application: A Geometric Shape Class Hierarchy
  • 10.6.1 The Base Class
  • 10.6.2 Basic Shapes
  • 10.6.3 Groups of Shapes
  • Self Check
  • Toolbox 10.1 Game Programming
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 10.1
  • Practice 10.2
  • Practice 10.3
  • Practice 10.4
  • Practice 10.5
  • Practice 10.6
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 11. Recursion
  • 11.1 Triangle Numbers Revisited
  • Self Check
  • Common Error 11.1 Infinite Recursion
  • Special Topic 11.1 Recursion with Objects
  • 11.2 Problem Solving: Thinking Recursively
  • Self Check
  • Worked Example 11.1 Finding Files
  • 11.3 Recursive Helper Functions
  • Self Check
  • 11.4 The Efficiency of Recursion
  • Self Check
  • 11.5 Permutations
  • Self Check
  • Computing & Society 11.1 The Limits of Computation
  • 11.6 Backtracking
  • Self Check
  • Worked Example 11.2 Towers of Hanoi
  • 11.7 Mutual Recursion
  • Self Check
  • Toolbox 11.1 Analyzing Web Pages with Beautiful Soup
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 11.1
  • Practice 11.2
  • Practice 11.3
  • Practice 11.4
  • Practice 11.5
  • Practice 11.6
  • Practice 11.7
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • 12. Sorting and Searching
  • 12.1 Selection Sort
  • Self Check
  • 12.2 Profiling the Selection Sort Algorithm
  • Self Check
  • 12.3 Analyzing the Performance of the Selection Sort Algorithm
  • Self Check
  • Special Topic 12.1 Oh, Omega, and Theta
  • Special Topic 12.2 Insertion Sort
  • 12.4 Merge Sort
  • Self Check
  • 12.5 Analyzing the Merge Sort Algorithm
  • Self Check
  • Special Topic 12.3 The Quicksort Algorithm
  • Computing & Society 12.1 The First Programmer
  • 12.6 Searching
  • 12.6.1 Linear Search
  • 12.6.2 Binary Search
  • Self Check
  • 12.7 Problem Solving: Estimating the Running Time of an Algorithm
  • 12.7.1 Linear Time
  • 12.7.2 Quadratic Time
  • 12.7.3 The Triangle Pattern
  • 12.7.4 Logarithmic Time
  • Self Check
  • Programming Tip 12.1 Searching and Sorting
  • Special Topic 12.4 Comparing Objects
  • Worked Example 12.1 Enhancing the Insertion Sort Algorithm
  • Chapter Summary
  • Interactive Review and Practice
  • Practice 12.1
  • Practice 12.2
  • Practice 12.3
  • Practice 12.4
  • Practice 12.5
  • Practice 12.6
  • Practice 12.7
  • End-of-Chapter Exercises
  • Review Exercises
  • Programming Exercises
  • Appendices
  • Appendix A Python Operator Summary
  • Appendix B Python Reserved Word Summary
  • Appendix C The Python Standard Library
  • Built-in Functions
  • Built-in Classes
  • File Input/Output
  • csv Module
  • email.mime.multipart Module
  • email.mime.text Module
  • email.mime.image Module
  • email.mime.application Module
  • json Module
  • math Module
  • os Module
  • os.path Module
  • random Module
  • re Module
  • shutil Module
  • smtplib Module
  • sys Module
  • time Module
  • urllib.parse Module
  • urllib.request Module
  • ezgraphics Module
  • turtle Module
  • Appendix D The Basic Latin and Latin-1 Subsets of Unicode
  • Appendix E Binary Numbers and Bit Operations
  • Binary Numbers
  • Two’s Complement Integers
  • Bit and Shift Operations
  • Appendix F HTML Summary
  • Glossary
  • Illustration Credits
  • Wiley End User License Agreement
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