Sketching User Experiences: Getting the Design Right and the Right Design

Höfundur Bill Buxton

Útgefandi Elsevier S & T

Snið ePub

Print ISBN 9780123740373

Útgáfa 0

Útgáfuár 2007

1.890 kr.

Description

Efnisyfirlit

  • Cover
  • Title Page
  • Copyright
  • Dedication
  • Preface
  • Acknowledgements
  • Author’s Note
  • Table of Contents
  • Part I: Design as Dreamcatcher
  • Chapter 1: Design for the Wild
  • Chapter 2: Case Study
  • Chapter 3: The Bossy Rule
  • Chapter 4: A Snapshot of Today
  • Chapter 5: The Role of Design
  • Chapter 6: A Sketch of the Process
  • Chapter 7: The Cycle of Innovation
  • Chapter 8: The Question of Design
  • Chapter 9: The Anatomy of Sketching
  • Chapter 10: Clarity is not Always the Path to Enlightment
  • Chapter 11: The Larger Family of Renderings
  • Chapter 12: Experience Design vs. Interface Design
  • Chapter 13: Sketching Interaction
  • Chapter 14: Sketches are not Prototypes
  • Chapter 15: Where Is the User in All of This?
  • Chapter 16: You Make That Sound Like a Negative Thing
  • Chapter 17: If Someone Made a Sketch in the Forest and Nobody Saw It…
  • Chapter 18: The Object of Sharing
  • Chapter 19: Annotation
  • Chapter 20: Design Thinking and Ecology
  • Chapter 21: The Second Worst Thing That Can Happen
  • Chapter 22: A River Runs Through It
  • Part II: Stories of Methods and Madness
  • Chapter 23: From Thinking On to Acting On
  • Chapter 24: The Wonderful Wizard of Oz
  • Chapter 25: Chameleon
  • Chapter 26: Le Bricolage
  • Chapter 27: It was a Dark and Stormy Night…
  • Chapter 28: Visual Storytelling
  • Chapter 29: Simple Animation
  • Chapter 30: Shoot the Mime
  • Chapter 31: Sketch-A-Move
  • Chapter 32: Extending Interaction
  • Chapter 33: The Bifocal Display
  • Chapter 34: Video Envisionment
  • Chapter 35: Interacting with Paper
  • Chapter 36: Are You Talking to Me?
  • Chapter 37: Some Final Thoughts
  • References and Bibliography
  • Index
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