Description
Efnisyfirlit
- Cover
- Title Page
- Copyright
- Dedication
- Preface
- Acknowledgements
- Author’s Note
- Table of Contents
- Part I: Design as Dreamcatcher
- Chapter 1: Design for the Wild
- Chapter 2: Case Study
- Chapter 3: The Bossy Rule
- Chapter 4: A Snapshot of Today
- Chapter 5: The Role of Design
- Chapter 6: A Sketch of the Process
- Chapter 7: The Cycle of Innovation
- Chapter 8: The Question of Design
- Chapter 9: The Anatomy of Sketching
- Chapter 10: Clarity is not Always the Path to Enlightment
- Chapter 11: The Larger Family of Renderings
- Chapter 12: Experience Design vs. Interface Design
- Chapter 13: Sketching Interaction
- Chapter 14: Sketches are not Prototypes
- Chapter 15: Where Is the User in All of This?
- Chapter 16: You Make That Sound Like a Negative Thing
- Chapter 17: If Someone Made a Sketch in the Forest and Nobody Saw It…
- Chapter 18: The Object of Sharing
- Chapter 19: Annotation
- Chapter 20: Design Thinking and Ecology
- Chapter 21: The Second Worst Thing That Can Happen
- Chapter 22: A River Runs Through It
- Part II: Stories of Methods and Madness
- Chapter 23: From Thinking On to Acting On
- Chapter 24: The Wonderful Wizard of Oz
- Chapter 25: Chameleon
- Chapter 26: Le Bricolage
- Chapter 27: It was a Dark and Stormy Night…
- Chapter 28: Visual Storytelling
- Chapter 29: Simple Animation
- Chapter 30: Shoot the Mime
- Chapter 31: Sketch-A-Move
- Chapter 32: Extending Interaction
- Chapter 33: The Bifocal Display
- Chapter 34: Video Envisionment
- Chapter 35: Interacting with Paper
- Chapter 36: Are You Talking to Me?
- Chapter 37: Some Final Thoughts
- References and Bibliography
- Index
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