The Practice of Computing Using Python, Global Edition

Höfundur William F. Punch; Richard Enbody

Útgefandi Pearson International Content

Snið Page Fidelity

Print ISBN 9781292166629

Útgáfa 3

Höfundarréttur 2019

4.990 kr.

Description

Efnisyfirlit

  • Inside Front Cover
  • Title Page
  • Copyright Page
  • Dedication
  • Brief Contents
  • Contents
  • Videonotes
  • Preface
  • Acknowledgments For the Global Edition
  • PREFACE TO THE SECOND EDITION
  • 1.0.1 Data Manipulation
  • 1.0.2 Problem Solving and Case Studies
  • 1.0.3 Code Examples
  • 1.0.4 Interactive Sessions
  • 1.0.5 Exercises and Programming Projects
  • 1.0.6 Self-Test Exercises
  • 1.0.7 Programming Tips
  • PART 1 THINKING ABOUT COMPUTING
  • Chapter 0 The Study of Computer Science
  • 0.1 Why Computer Science?
  • 0.1.1 Importance of Computer Science
  • 0.1.2 Computer Science Around You
  • 0.1.3 Computer “Science”
  • 0.1.4 Computer Science Through Computer Programming
  • 0.2 The Difficulty and Promise of Programming
  • 0.2.1 Difficulty 1: Two Things at Once
  • 0.2.2 Difficulty 2: What Is a Good Program?
  • 0.2.3 The Promise of a Computer Program
  • 0.3 Choosing a Computer Language
  • 0.3.1 Different Computer Languages
  • 0.3.2 Why Python?
  • 0.3.3 Is Python the Best Language?
  • 0.4 What Is Computation?
  • 0.5 What Is a Computer?
  • 0.5.1 Computation in Nature
  • 0.5.2 The Human Computer
  • 0.6 The Modern, Electronic Computer
  • 0.6.1 It’s the Switch!
  • 0.6.2 The Transistor
  • 0.7 A High-Level Look at a Modern Computer
  • 0.8 Representing Data
  • 0.8.1 Binary Data
  • 0.8.2 Working with Binary
  • 0.8.3 Limits
  • 0.8.4 Representing Letters
  • 0.8.5 Representing Other Data
  • 0.8.6 What Does a Number Represent?
  • 0.8.7 How to Talk About Quantities of Data
  • 0.8.8 HowMuch Data Is That?
  • 0.9 Overview of Coming Chapters
  • PART 2 STARTING TO PROGRAM
  • Chapter 1 Beginnings
  • 1.1 Practice, Practice, Practice
  • 1.2 QuickStart, the Circumference Program
  • 1.2.1 Examining the Code
  • 1.3 An Interactive Session
  • 1.4 Parts of a Program
  • 1.4.1 Modules
  • 1.4.2 Statements and Expressions
  • 1.4.3 Whitespace
  • 1.4.4 Comments
  • 1.4.5 Special Python Elements: Tokens
  • 1.4.6 Naming Objects
  • 1.4.7 Recommendations on Naming
  • 1.5 Variables
  • 1.5.1 Variable Creation and Assignment
  • 1.6 Objects and Types
  • 1.6.1 Numbers
  • 1.6.2 Other Built-In Types
  • 1.6.3 Object Types: Not Variable Types
  • 1.6.4 Constructing New Values
  • 1.7 Operators
  • 1.7.1 Integer Operators
  • 1.7.2 Floating-Point Operators
  • 1.7.3 Mixed Operations
  • 1.7.4 Order of Operations and Parentheses
  • 1.7.5 Augmented Assignment Operators: A Shortcut!
  • 1.8 Your First Module, Math
  • 1.9 Developing an Algorithm
  • 1.9.1 New Rule—Testing
  • 1.10 Visual Vignette: Turtle Graphics
  • 1.11 What’s Wrong with My Code?
  • Chapter 2 Control
  • 2.1 QuickStart Control
  • 2.1.1 Selection
  • 2.1.2 Booleans for Decisions
  • 2.1.3 The if Statement
  • 2.1.4 Example: What Lead Is Safe in Basketball?
  • 2.1.5 Repetition
  • 2.1.6 Example: Finding Perfect Numbers
  • 2.1.7 Example: Classifying Numbers
  • 2.2 In-Depth Control
  • 2.2.1 True and False: Booleans
  • 2.2.2 Boolean Variables
  • 2.2.3 Relational Operators
  • 2.2.4 Boolean Operators
  • 2.2.5 Precedence
  • 2.2.6 Boolean Operators Example
  • 2.2.7 Another Word on Assignments
  • 2.2.8 The Selection Statement for Decisions
  • 2.2.9 More on Python Decision Statements
  • 2.2.10 Repetition: the while Statement
  • 2.2.11 Sentinel Loop
  • 2.2.12 Summary of Repetition
  • 2.2.13 More on the for Statement
  • 2.2.14 Nesting
  • 2.2.15 Hailstone Sequence Example
  • 2.3 Visual Vignette: Plotting Data with Pylab
  • 2.3.1 First Plot and Using a List
  • 2.3.2 More Interesting Plot: A Sine Wave
  • 2.4 Computer Science Perspectives: Minimal Universal Computing
  • 2.4.1 Minimal Universal Computing
  • 2.5 What’s Wrong with My Code?
  • Chapter 3 Algorithms and Program Development
  • 3.1 What Is an Algorithm?
  • 3.1.1 Example Algorithms
  • 3.2 Algorithm Features
  • 3.2.1 Algorithm versus Program
  • 3.2.2 Qualities of an Algorithm
  • 3.2.3 Can We Really Do All That?
  • 3.3 What Is a Program?
  • 3.3.1 Readability
  • 3.3.2 Robust
  • 3.3.3 Correctness
  • 3.4 Strategies for Program Design
  • 3.4.1 Engage and Commit
  • 3.4.2 Understand, Then Visualize
  • 3.4.3 Think Before You Program
  • 3.4.4 Experiment
  • 3.4.5 Simplify
  • 3.4.6 Stop and Think
  • 3.4.7 Relax: Give Yourself a Break
  • 3.5 A Simple Example
  • 3.5.1 Build the Skeleton
  • 3.5.2 Output
  • 3.5.3 Input
  • 3.5.4 Doing the Calculation
  • PART 3 DATA STRUCTURES AND FUNCTIONS
  • Chapter 4 Working with Strings
  • 4.1 The String Type
  • 4.1.1 The Triple-Quote String
  • 4.1.2 Nonprinting Characters
  • 4.1.3 String Representation
  • 4.1.4 Strings as a Sequence
  • 4.1.5 More Indexing and Slicing
  • 4.1.6 Strings Are Iterable
  • 4.2 String Operations
  • 4.2.1 Concatenation (+) and Repetition (*)
  • 4.2.2 Determining When + Indicates Addition or Concatenation?
  • 4.2.3 Comparison Operators
  • 4.2.4 The in Operator
  • 4.2.5 String Collections Are Immutable
  • 4.3 A Preview of Functions and Methods
  • 4.3.1 A String Method
  • 4.3.2 Determining Method Names and Method Arguments
  • 4.3.3 String Methods
  • 4.3.4 String Functions
  • 4.4 Formatted Output for Strings
  • 4.4.1 Descriptor Codes
  • 4.4.2 Width and Alignment Descriptors
  • 4.4.3 Floating-Point Precision Descriptor
  • 4.5 Control and Strings
  • 4.6 Working with Strings
  • 4.6.1 Example: Reordering a Person’s Name
  • 4.6.2 Palindromes
  • 4.7 More String Formatting
  • 4.8 Unicode
  • 4.9 A GUI to Check a Palindrome
  • 4.10 What’s Wrong with My Code?
  • Chapter 5 Functions—QuickStart
  • 5.1 What Is a Function?
  • 5.1.1 Why Have Functions?
  • 5.2 Python Functions
  • 5.3 Flow of Control with Functions
  • 5.3.1 Function Flow in Detail
  • 5.3.2 Parameter Passing
  • 5.3.3 Another Function Example
  • 5.3.4 Function Example: Area of a Triangle
  • 5.3.5 Functions Calling Functions
  • 5.3.6 When to Use a Function
  • 5.3.7 What If There Is No Return Statement?
  • 5.3.8 What If There Are Multiple Return Statements?
  • 5.4 Visual Vignette: Turtle Flag
  • 5.5 What’s Wrong with My Code?
  • Chapter 6 Files and Exceptions I
  • 6.1 What Is a File?
  • 6.2 Accessing Files: Reading Text Files
  • 6.2.1 What’s Really Happening?
  • 6.3 Accessing Files: Writing Text Files
  • 6.4 Reading and Writing Text Files in a Program
  • 6.5 File Creation and Overwriting
  • 6.5.1 Files and Functions Example: Word Puzzle
  • 6.6 First Cut, Handling Errors
  • 6.6.1 Error Names
  • 6.6.2 The try-except Construct
  • 6.6.3 try-except Flow of Control
  • 6.6.4 Exception Example
  • 6.7 Example: Counting Poker Hands
  • 6.7.1 Program to Count Poker Hands
  • 6.8 GUI to Count Poker Hands
  • 6.8.1 Count Hands Function
  • 6.8.2 The Rest of the GUI Code
  • 6.9 Error Check Float Input
  • 6.10 What’s Wrong with My Code?
  • Chapter 7 Lists and Tuples
  • 7.1 What Is a List?
  • 7.2 What You Already Know How To Do With Lists
  • 7.2.1 Indexing and Slicing
  • 7.2.2 Operators
  • 7.2.3 Functions
  • 7.2.4 List Iteration
  • 7.3 Lists Are Different than Strings
  • 7.3.1 Lists Are Mutable
  • 7.3.2 List Methods
  • 7.4 Old and New Friends: Split and Other Functions and Methods
  • 7.4.1 Split and Multiple Assignment
  • 7.4.2 List to String and Back Again, Using join
  • 7.4.3 The Sorted Function
  • 7.5 Working with Some Examples
  • 7.5.1 Anagrams
  • 7.5.2 Example: File Analysis
  • 7.6 Mutable Objects and References
  • 7.6.1 Shallow versus Deep Copy
  • 7.6.2 Mutable versus Immutable
  • 7.7 Tuples
  • 7.7.1 Tuples from Lists
  • 7.7.2 Why Tuples?
  • 7.8 Lists: The Data Structure
  • 7.8.1 Example Data Structure
  • 7.8.2 Other Example Data Structures
  • 7.9 Algorithm Example: U.S. EPA Automobile Mileage Data
  • 7.9.1 CSV Module
  • 7.10 Visual Vignette: Plotting EPA Data
  • 7.11 List Comprehension
  • 7.11.1 Comprehensions, Expressions, and the Ternary Operator
  • 7.12 Visual Vignette: More Plotting
  • 7.12.1 Pylab Arrays
  • 7.12.2 Plotting Trigonometric Functions
  • 7.13 GUI to Find Anagrams
  • 7.13.1 Function Model
  • 7.13.2 Controller
  • 7.14 What’s Wrong with My Code?
  • Chapter 8 More on Functions
  • 8.1 Scope
  • 8.1.1 Arguments, Parameters, and Namespaces
  • 8.1.2 Passing Mutable Objects
  • 8.1.3 Returning a Complex Object
  • 8.1.4 Refactoring evens
  • 8.2 Default Values and Parameters as Keywords
  • 8.2.1 Example: Default Values and Parameter Keywords
  • 8.3 Functions as Objects
  • 8.3.1 Function Annotations
  • 8.3.2 Docstrings
  • 8.4 Example: Determining a Final Grade
  • 8.4.1 The Data
  • 8.4.2 The Design
  • 8.4.3 Function: weighted_grade
  • 8.4.4 Function: parse_line
  • 8.4.5 Function: main
  • 8.4.6 Example Use
  • 8.5 Pass “by Value” or “by Reference”
  • 8.6 What’s Wrong with My Code?
  • Chapter 9 Dictionaries and Sets
  • 9.1 Dictionaries
  • 9.1.1 Dictionary Example
  • 9.1.2 Python Dictionaries
  • 9.1.3 Dictionary Indexing and Assignment
  • 9.1.4 Operators
  • 9.1.5 Ordered Dictionaries
  • 9.2 Word Count Example
  • 9.2.1 Count Words in a String
  • 9.2.2 Word Frequency for Gettysburg Address
  • 9.2.3 Output and Comments
  • 9.3 Periodic Table Example
  • 9.3.1 Working with CSV Files
  • 9.3.2 Algorithm Overview
  • 9.3.3 Functions for Divide and Conquer
  • 9.4 Sets
  • 9.4.1 History
  • 9.4.2 What’s in a Set?
  • 9.4.3 Python Sets
  • 9.4.4 Methods, Operators, and Functions for Python Sets
  • 9.4.5 Set Methods
  • 9.5 Set Applications
  • 9.5.1 Relationship between Words of Different
  • 9.5.2 Output and Comments
  • 9.6 Scope: The Full Story
  • 9.6.1 Namespaces and Scope
  • 9.6.2 Search Rule for Scope
  • 9.6.3 Local
  • 9.6.4 Global
  • 9.6.5 Built-Ins
  • 9.6.6 Enclosed
  • 9.7 Using zip to Create Dictionaries
  • 9.8 Dictionary and Set Comprehensions
  • 9.9 Visual Vignette: Bar Graph of Word Frequency
  • 9.9.1 Getting the Data Right
  • 9.9.2 Labels and the xticks Command
  • 9.9.3 Plotting
  • 9.10 GUI to Compare Files
  • 9.10.1 Controller and View
  • 9.10.2 Function Model
  • 9.11 What’s Wrong with My Code?
  • Chapter 10 More Program Development
  • 10.1 Introduction
  • 10.2 Divide and Conquer
  • 10.2.1 Top-Down Refinement
  • 10.3 The Breast Cancer Classifier
  • 10.3.1 The Problem
  • 10.3.2 The Approach: Classification
  • 10.3.3 Training and Testing the Classifier
  • 10.3.4 Building the Classifier
  • 10.4 Designing the Classifier Algorithm
  • 10.4.1 Divided, now Conquer
  • 10.4.2 Data Structures
  • 10.4.3 File Format
  • 10.4.4 The make_training_set Function
  • 10.4.5 The make_test_set Function
  • 10.4.6 The train_classifier Function
  • 10.4.7 train_classifier, Round 2
  • 10.4.8 Testing the Classifier on New Data
  • 10.4.9 The report_results Function
  • 10.5 Running the Classifier on Full Data
  • 10.5.1 Training versus Testing
  • 10.6 Other Interesting Problems
  • 10.6.1 Tag Clouds
  • 10.6.2 S&P 500 Predictions
  • 10.6.3 Predicting Religion with Flags
  • 10.7 GUI to Plot the Stock Market
  • 10.7.1 Function Model
  • 10.7.2 Controller and View
  • PART 4 CLASSES, MAKING YOUR OWN DATA STRUCTURES AND ALGORITHMS
  • Chapter 11 Introduction to Classes
  • 11.1 QuickStart: Simple Student Class
  • 11.2 Object-Oriented Programming
  • 11.2.1 Python Is Object-Oriented!
  • 11.2.2 Characteristics of OOP
  • 11.3 Working with OOP
  • 11.3.1 Class and Instance
  • 11.4 Working with Classes and Instances
  • 11.4.1 Built-In Class and Instance
  • 11.4.2 Our First Class
  • 11.4.3 Changing Attributes
  • 11.4.4 The Special Relationship Between an Instance and Class: instance-of
  • 11.5 Object Methods
  • 11.5.1 Using Object Methods
  • 11.5.2 Writing Methods
  • 11.5.3 The Special Argument self
  • 11.5.4 Methods Are the Interface to a Class Instance
  • 11.6 Fitting into the Python Class Model
  • 11.6.1 Making Programmer-Defined Classes
  • 11.6.2 A Student Class
  • 11.6.3 Python Standard Methods
  • 11.6.4 Now There Are Three: Class Designer, Programmer, and User
  • 11.7 Example: Point Class
  • 11.7.1 Construction
  • 11.7.2 Distance
  • 11.7.3 Summing Two Points
  • 11.7.4 Improving the Point Class
  • 11.8 Python and OOP
  • 11.8.1 Encapsulation
  • 11.8.2 Inheritance
  • 11.8.3 Polymorphism
  • 11.9 Python and Other OOP Languages
  • 11.9.1 Public versus Private
  • 11.9.2 Indicating Privacy Using Double Underscores (__)
  • 11.9.3 Python’s Philosophy
  • 11.9.4 Modifying an Instance
  • 11.10 What’s Wrong with My Code?
  • Chapter 12 More on Classes
  • 12.1 More About Class Properties
  • 12.1.1 Rational Number (Fraction) Class Example
  • 12.2 How Does Python Know?
  • 12.2.1 Classes, Types, and Introspection
  • 12.2.2 Remember Operator Overloading
  • 12.3 Creating Your Own Operator Overloading
  • 12.3.1 Mapping Operators to Special Methods
  • 12.4 Building the Rational Number Class
  • 12.4.1 Making the Class
  • 12.4.2 Review Fraction Addition
  • 12.4.3 Back to Adding Fractions
  • 12.4.4 Equality and Reducing Rationals
  • 12.4.5 Divide and Conquer at Work
  • 12.5 What Doesn’t Work (Yet)
  • 12.5.1 Introspection
  • 12.5.2 Repairing int + Rational Errors
  • 12.6 Inheritance
  • 12.6.1 The “Find the Attribute” Game
  • 12.6.2 Using Inheritance
  • 12.6.3 Example: The Standard Model
  • 12.7 What’s Wrong with My Code?
  • Chapter 13 Program Development with Classes
  • 13.1 Predator–Prey Problem
  • 13.1.1 The Rules
  • 13.1.2 Simulation Using Object-Oriented Programming
  • 13.2 Classes
  • 13.2.1 Island Class
  • 13.2.2 Predator and Prey, Kinds of Animals
  • 13.2.3 Predator and Prey Classes
  • 13.2.4 Object Diagram
  • 13.2.5 Filling the Island
  • 13.3 Adding Behavior
  • 13.3.1 Refinement: Add Movement
  • 13.3.2 Refinement: Time Simulation Loop
  • 13.4 Refinement: Eating, Breeding, and Keeping Time
  • 13.4.1 Improved Time Loop
  • 13.4.2 Breeding
  • 13.4.3 Eating
  • 13.4.4 The Tick of the Clock
  • 13.5 Refinement: How Many Times to Move?
  • 13.6 Visual Vignette: Graphing Population Size
  • PART 5 BEING A BETTER PROGRAMMER
  • Chapter 14 Files and Exceptions II
  • 14.1 More Details on Files
  • 14.1.1 Other File Access Methods, Reading
  • 14.1.2 Other File Access Methods, Writing
  • 14.1.3 Universal New Line Format
  • 14.1.4 Moving Around in a File
  • 14.1.5 Closing a File
  • 14.1.6 The with Statement
  • 14.1.7 Text File Encodings
  • 14.2 CSV Files
  • 14.2.1 CSV Module
  • 14.2.2 CSV Reader
  • 14.2.3 CSV Writer
  • 14.2.4 Example: Update Some Grades
  • 14.3 Module: os
  • 14.3.1 Directory (Folder) Structure
  • 14.3.2 os Module Functions
  • 14.3.3 os Module Example
  • 14.4 More on Exceptions
  • 14.4.1 Basic Exception Handling
  • 14.4.2 A Simple Example
  • 14.4.3 Events
  • 14.4.4 A Philosophy Concerning Exceptions
  • 14.5 Exception: else and finally
  • 14.5.1 finally and with
  • 14.5.2 Example: Refactoring the Reprompting of a File Name
  • 14.6 More on Exceptions
  • 14.6.1 Raise
  • 14.6.2 Create Your Own
  • 14.7 Example: Password Manager
  • Chapter 15 Recursion: Another Control Mechanism
  • 15.1 What Is Recursion?
  • 15.2 Mathematics and Rabbits
  • 15.3 Let’s Write Our Own: Reversing a String
  • 15.4 How Does Recursion Actually Work?
  • 15.4.1 Stack Data Structure
  • 15.4.2 Stacks and Function Calls
  • 15.4.3 A Better Fibonacci
  • 15.5 Recursion in Figures
  • 15.5.1 Recursive Tree
  • 15.5.2 Sierpinski Triangles
  • 15.6 Recursion to Non-recursion
  • 15.7 GUI for Turtle Drawing
  • 15.7.1 Using Turtle Graphics to Draw
  • 15.7.2 Function Model
  • 15.7.3 Controller and View
  • Chapter 16 Other Fun Stuff with Python
  • 16.1 Numbers
  • 16.1.1 Fractions
  • 16.1.2 Decimal
  • 16.1.3 Complex Numbers
  • 16.1.4 Statistics Module
  • 16.1.5 Random Numbers
  • 16.2 Even More on Functions
  • 16.2.1 Having a Varying Number of Parameters
  • 16.2.2 Iterators and Generators
  • 16.2.3 Other Functional Programming Ideas
  • 16.2.4 Some Functional Programming Tools
  • 16.2.5 Decorators: Functions Calling Functions
  • 16.3 Classes
  • 16.3.1 Properties
  • 16.3.2 Serializing an Instance: pickle
  • 16.4 Other Things in Python
  • 16.4.1 Data Types
  • 16.4.2 Built-in Modules
  • 16.4.3 Modules on the Internet
  • Chapter 17 The End, or Perhaps the Beginning
  • APPENDICES
  • Appendix A Getting and Using Python
  • A.1 About Python
  • A.1.1 History
  • A.1.2 Python 3
  • A.1.3 Python Is Free and Portable
  • A.1.4 Installing Anaconda
  • A.1.5 Starting Our Python IDE: Spyder
  • A.1.6 Working with Python
  • A.1.7 Making a Program
  • A.2 The IPython Console
  • A.2.1 Anatomy of an iPython Session
  • A.2.2 Your Top Three iPython Tips
  • A.2.3 Completion and the Tab Key
  • A.2.4 The ? Character
  • A.2.5 More iPython Tips
  • A.3 Some Conventions for This Book
  • A.3.1 Interactive Code
  • A.3.2 Program: Written Code
  • A.3.3 Combined Program and Output
  • A.4 Summary
  • Appendix B Simple Drawing with Turtle Graphics
  • B.0.1 What Is a Turtle?
  • B.0.2 Motion
  • B.0.3 Drawing
  • B.0.4 Color
  • B.0.5 Drawing with Color
  • B.0.6 Other Commands
  • B.1 Tidbits
  • B.1.1 Reset/Close the Turtle Window
  • Appendix C What’s Wrong with My Code?
  • C.1 It’s Your Fault!
  • C.1.1 Kinds of Errors
  • C.1.2 “Bugs” and Debugging
  • C.2 Debugging
  • C.2.1 Testing for Correctness
  • C.2.2 Probes
  • C.2.3 Debugging with Spyder Example 1
  • C.2.4 Debugging Example 1 Using print()
  • C.2.5 Debugging with Spyder Example 2
  • C.2.6 More Debugging Tips
  • C.3 More about Testing
  • C.3.1 Testing Is Hard!
  • C.3.2 Importance of Testing
  • C.3.3 Other Kinds of Testing
  • C.4 What’s Wrong with My Code?
  • C.4.1 Chapter 1: Beginnings
  • C.4.2 Chapter 2: Control
  • C.4.3 Chapter 4: Strings
  • C.4.4 Chapter 5: Functions
  • C.4.5 Chapter 6: Files and Exceptions
  • C.4.6 Chapter 7: Lists and Tuples
  • C.4.7 Chapter 8: More Functions
  • C.4.8 Chapter 9: Dictionaries
  • C.4.9 Chapter 11: Classes I
  • C.4.10 Chapter 12: Classes II
  • Appendix D Pylab: A Plotting and Numeric Tool
  • D.1 Plotting
  • D.2 Working with pylab
  • D.2.1 Plot Command
  • D.2.2 Colors, Marks, and Lines
  • D.2.3 Generating X-Values
  • D.2.4 Plot Properties
  • D.2.5 Tick Labels
  • D.2.6 Legend
  • D.2.7 Bar Graphs
  • D.2.8 Histograms
  • D.2.9 Pie Charts
  • D.2.10How Powerful Is pylab?
  • Appendix E Quick Introduction to Web-based User Interfaces
  • E.0.1 MVC Architecture
  • E.1 Flask
  • E.2 QuickStart Flask, Hello World
  • E.2.1 What Just Happened?
  • E.2.2 Multiple Routes
  • E.2.3 Stacked Routes, Passing Address Arguments
  • E.3 Serving Up Real HTML Pages
  • E.3.1 A Little Bit of HTML
  • E.3.2 HTML Tags
  • E.3.3 Flask Returning Web Pages
  • E.3.4 Getting Arguments into Our Web Pages
  • E.4 Active Web Pages
  • E.4.1 Forms in wtforms
  • E.4.2 A Good Example Goes a Long Way
  • E.4.3 Many Fields Example
  • E.5 Displaying and Updating Images
  • E.6 Odds and Ends
  • Appendix F Table of UTF-8 One Byte Encodings
  • Appendix G Precedence
  • Appendix H Naming Conventions
  • H.1 Python Style Elements
  • H.2 Naming Conventions
  • H.2.1 Our Added Naming Conventions
  • H.3 Other Python Conventions
  • Appendix I Check Yourself Solutions
  • I.1 Chapter 1
  • Variables and Assignment
  • Types and Operators
  • I.2 Chapter 2
  • Basic Control Check
  • Loop Control Check
  • More Control Check
  • for and range Check
  • I.3 Chapter 4
  • Slicing Check
  • String Comparison Check
  • I.4 Chapter 5
  • Simple Functions Check
  • I.5 Chapter 6
  • Exception Check
  • Function Practice with Strings
  • I.6 Chapter 7
  • Basic Lists Check
  • Lists and Strings Check
  • Mutable List Check
  • I.7 Chapter 8
  • Passing Mutables Check
  • More on Functions Check
  • I.8 Chapter 9
  • Dictionary Check
  • Set Check
  • I.9 Chapter 11
  • Basic Classes Check
  • Defining Special Methods
  • I.10 Chapter 12
  • Check Defining Your Own Operators
  • I.11 Chapter 14
  • Basic File Operations
  • Basic Exception Control
  • INDEX
  • A
  • B
  • C
  • D
  • E
  • F
  • G
  • H
  • I
  • J
  • K
  • L
  • M
  • N
  • O
  • P
  • Q
  • R
  • S
  • T
  • U
  • V
  • W
  • Y
  • Z
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