Description
Efnisyfirlit
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication Page
- Table of Contents
- List of Figures
- Acknowledgments
- Notes on Contributors
- 1 Cyberpunk as Cultural Formation
- PART I Cultural Texts
- 2 Literary Precursors
- 3 The Mirrorshades Collective
- 4 Bruce Sterling: Schismatrix Plus (Case Study)
- 5 Feminist Cyberpunk
- 6 Pat Cadigan: Synners (Case Study)
- 7 Post-Cyberpunk
- 8 Charles Stross: Accelerando (Case Study)
- 9 Steampunk
- 10 Biopunk
- 11 Non-SF Cyberpunk
- 12 Comic Books
- 13 American Flagg! (Case Study)
- 14 Manga
- 15 Early Cyberpunk Film
- 16 Strange Days (Case Study)
- 17 Digital Effects in Cinema
- 18 Blade Runner 2049 (Case Study)
- 19 Anime
- 20 Akira and Ghost in the Shell (Case Study)
- 21 Television
- 22 Max Headroom: Twenty Minutes into the Future (Case Study)
- 23 Video Games
- 24 Deus Ex (Case Study)
- 25 Tabletop Roleplaying Games
- 26 Shadowrun (Case Study)
- 27 Photography and Digital Art
- 28 Fashion
- 29 Music
- 30 Janelle Monáe: Dirty Computer (Case Study)
- PART II Cultural Theory
- 31 Simulation and Simulacra
- 32 Gothicism
- 33 Posthumanism(s)
- 34 Marxism
- 35 Cyborg Feminism
- 36 Queer Theory
- 37 Critical Race Theory
- 38 Animality
- 39 Ecology in the Anthropocene
- 40 Empire
- 41 Indigenous Futurisms
- 42 Afrofuturism
- 43 Veillance Society
- 44 Activism
- PART III Cultural Locales
- 45 Latin America
- 46 Cuba’s Cyberpunk Histories
- 47 Japan as Cyberpunk Exoticism
- 48 India
- 49 Germany
- 50 France and Québec
- Index
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