Visual Research

Höfundur Russell Bestley; Paul McNeil

Útgefandi Bloomsbury UK

Snið Page Fidelity

Print ISBN 9781350160569

Útgáfa 4

Útgáfuár

3.390 kr.

Description

Efnisyfirlit

  • Half-title
  • Title
  • Copyright
  • Contents
  • Foreword
  • Introduction
  • The Structure of this Book
  • A Manifesto for Higher Learning in Design8 Foreword
  • 01: Why Research?
  • Problematizing Design
  • Design Research
  • Critical Thinking and Critical Reflection
  • Terms of Reference
  • The Design Cycle
  • Thinking Differently
  • Design and Education
  • Analysis to Synthesis
  • Case Study 01: Delugional Games
  • Case Study 02: Blackdora: A Type Hybrid
  • 02: Design Literacy
  • Invisible Systems
  • Visual Meaning
  • Reading a Text
  • Principles of Gestalt
  • Case Study 03: Visual Grammar
  • 03: Analysis and Proposition
  • Research and Design
  • Defining the Project
  • The Research Context
  • The Research Question
  • The Research Methodology
  • Safety in Numbers
  • Claim and Evidence
  • Evaluating the Design of Objects
  • Case Study 04: Emotionally Vague
  • Case Study 05: Message as Flux
  • Case Study 06: Memorial
  • 04: Visual Comparisons
  • Looking Closer
  • Qualitative and Quantitative Analysis
  • Make More Mistakes
  • Case Study 07: Ticket, Value, Meaning
  • Case Study 08: Floorspace
  • 05: Theory in Practice
  • Engaging with Visual Research
  • Structuralism and Semiotics
  • Connotation and Denotation
  • Familiarity Counts
  • Birds of a Feather
  • The Designer as Author
  • Case Study 09: Teaching Typographic Design
  • Case Study 10: Graphics in Control
  • 06: Audience and Message
  • Defining Audience
  • Are You Receiving Me?
  • Post/Modernity
  • Poststructuralism
  • Distant Relatives
  • Audience-Centred Graphic Design
  • Case Study 11: England’s Burning
  • Case Study 12: The English Difference
  • Case Study 13: Dynamic Brand Identity
  • 07: Process and Materials
  • Practical Considerations
  • Materials and Materiality
  • Affordance
  • Rubbish Theory
  • Art and Craft
  • Form Follows Technology
  • The Production Process
  • Case Study 14: Mapping Family History
  • Case Study 15: Stencil Action
  • Case Study 16: Lost and Found
  • 08: Synthesis
  • Visualizing Research as Subject
  • Research and Development
  • Design and Politics
  • The Designer’s Voice
  • Creative Solutions
  • Case Study 17: Biography: The Third Truth
  • Case Study 18: The Responsive City
  • Case Study 19: A Transferable Research Method
  • 09: Key Concepts
  • Key Concepts arranged in alphabetical order
  • Appendices
  • Further Reading
  • Index
  • Acknowledgements
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Additional information

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