Zig Zag: The Surprising Path to Greater Creativity

Höfundur Keith Sawyer

Útgefandi Wiley Professional Development (P&T)

Snið Page Fidelity

Print ISBN 9781118297704

Útgáfa 1

Útgáfuár 2013

2.490 kr.

Description

Efnisyfirlit

  • Title Page
  • Copyright
  • Contents
  • Introduction: Choosing Creativity
  • Step One ASK: How the Right Questions Lead to the Most Novel Answers
  • The Practices
  • The First Practice of Asking: Find the Question
  • Try Ten Questions
  • Find the Bug
  • Reinterpret
  • Rise to the Occasion
  • The Second Practice of Asking: Search the Space
  • Break It Down
  • Draw a Fishbone
  • Map Your Idea
  • Challenge Your Assumptions
  • The Third Practice of Asking: Transform the Problem
  • Reverse
  • Go Back from the Future (BFF)
  • Pick the Worst Idea
  • Stretch and Squeeze
  • Onward . .
  • Step Two LEARN: How to Prepare Your Mind for Constant Creativity
  • The Practices
  • The First Practice of Learning: Practice Deliberately
  • Challenge Yourself
  • Focus on Specific Tasks
  • Reflect
  • The Second Practice of Learning: Master Your Domain
  • Get Schooled
  • Go for Deeper Understanding
  • Apply What You Know to New Situations
  • The Third Practice of Learning: Learn Forever
  • Seek Knowledge Relentlessly
  • Customize Knowledge
  • Read a Book
  • Stay Current
  • Recruit a Mentor
  • The Fourth Practice of Learning: Balance Specialty with Generality
  • Be T-Shaped
  • Branch Out
  • Be a Dilettante
  • Pair Up with an Expert
  • Onward . . .
  • Step Three LOOK: How to Be Aware of the Answers All Around You
  • The Practices
  • The First Practice of Looking: Use Fresh Eyes
  • Become More Aware
  • Make Your Own Luck
  • Look for New Patterns
  • Cultivate Your Senses
  • Practice Ethnography
  • Look for Serendipity
  • Spot the Spandrels
  • Switch Perspectives
  • The Second Practice of Looking: Grab New Sights and Cool Sounds
  • Start Tripping
  • Relax and Listen
  • Play with Children’s Toys
  • Shape Your Day
  • Remember to Look at Bad Examples
  • Flip Through Strange Magazines
  • Absorb New Media
  • Go Walkabout
  • Travel
  • The Third Practice of Looking: Render It Visible
  • Keep an Idea Log
  • Start an Idea Box
  • Set a Google Alert
  • Create a Personal Hall of Fame
  • Appoint a Personal Board of Directors
  • Onward . . .
  • Step Four PLAY: How to Free Your Mind to Imagine Possible Worlds
  • The Practices
  • The First Practice of Playing: Visualize
  • Imagine Parallel Worlds
  • Come Up with Fantastic Explanations
  • Envision What’s Below
  • Follow the Long Arrow
  • Explore the Future
  • Visualize Your Space
  • The Second Practice of Playing: Relax
  • Incubate
  • Leave Something Undone
  • Still Your Mind
  • Listen
  • The Third Practice of Playing: Find the Right Box
  • Be Specific
  • Draw the Right Box
  • Create a New Box
  • Use Every Box
  • The Fourth Practice of Playing: Be a Beginner
  • Do Something for the First Time
  • Start a New Hobby
  • Plan on Fun
  • Onward . . .
  • Step Five THINK: How to Have Way More Ideas Than You’ll Ever Need
  • The Practices
  • The First Practice of Thinking: Ideate
  • Think Different
  • Try Toppling
  • The Second Practice of Thinking: Transform
  • Scamper
  • List Attributes
  • Reverse Again
  • The Third Practice of Thinking: Schedule
  • Set an Idea Time
  • Set an Idea Quota
  • Onward . . .
  • Step Six FUSE: How to Combine Ideas in Surprising New Ways
  • The Practices
  • The First Practice of Fusing: Force-Fuse
  • Make Remote Associations
  • Combine Concepts
  • Cook on All Burners
  • The Second Practice of Fusing: Make Analogies
  • Use Direct Analogy
  • Mimic Nature
  • Use Personal Analogy
  • The Third Practice of Fusing: Do a People Mash-Up
  • Talk to Someone Different
  • Crash a Meeting
  • Work in the Intersection
  • Onward . . .
  • Step Seven CHOOSE: How to Pick the Best Ideas and Then Make Them Even Better
  • The Practices
  • The First Practice of Choosing: Know What You’re Looking For
  • Train Your Intuition
  • Color Your Choices
  • Go for Simple, Elegant, Robust
  • Check Your Ideas
  • Define Greatness
  • The Second Practice of Choosing: Host an Idea Competition
  • Look for Differences
  • Map the Grid
  • Draw an Affinity Diagram
  • The Third Practice of Choosing: Look Past the Good
  • Consider Pros and Cons
  • Find the Worst-Case Scenario
  • The Fourth Practice of Choosing: Edit, Revise, Improve
  • Identify Three Benefits
  • Fix the Fatal Flaw
  • Be the Devil’s Advocate
  • Reformulate, Reuse, Reperceive
  • Onward . . .
  • Step Eight MAKE: How Getting Your Ideas Out into the World Drives Creativity Forward
  • The Practices
  • The First Practice of Making: Draw It
  • Draw a Picture
  • Collaborate
  • The Second Practice of Making: See It
  • Take Photos
  • Gather Photos
  • Make a Collage
  • The Third Practice of Making: Build It
  • Try Quick and Dirty
  • Construct It
  • Visit a Craft Store
  • The Fourth Practice of Making: Make It Concrete
  • Chart the Flow
  • Map the Journey
  • Sing It
  • Act It Out
  • The Fifth Practice of Making: Reflect on It
  • Be a Pack Rat
  • Figure Out Origins
  • Show and Tell
  • How Do You Know When to Stop?
  • Conclusion
  • Learn to Choose the Right Step
  • When to Focus on Asking
  • When to Focus on Learning
  • When to Focus on Looking
  • When to Focus on Playing
  • When to Focus on Thinking
  • When to Focus on Fusing
  • When to Focus on Choosing
  • When to Focus on Making
  • Discover Your Own Style
  • Always Onward!
  • Appendix A: Outline of All of the Steps, Practices, and Techniques
  • Appendix B: The Research Behind the Eight Steps
  • References
  • Acknowledgments
  • About the Author
  • Index
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