Description
Efnisyfirlit
- Title Page
- Copyright
- Tool List
- Preface for the Third Edition
- Introduction
- PURPOSE
- AUDIENCES
- SPECIAL ELEMENTS
- ORGANIZATION OF THE BOOK
- Chapter 1: What Is This Instructional Design Stuff Anyway?
- WHY INSTRUCTIONAL DESIGN?
- WHAT IS INSTRUCTIONAL DESIGN?
- A FEW DEFINITIONS
- ADVANTAGES OF INSTRUCTIONAL DESIGN
- DISADVANTAGES OF INSTRUCTIONAL DESIGN
- Chapter 2: Before You Do Anything: Pre-Instructional Design Activities
- ORGANIZATIONAL NEEDS
- PERFORMANCE ASSESSMENT
- ASSESSING TRAINING NEEDS
- CHOOSING NEEDS TO ADDRESS
- THE NEEDS ASSESSMENT REPORT
- QUICK AND DIRTY COST/BENEFIT ANALYSIS
- TRAINING NEEDS ANALYSIS
- Chapter 3: Do You Know What You Need to Do? Analysis
- DATA-COLLECTION METHODS
- WHY ANALYZE?
- TYPES OF ANALYSIS
- COMPUTER-AIDED ANALYSIS
- Chapter 4: How to Do It: Design
- MAKE THE RIGHT DECISION NOW
- DELIVERY DECISION
- OBJECTIVES
- DESIGN DOCUMENTS
- COURSE DESCRIPTIONS
- GATHERING CONTENT
- ADDING STRUCTURE: THE INSTRUCTIONAL PLAN
- TRAINEE EVALUATION (TEST QUESTIONS AND TESTS)
- HINTS FOR DESIGNING IN VARIOUS FORMATS
- Chapter 5: Doing It Right: Development
- END PRODUCTS OF DEVELOPMENT
- THE FACILITATOR GUIDE AS AN END PRODUCT
- SCRIPTS AND STORYBOARDS
- PARTICIPANT PACKAGES AND OTHER PRINT MATERIALS
- OTHER MEDIA
- HINTS FOR DEVELOPING MATERIAL
- Chapter 6: Getting It Where It Does the Most Good: Implementation
- BETA TESTS AND PILOTS
- REVIEWS REVISITED
- COMMON IMPLEMENTATION ISSUES
- OTHER INSTRUCTOR-LED CLASSROOM IMPLEMENTATION NEEDS
- HINTS FOR IMPLEMENTATION
- FIELD TRIPS
- Chapter 7: Did It Do Any Good? Evaluation
- WHY EVALUATION?
- THE KEY TO GOOD EVALUATION
- TYPES OF EVALUATION
- EVALUATION OF SELF-INSTRUCTION PROGRAMS
- REVISIONS: WHAT TO DO WITH WHAT YOU’VE LEARNED
- HINTS FOR EVALUATING
- Chapter 8: Doing It Faster: More Rapid Design Shortcuts
- SOFTWARE FOR INSTRUCTIONAL DESIGN
- ANALYSIS SOFTWARE
- TEST DEVELOPMENT SOFTWARE
- MISCELLANEOUS SOFTWARE
- RAPID PROTOTYPING
- LEARNING OBJECTS/GRANULAR TRAINING
- PUBLIC COURSES
- OFF-THE-SHELF PROGRAMS
- TECHNOLOGY VENDORS
- PERFORMANCE SUPPORT–BASED “TRAINING”
- PROBLEM-BASED LEARNING (PBL)
- TRAINING MANAGEMENT SYSTEMS/LEARNING MANAGEMENT SYSTEMS (LMS)/LEARNING CONTENT MANAGEMENT SYSTEMS (LCMS)
- DIGITAL CAMERAS
- WHAT DOES AN ID DO?
- MISCELLANEOUS
- Chapter 9: Asynchronous e-Learning Design
- DEFINITIONS
- CREATING AND IMPLEMENTING AN E-LEARNING SYSTEM
- DETERMINING A COMPREHENSIVE E-LEARNING STRATEGY
- DESIGNING AND DEVELOPING GOOD PROGRAMS
- LEARNING MANAGEMENT SYSTEMS AND LEARNING CONTENT MANAGEMENT SYSTEMS
- PREPARING THE ORGANIZATION GLOBALLY FOR E-LEARNING
- SELF-DIRECTION AND E-LEARNING
- PLANNING FOR A SMOOTH, SUCCESSFUL IMPLEMENTATION
- CREATING AN EFFECTIVE MONITORING AND EVALUATION PLAN
- ASYNCHRONOUS E-LEARNING DESIGN AND DEVELOPMENT
- ANALYSIS
- MATERIAL DEVELOPMENT
- LEARNER EVALUATION
- LEARNER INTERFACES
- BETA TESTS AND PILOTS
- SOFTWARE
- REPURPOSING
- EVALUATING ASYNCHRONOUS E-LEARNING PROGRAMS
- SUMMARY
- Chapter 10: Synchronous e-Learning Design
- ADVANTAGES
- DISADVANTAGES AND MISCONCEPTIONS
- DESIGN CONSIDERATIONS FOR SYNCHRONOUS e-LEARNING
- MINI-INTERACTIONS
- REPURPOSING AND REDESIGNING SYNCHRONOUS E-LEARNING PROGRAMS
- OTHER SYNCHRONOUS ACTIVITIES
- MORE DETAILED FACILITATOR GUIDES
- LEARNER GUIDE
- GENERAL TECHNOLOGY CONSIDERATIONS
- MEDIA
- DESIGNING CONTINUING INTERACTIONS
- AUDIENCE ANALYSIS
- IMPLEMENTATION
- ONLINE LEARNING: A SPECIAL TYPE OF E-LEARNING
- WHAT THE LEARNERS SAY
- Chapter 11: New Design Applications
- FLIPPED CLASSROOMS
- MOBILE LEARNING
- VIRTUAL LEARNING ENVIRONMENTS
- SOCIAL NETWORK–BASED LEARNING
- Massive Open Online Courses (MOOCs)
- COMMUNITIES OF PRACTICE
- INFORMAL LEARNING
- THE CLOUD
- Glossary
- Suggested Readings
- Other Resources
- About the Author
- Index
- End User License Agreement
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